Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1341-g712959ebed Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 408466555975389749, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name Decysan -rc /var/dcss/gamedata/dcss-trunk/rc-files/Decysan.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Decysan.macro -morgue /var/dcss/gamedata/dcss/morgue/Decysan/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/Decysan:2025-11-25.10:22:23.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x57878c55b41e]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x57878c5695fa]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x57878c55b8fa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x762aebe45330]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt25affect_player_enchantmentEb+0x6d) [0x57878c5129cd]: bolt::affect_player_enchantment(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt11affect_cellEv+0x3e1) [0x57878c50c601]: bolt::affect_cell() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt7do_fireEv+0x740) [0x57878c515070]: bolt::do_fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt4fireEv+0x268) [0x57878c515c68]: bolt::fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x45e) [0x57878c9120ce]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16handle_mon_spellP7monster+0xd7d) [0x57878c91e6ed]: handle_mon_spell(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0x86f1ca) [0x57878c8dc1ca]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x5f3) [0x57878c8e28b3]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xc10) [0x57878c8e5910]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x135) [0x57878cd09fe5]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xc9f759) [0x57878cd0c759]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xca0285) [0x57878cd0d285]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x1f7) [0x57878c48f687]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x762aebe2a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x762aebe2a28b]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x25) [0x57878c490175]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = , level layout type = rooms, absdepth0 = 3 Level vaults: layout_basic Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< a +0 club; a +0 robe; the human corpse of Jessica There is an entrance to Hewk's Armour Emporium here. You now have 93 gold pieces (gained 10). Things that are here: a +0 leather armour; a hobgoblin corpse Found a rapier. You see here a +0 rapier. You now have 106 gold pieces (gained 13). A goblin comes into view. It is wielding a +0 dagger. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, chance to call a sprite on attack: 67%, 98% to hit) You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! You hear an angry hiss. An adder comes into view. You hear a shout! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (chance to call a sprite on attack: 58%, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. You feel bolstered by spreading misfortune. A giggling sprite leaps out and ties the adder's tail in a knot. The adder is moderately wounded. The adder closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, heavily drained, chance to call a sprite on attack: 62%, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. A giggling sprite leaps out and ties the adder's tail in a knot. The adder is almost dead. The adder bites you but does no damage. x2 Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, heavily drained, chance to call a sprite on attack: 62%, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. A giggling sprite leaps out and ties the adder's tail in a knot. You kill the adder! The jinxing sprites lose interest in you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. A hobgoblin comes into view. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (63% to hit) You shoot a sling bullet. The sling bullet barely misses the hobgoblin. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (63% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin closely misses you. The hobgoblin barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin hits you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. You feel your willpower return. You feel your existence waver again. Found an escape hatch in the floor. There is an escape hatch in the floor here. You now have 117 gold pieces (gained 11). You now have 121 gold pieces (gained 4). A quokka comes into view. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the quokka! You kill the quokka! Unknown command. You now have 126 gold pieces (gained 5). A gnoll comes into view. It is wielding a +0 whip. Found an escape hatch in the ceiling. The gnoll shouts! You hear a shout! x2 Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. Nothing appears to happen. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. The gnoll barely misses you. A gnoll comes into view. It is wielding a +0 spear. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 67% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. You hear a loud squeak. The gnoll hits you with a +0 whip. You hear a shout! x2 Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 whip. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll! You kill the gnoll! A rat comes into view. The gnoll misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. A gnoll comes into view. It is wielding a +0 whip. The gnoll hits you from afar with a +0 spear. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The gnoll hits you from afar with a +0 spear. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, chance to call a sprite on attack: 58%, 67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and doodles on the gnoll's face. The gnoll is almost dead. The gnoll hits you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, heavily drained, chance to call a sprite on attack: 62%, 67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! An orc comes into view. It is wielding a +0 mace. Your magical contamination has completely faded away. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (chance to call a sprite on attack: 58%, 67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. A giggling sprite leaps out and doodles on the gnoll's face. The gnoll is severely wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, heavily drained, chance to call a sprite on attack: 62%, 67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (chance to call a sprite on attack: 67%, 63% to hit) You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 mace (chance to call a sprite on attack: 67%, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc but does no damage. A giggling sprite leaps out and makes the orc trip over its own feet. The orc is heavily wounded. The jinxing sprites lose interest in you. A gnoll comes into view. It is wielding a +0 spear. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orc barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (chance to call a sprite on attack: 58%, 67% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. A giggling sprite leaps out and smacks the orc with its own hand. You kill the orc! The gnoll hits you from afar with a +0 spear. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (chance to call a sprite on attack: 58%, 67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. A giggling sprite leaps out and doodles on the gnoll's face. The gnoll is moderately wounded. The gnoll hits you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, heavily drained, chance to call a sprite on attack: 62%, 67% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. A giggling sprite leaps out and smacks the gnoll with its own hand. You kill the gnoll! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The jinxing sprites lose interest in you. The sprites lose interest in your situation. You feel your willpower return. You feel your existence waver again. Found a stone staircase leading down. Items here: ))) †. Items here: ))) †. Items here: )) ††. There is a stone staircase leading down here. Found a stone staircase leading up. An orc comes into view. It is wielding a +0 dagger. Found a dagger and a scroll labelled GUEMOUSOTO. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orc shouts! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (chance to call a sprite on attack: 67%, 70% to hit) You shoot a sling bullet. The sling bullet hits the orc but does no damage. An orc comes into view. It is wielding a +0 short sword. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (chance to call a sprite on attack: 67%, 70% to hit) You shoot a sling bullet. The orc shouts! The sling bullet hits the orc. The orc is heavily wounded. An orc priest comes into view. It is wielding a +0 club. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (heavily wounded, chance to call a sprite on attack: 67%, 70% to hit) You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is heavily wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks the orc with its own hand. You kill the orc! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (chance to call a sprite on attack: 67%, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc is severely wounded. A giggling sprite leaps out and bonks the orc with its +0 short sword. You kill the orc! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (chance to call a sprite on attack: 50%, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. A giggling sprite leaps out and doodles on the orc priest's face. The orc priest is moderately wounded. The jinxing sprites lose interest in you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, heavily drained, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, heavily drained, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. The orc priest miscasts a cantrip. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, heavily drained, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. The orc priest seems less drained. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is heavily wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (heavily wounded, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. An orc priest comes into view. It is wielding a +0 club. The orc priest hits you with a +0 club. The orc priest hits you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (heavily wounded, 63% to hit) Okay, then. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. Nothing appears to happen. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (63% to hit) You shoot a sling bullet. The sling bullet barely misses the orc priest. The sling bullet hits the orc priest. The orc priest is moderately wounded. The orc priest hits you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the orc priest. The sling bullet closely misses the orc priest. The orc priest casts a cantrip, but nothing happens. The orc priest closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc priest! The orc priest is almost dead. The orc priest hits you with a +0 club. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is almost dead. The orc priest calls upon Beogh to heal the orc priest. The orc priest is healed somewhat. The orc priest barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is almost dead. The orc priest calls upon Beogh to heal the orc priest. The orc priest's wounds heal themselves! The orc priest hits you with a +0 club. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (63% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. The sling bullet hits the orc priest. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The orc priest is moderately wounded. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The orc priest hits you with a +0 club. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the orc priest. The sling bullet hits the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 club. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest calls upon Beogh to heal the orc priest. The orc priest is healed somewhat. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (lightly wounded, chance to call a sprite on attack: 50%, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. You kill the orc priest! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You shoot a sling bullet. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The sling bullet hits the orc priest. The orc priest is moderately wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest hits you with a +0 club. Your magical contamination has completely faded away. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, chance to call a sprite on attack: 50%, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the orc priest. A giggling sprite leaps out and bonks the orc priest with its +0 club. The orc priest is severely wounded. The orc priest looks satisfied for a moment. The orc priest hits you with a +0 club. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (severely wounded, heavily drained, chance to call a sprite on attack: 62%, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is almost dead. A giggling sprite leaps out and smacks the orc priest with its own hand. You kill the orc priest! The jinxing sprites lose interest in you. The sprites lose interest in your situation. You feel your willpower return. You feel your existence waver again. Items here: )) ††. Things that are here: a +0 dagger; a +0 chain mail; a +0 dagger You see here a +0 short sword. m - a scroll labelled GUEMOUSOTO c - 3 scrolls labelled VAKUAZ VEWEV (gained 1) A quokka comes into view. A quokka is nearby! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (chance to call a sprite on attack: 67%, 53% to hit) You shoot a sling bullet. The sling bullet closely misses the quokka. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks the quokka with its own front foot. The quokka is severely wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (severely wounded, heavily drained, chance to call a sprite on attack: 67%, 53% to hit) You shoot a sling bullet. The sling bullet closely misses the quokka. A giggling sprite leaps out and smacks the quokka with its own front foot. You kill the quokka! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The sprites lose interest in your situation. You feel your existence waver again. You feel your willpower return. You see here a quokka corpse. Things that are here: a +0 dagger; a +0 chain mail; a +0 dagger Key pressed, stopping explore. 2 orcs come into view. An orc is wielding a +0 flail of protection. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club (chance to call a sprite on attack: 67%, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the orc. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club (chance to call a sprite on attack: 67%, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 flail of protection (chance to call a sprite on attack: 67%, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 flail of protection (chance to call a sprite on attack: 67%, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc completely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 flail of protection (chance to call a sprite on attack: 67%, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc is severely wounded. The orc barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 flail of protection (severely wounded, chance to call a sprite on attack: 67%, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. The sprites lose interest in your situation. You feel your willpower return. Things that are here: a +0 flail of protection; a +0 club 2 orcs come into view. The orc shouts! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orc shouts! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (chance to call a sprite on attack: 67%, 67% to hit) You shoot a sling bullet. The sling bullet barely misses the orc. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (chance to call a sprite on attack: 67%, 67% to hit) You shoot a sling bullet. The sling bullet closely misses the orc. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks the orc with its own hand. The orc is heavily wounded. The orc barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (heavily wounded, heavily drained, chance to call a sprite on attack: 67%, 67% to hit) You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (chance to call a sprite on attack: 67%, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the orc. The orc hits you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (chance to call a sprite on attack: 67%, 63% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc is severely wounded. A giggling sprite leaps out and makes the orc trip over its own feet. You kill the orc! The jinxing sprites lose interest in you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. You feel your existence waver again. You feel your willpower return. Found a scale mail. A ball python comes into view. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The ball python hisses angrily. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (chance to call a sprite on attack: 67%, 67% to hit) You shoot a sling bullet. The sling bullet closely misses the ball python. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (chance to call a sprite on attack: 67%, 67% to hit) You shoot a sling bullet. The sling bullet hits the ball python. The ball python is severely wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and ties the ball python's tail in a knot. You kill the ball python! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. The sprites lose interest in your situation. You feel your willpower return. Found a stone staircase leading down. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. An endoplasm comes into view. Found 2 poisoned darts. You feel your existence waver again. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (chance to call a sprite on attack: 67%, 88% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is moderately wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (chance to call a sprite on attack: 67%, 88% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The sprites lose interest in your situation. You feel your willpower return. Found a stone staircase leading down. There is a stone staircase leading down here. A rat comes into view. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The rat squeaks loudly. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (chance to call a sprite on attack: 67%, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the rat. You feel bolstered by spreading misfortune. A giggling sprite leaps out and makes the rat trip over its own feet. You kill the rat! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The sprites lose interest in your situation. You feel your existence waver again. You feel your willpower return. You pick up a parchment of Blink and begin reading... You add the spell Blink to your library. You pick up a parchment of Kinetic Grapnel and begin reading... You add the spell Kinetic Grapnel to your library. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. There is an entrance to Hewk's Armour Emporium here. c - 4 scrolls labelled VAKUAZ VEWEV (gained 1) Found a stone staircase leading up. There is a stone staircase leading up here. There is a stone staircase leading down here. A quokka comes into view. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The quokka twitches its whiskers. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (chance to call a sprite on attack: 67%, 53% to hit) You shoot a sling bullet. The sling bullet closely misses the quokka. You feel bolstered by spreading misfortune. A giggling sprite leaps out and makes the quokka trip over its own feet. The quokka is heavily wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (heavily wounded, heavily drained, chance to call a sprite on attack: 67%, 53% to hit) You shoot a sling bullet. The sling bullet hits the quokka. The quokka is almost dead. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (almost dead, heavily drained, chance to call a sprite on attack: 67%, 53% to hit) You shoot a sling bullet. The sling bullet barely misses the quokka. Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (severely wounded, heavily drained, chance to call a sprite on attack: 67%, 53% to hit) You shoot a sling bullet. The sling bullet barely misses the quokka. A giggling sprite leaps out and makes the quokka trip over its own feet. You kill the quokka! Unknown command. The sprites lose interest in your situation. You feel your existence waver again. You feel your willpower return. Done exploring. Done exploring. What level of the Dungeon? (default 3, ? - help) You see here a +0 scale mail. There is a stone staircase leading down here. You fly downwards. The goblin shouts! You hear a shout! Found a scroll labelled GUEMOUSOTO and 10 gold pieces. There is a stone staircase leading up here. A goblin is nearby! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (chance to call a sprite on attack: 67%, 56% to hit) You shoot a sling bullet. The sling bullet barely misses the goblin. You feel bolstered by spreading misfortune. A giggling sprite leaps out and doodles on the goblin's face. The goblin is severely wounded. An adder comes into view. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, heavily drained, chance to call a sprite on attack: 67%, 56% to hit) You shoot a sling bullet. The sling bullet barely misses the goblin. A giggling sprite leaps out and bonks the goblin with its +0 club. You kill the goblin! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. A goblin comes into view. It is wielding a +0 dagger. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (chance to call a sprite on attack: 67%, 56% to hit) You shoot a sling bullet. The sling bullet hits the goblin. The goblin is moderately wounded. A giggling sprite leaps out and smacks the goblin with its own hand. You kill the goblin! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (chance to call a sprite on attack: 59%, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (chance to call a sprite on attack: 59%, 46% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is lightly wounded. A giggling sprite leaps out and smacks the adder with its own tail. The adder is heavily wounded. The jinxing sprites lose interest in you. The adder barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, heavily drained, 46% to hit) You shoot a sling bullet. The sling bullet barely misses the adder. The adder completely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, heavily drained, 46% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. The adder seems less drained. The adder bites you but does no damage. The adder misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 46% to hit) You shoot a sling bullet. The sling bullet misses the adder. The adder bites you but does no damage. A clockroach comes into view. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 46% to hit) You shoot a sling bullet. The sling bullet misses the adder. The adder barely misses you. The adder bites you but does no damage. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The adder bites you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, chance to call a sprite on attack: 59%, 46% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. The adder bites you but does no damage. x2 Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, chance to call a sprite on attack: 59%, 46% to hit) You shoot a sling bullet. The sling bullet barely misses the adder. A giggling sprite leaps out and smacks the adder with its own tail. You kill the adder! You have reached level 7! Unknown command. A goblin comes into view. It is wielding a +0 dagger and carrying a +2 sling of freezing. The clockroach bites you but does no damage. x2 Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, chance to call a sprite on attack: 50%, 63% to hit) You shoot a sling bullet. The goblin shouts! The sling bullet hits the clockroach but does no damage. You hear an angry hiss. The clockroach barely misses you. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. The clockroach sprays sand from its hourglass at you. The blast of sand misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, chance to call a sprite on attack: 50%, 63% to hit) You shoot a sling bullet. The sling bullet hits the clockroach! The clockroach is severely wounded. The clockroach bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (severely wounded, damage-immune at range, chance to call a sprite on attack: 50%, 63% to hit) You shoot a sling bullet. The sling bullet hits the clockroach but does no damage. The clockroach is severely wounded. The clockroach barely misses you. The clockroach completely misses you. A water moccasin comes into view. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (severely wounded, damage-immune at range, chance to call a sprite on attack: 50%, 63% to hit) You shoot a sling bullet. The sling bullet hits the clockroach but does no damage. The clockroach is severely wounded. A giggling sprite leaps out and makes the clockroach trip over its own legs. You kill the clockroach! The goblin hits you but does no damage. Your Ranged Weapons skill increases to level 5! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger and carrying a +2 sling of freezing (chance to call a sprite on attack: 68%, 56% to hit) You shoot a sling bullet. The sling bullet closely misses the goblin. A giggling sprite leaps out and bonks the goblin with its +0 dagger. The goblin is heavily wounded. The goblin hits you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger and carrying a +2 sling of freezing (heavily wounded, heavily drained, chance to call a sprite on attack: 68%, 56% to hit) You shoot a sling bullet. The sling bullet barely misses the goblin. A giggling sprite leaps out and smacks the goblin with its own hand. You kill the goblin! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (chance to call a sprite on attack: 50%, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. A giggling sprite leaps out and ties the water moccasin's tail in a knot. The water moccasin is lightly wounded. The jinxing sprites lose interest in you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, heavily drained, 46% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is lightly wounded. The water moccasin closely misses you. x2 Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, heavily drained, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. The water moccasin seems less drained. The water moccasin closely misses you. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The water moccasin bites you but does no damage. The water moccasin barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, chance to call a sprite on attack: 50%, 46% to hit) You shoot a sling bullet. The sling bullet misses the water moccasin. The water moccasin bites you. The water moccasin closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, chance to call a sprite on attack: 50%, 46% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, chance to call a sprite on attack: 50%, 46% to hit) You shoot a sling bullet. The sling bullet misses the water moccasin. A giggling sprite leaps out and makes the water moccasin trip over its own tail. The water moccasin is heavily wounded. The water moccasin bites you. The water moccasin bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, heavily drained, chance to call a sprite on attack: 58%, 46% to hit) You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, heavily drained, chance to call a sprite on attack: 58%, 46% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. A giggling sprite leaps out and smacks the water moccasin with its own tail. The water moccasin is heavily wounded. The water moccasin closely misses you. The water moccasin misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, heavily drained, chance to call a sprite on attack: 65%, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. A giggling sprite leaps out and ties the water moccasin's tail in a knot. The water moccasin is severely wounded. The jinxing sprites lose interest in you. The water moccasin closely misses you. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The water moccasin closely misses you. The water moccasin barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, heavily drained, chance to call a sprite on attack: 65%, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. The water moccasin bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, heavily drained, chance to call a sprite on attack: 65%, 46% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is almost dead. A giggling sprite leaps out and smacks the water moccasin with its own tail. You kill the water moccasin! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The sprites lose interest in your situation. You feel your willpower return. You feel your existence waver again. HP restored. Magic restored. Things that are here: a +0 dagger; a +2 sling of freezing; a goblin corpse You unwield your +1 sling. Your +2 sling of freezing is covered in frost. e - a +2 sling of freezing (weapon) m - 2 scrolls labelled GUEMOUSOTO (gained 1) Found a stone staircase leading down. You now have 136 gold pieces (gained 10). Key pressed, stopping explore. You drop a +1 sling. You drop a +1 heavy hand axe. A ball python comes into view. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (chance to call a sprite on attack: 68%, 68% to hit) You shoot a sling bullet. The sling bullet hits the ball python. You feel bolstered by spreading misfortune. The ball python seems to slow down. The sling bullet freezes the ball python. You kill the ball python! Unknown command. The sprites lose interest in your situation. You feel your existence waver again. You feel your willpower return. 2 orcs and an orc wizard come into view. The orc shouts! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orc shouts! The orc wizard shouts! The orc wizard casts a spell at you. You resist with some effort. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 falchion (chance to call a sprite on attack: 68%, 65% to hit) You shoot a sling bullet. The sling bullet barely misses the orc. The sling bullet closely misses the orc. A jelly comes into view. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 falchion (chance to call a sprite on attack: 68%, 65% to hit) You shoot a sling bullet. The sling bullet hits the orc. The sling bullet freezes the orc. You kill the orc! The orc wizard points at you and mumbles some strange words. The magic dart hits you. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club (chance to call a sprite on attack: 68%, 65% to hit) You shoot a sling bullet. The sling bullet barely misses the orc. The orc wizard casts a spell at you. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1341-g712959ebed Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Decysan] Species: Poltergeist Job: Hexslinger HP: 41/45; mods: 0/0 MP: 7/9; mod: 0 Stats: 4 15 19 Position: (40, 18), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 6 | 2 | 233 | 55/178 Short Blades | X | 1 | 0 | 0 | 0 | 0/42 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/70 Polearms | X | 1 | 0 | 0 | 0 | 0/59 Staves | X | 1 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 2 | 66 | 5 | 1219 | 159/424 Throwing | X | 1 | 0 | 0 | 0 | 0/35 Dodging | X | 1 | 4 | 2 | 234 | 108/126 Stealth | X | 1 | 2 | 0 | 17 | 17/21 Shields | X | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/84 Spellcasting | X | 1 | 14 | 1 | 149 | 90/119 Conjurations | X | 1 | 0 | 0 | 0 | 0/84 Hexes | X | 1 | 8 | 5 | 485 | 110/150 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/42 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/59 Fire Magic | X | 1 | 0 | 0 | 51 | 51/59 Ice Magic | X | 1 | 0 | 0 | 0 | 0/42 Air Magic | X | 1 | 0 | 0 | 0 | 0/42 Earth Magic | X | 1 | 0 | 0 | 0 | 0/59 Alchemy | X | 1 | 0 | 0 | 0 | 0/42 Invocations | X | 1 | 0 | 0 | 0 | 0/59 Evocations | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #54: 235 #165: 95 Attributes: #12: 136 #23: 1781 #24: -643813779 #34: 1 #49: 153 #73: 22864 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 2 (innate) float: 1 (innate) formless: 1 (innate) trickster: 1 (innate) accursed: 1 (innate) Inventory bugs: Equipment: eq slot #13, inv slot #1: +1 cloak eq slot #1, inv slot #4: +2 sling of freezing }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##### ...... ....# ^o... ..#.# ###....###.#.# .....o)..#.#.# #......#.#.#.# ####### .J.†...#.#.#.# #.....# .......#.#)#.###.....# .......@............>### .........#.#####........ .........#.#............ ...###.....#.....#...... .# .......#............ ........#.......#.#.. .........#.#.......... .........#.#.......... .........#........## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>