Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1341-g712959ebed Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 408466555975389749, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name Decysan -rc /var/dcss/gamedata/dcss-trunk/rc-files/Decysan.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Decysan.macro -morgue /var/dcss/gamedata/dcss/morgue/Decysan/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/Decysan:2025-11-25.10:34:17.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x62f07b79d41e]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x62f07b7ab5fa]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x62f07b79d8fa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x770393645330]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt25affect_player_enchantmentEb+0x6d) [0x62f07b7549cd]: bolt::affect_player_enchantment(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt11affect_cellEv+0x3e1) [0x62f07b74e601]: bolt::affect_cell() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt7do_fireEv+0x740) [0x62f07b757070]: bolt::do_fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt4fireEv+0x268) [0x62f07b757c68]: bolt::fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x45e) [0x62f07bb540ce]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16handle_mon_spellP7monster+0xd7d) [0x62f07bb606ed]: handle_mon_spell(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0x86f1ca) [0x62f07bb1e1ca]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x5f3) [0x62f07bb248b3]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xc10) [0x62f07bb27910]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x135) [0x62f07bf4bfe5]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xc9f759) [0x62f07bf4e759]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xca0285) [0x62f07bf4f285]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x1f7) [0x62f07b6d1687]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x77039362a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x77039362a28b]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x25) [0x62f07b6d2175]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = rooms, absdepth0 = 4 Level vaults: layout_basic mainiacjoe_overflow_chevrons general_overflow_altar mainiacjoe_overflow_divided_tiny amcnicky_mini_pool_small uniq_eustachio uniq_duvessa uniq_grinder uniq_edmund Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (chance to call a sprite on attack: 67%, 53% to hit) You shoot a sling bullet. The sling bullet closely misses the quokka. You feel bolstered by spreading misfortune. A giggling sprite leaps out and makes the quokka trip over its own feet. The quokka is heavily wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (heavily wounded, heavily drained, chance to call a sprite on attack: 67%, 53% to hit) You shoot a sling bullet. The sling bullet hits the quokka. The quokka is almost dead. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (almost dead, heavily drained, chance to call a sprite on attack: 67%, 53% to hit) You shoot a sling bullet. The sling bullet barely misses the quokka. Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (severely wounded, heavily drained, chance to call a sprite on attack: 67%, 53% to hit) You shoot a sling bullet. The sling bullet barely misses the quokka. A giggling sprite leaps out and makes the quokka trip over its own feet. You kill the quokka! Unknown command. The sprites lose interest in your situation. You feel your existence waver again. You feel your willpower return. Done exploring. Done exploring. What level of the Dungeon? (default 3, ? - help) You see here a +0 scale mail. There is a stone staircase leading down here. You fly downwards. The goblin shouts! You hear a shout! Found a scroll labelled GUEMOUSOTO and 10 gold pieces. There is a stone staircase leading up here. A goblin is nearby! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. Welcome back, Decysan the Poltergeist Hexslinger. Press ? for a list of commands and other information. Cast which spell? (? or * to list) You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. Unknown command. Unknown command. Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (chance to call a sprite on attack: 67%, 56% to hit) You shoot a sling bullet. The sling bullet closely misses the goblin. You feel bolstered by spreading misfortune. A giggling sprite leaps out and doodles on the goblin's face. You kill the goblin! A goblin comes into view. It is wielding a +0 dagger. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (chance to call a sprite on attack: 67%, 56% to hit) You shoot a sling bullet. The sling bullet completely misses the goblin. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (chance to call a sprite on attack: 67%, 56% to hit) You shoot a sling bullet. The sling bullet hits the goblin. The goblin is moderately wounded. A giggling sprite leaps out and smacks the goblin with its own hand. You kill the goblin! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. The sprites lose interest in your situation. A goblin comes into view. It is wielding a +0 dagger and carrying a +2 sling of freezing. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger and carrying a +2 sling of freezing (wandering, hasn't noticed you, 56% to hit) You shoot a sling bullet. The goblin shouts! The sling bullet hits the goblin! You kill the goblin! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. A clockroach comes into view. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 63% to hit) You shoot a sling bullet. The sling bullet hits the clockroach. The clockroach is warded from harm. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the clockroach. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 63% to hit) You shoot a sling bullet. The sling bullet hits the clockroach. The clockroach is warded from harm. An adder comes into view. Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 63% to hit) You shoot a sling bullet. The adder hisses angrily. The sling bullet hits the clockroach. The clockroach is warded from harm. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 63% to hit) You shoot a sling bullet. The sling bullet hits the clockroach! The clockroach is warded from harm. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 63% to hit) You shoot a sling bullet. The sling bullet hits the clockroach but does no damage. The clockroach closely misses you. The clockroach bites you. Unknown command. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The clockroach closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, chance to call a sprite on attack: 50%, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the clockroach. The clockroach bites you but does no damage. The adder bites you but does no damage. The clockroach bites you but does no damage. The adder bites you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, chance to call a sprite on attack: 50%, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the clockroach. A giggling sprite leaps out and makes the clockroach trip over its own legs. The clockroach is moderately wounded. The clockroach bites you. The adder bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (moderately wounded, heavily drained, damage-immune at range, chance to call a sprite on attack: 50%, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the clockroach. The adder bites you. The clockroach barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (moderately wounded, heavily drained, damage-immune at range, chance to call a sprite on attack: 50%, 63% to hit) You shoot a sling bullet. The sling bullet hits the clockroach! You kill the clockroach! The adder closely misses you. The adder bites you but does no damage. You have reached level 7! Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (chance to call a sprite on attack: 60%, 46% to hit) You shoot a sling bullet. The sling bullet hits the adder but does no damage. A giggling sprite leaps out and makes the adder trip over its own tail. The adder is moderately wounded. The adder closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, heavily drained, chance to call a sprite on attack: 64%, 46% to hit) You shoot a sling bullet. The sling bullet barely misses the adder. The jinxing sprites lose interest in you. The adder barely misses you. The adder bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, heavily drained, 46% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. The adder closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, heavily drained, 46% to hit) You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! Your Ranged Weapons skill increases to level 5! Unknown command. Unknown command. You feel your willpower return. HP restored. You feel your existence waver again. Magic restored. You see here an adder corpse. m - 2 scrolls labelled GUEMOUSOTO (gained 1) A water moccasin comes into view. The water moccasin hisses angrily. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (chance to call a sprite on attack: 50%, 46% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is lightly wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and makes the water moccasin trip over its own tail. The water moccasin is lightly wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, heavily drained, chance to call a sprite on attack: 58%, 46% to hit) You shoot a sling bullet. The sling bullet barely misses the water moccasin. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, heavily drained, chance to call a sprite on attack: 58%, 46% to hit) You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin seems less drained. The water moccasin bites you. The water moccasin barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (lightly wounded, chance to call a sprite on attack: 50%, 46% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is moderately wounded. A giggling sprite leaps out and makes the water moccasin trip over its own tail. The water moccasin is heavily wounded. The water moccasin barely misses you. The water moccasin bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, heavily drained, chance to call a sprite on attack: 58%, 46% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is moderately wounded. A giggling sprite leaps out and ties the water moccasin's tail in a knot. The water moccasin is heavily wounded. The jinxing sprites lose interest in you. The water moccasin barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, heavily drained, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. The water moccasin closely misses you. The water moccasin barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, heavily drained, 46% to hit) You shoot a sling bullet. The sling bullet barely misses the water moccasin. The water moccasin bites you but does no damage. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The water moccasin bites you but does no damage. x2 Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, heavily drained, chance to call a sprite on attack: 65%, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. A giggling sprite leaps out and makes the water moccasin trip over its own tail. The water moccasin is severely wounded. The water moccasin closely misses you. The water moccasin completely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, heavily drained, chance to call a sprite on attack: 65%, 46% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin! The water moccasin is almost dead. The water moccasin bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (almost dead, heavily drained, chance to call a sprite on attack: 65%, 46% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. You kill the water moccasin! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. The sprites lose interest in your situation. You feel your willpower return. You feel your existence waver again. Things that are here: a +0 dagger; a +2 sling of freezing Key pressed, stopping explore. Found a stone staircase leading down. Things that are here: a +0 dagger; a +2 sling of freezing You unwield your +1 sling. Your +2 sling of freezing is covered in frost. e - a +2 sling of freezing (weapon) You drop a +1 sling. You drop a +1 heavy hand axe. a - an amulet of faith You now have 136 gold pieces (gained 10). A ball python comes into view. A ball python is nearby! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (asleep, chance to call a sprite on attack: 68%, 98% to hit) You shoot a sling bullet. The sling bullet hits the ball python. The sling bullet freezes the ball python. You kill the ball python! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The sprites lose interest in your situation. You feel your willpower return. A jelly comes into view. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (chance to call a sprite on attack: 60%, 92% to hit) You shoot a sling bullet. The sling bullet hits the jelly. The sling bullet freezes the jelly. The jelly is moderately wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks the jelly with its own pseudopod. The jelly is heavily wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (heavily wounded, heavily drained, chance to call a sprite on attack: 66%, 92% to hit) You shoot a sling bullet. The sling bullet hits the jelly! The sling bullet freezes the jelly. You kill the jelly! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The sprites lose interest in your situation. A ball python comes into view. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The ball python hisses angrily. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (chance to call a sprite on attack: 68%, 68% to hit) You shoot a sling bullet. The sling bullet hits the ball python! The ball python seems to slow down. The sling bullet freezes the ball python. You kill the ball python! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The sprites lose interest in your situation. A hobgoblin comes into view. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The hobgoblin shouts! Unknown command. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (chance to call a sprite on attack: 68%, 65% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin! The sling bullet freezes the hobgoblin. You kill the hobgoblin! A clockroach comes into view. Unknown command. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. No target in view! No target in view! The sprites lose interest in your situation. You feel your existence waver again. A clockroach is nearby! A kobold comes into view. It is wielding a +0 whip. You shoot a sling bullet. The sling bullet hits the kobold! The sling bullet freezes the kobold. You kill the kobold! You shoot a sling bullet. The sling bullet closely misses the clockroach. The clockroach bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the clockroach. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The clockroach bites you. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, chance to call a sprite on attack: 50%, 65% to hit) You shoot a sling bullet. The sling bullet hits the clockroach. The sling bullet freezes the clockroach. The clockroach is heavily wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks the clockroach with its own antenna. The clockroach is severely wounded. The clockroach sprays sand from its hourglass at you. The blast of sand hits you. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (severely wounded, heavily drained, damage-immune at range, chance to call a sprite on attack: 50%, 65% to hit) You shoot a sling bullet. The sling bullet barely misses the clockroach. The clockroach bites you but does no damage. The clockroach sprays sand from its hourglass at you. The blast of sand hits you but does no damage. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (severely wounded, heavily drained, damage-immune at range, chance to call a sprite on attack: 50%, 65% to hit) You shoot a sling bullet. The sling bullet hits the clockroach. The sling bullet freezes the clockroach. You kill the clockroach! Your Spellcasting skill increases to level 2! Unknown command. Unknown command. The sprites lose interest in your situation. You feel your existence waver again. You feel your willpower return. You see here a clockroach corpse. A quokka comes into view. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (chance to call a sprite on attack: 68%, 55% to hit) You shoot a sling bullet. The sling bullet hits the quokka! The sling bullet freezes the quokka. You kill the quokka! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. The sprites lose interest in your situation. You feel your willpower return. You see here a quokka corpse. A black bear comes into view. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (asleep, chance to call a sprite on attack: 50%, 98% to hit) You shoot a sling bullet. The sling bullet hits the black bear but does no damage. The black bear growls angrily. You feel bolstered by spreading misfortune. A giggling sprite leaps out and makes the black bear trip over its own paws. The black bear is lightly wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (lightly wounded, lightly drained, chance to call a sprite on attack: 57%, 71% to hit) You shoot a sling bullet. The sling bullet hits the black bear. The sling bullet freezes the black bear. The black bear is moderately wounded. A giggling sprite leaps out and smacks the black bear with its own front paw. The black bear is heavily wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (heavily wounded, heavily drained, chance to call a sprite on attack: 63%, 71% to hit) You shoot a sling bullet. The sling bullet hits the black bear. The sling bullet freezes the black bear. The black bear is severely wounded. A giggling sprite leaps out and smacks the black bear with its own front paw. The black bear is almost dead. The jinxing sprites lose interest in you. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (almost dead, heavily drained, 71% to hit) You shoot a sling bullet. The sling bullet barely misses the black bear. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (almost dead, heavily drained, 71% to hit) You shoot a sling bullet. The sling bullet hits the black bear. The sling bullet freezes the black bear. You kill the black bear! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. Unknown command. You feel your existence waver again. You feel your willpower return. You now have 153 gold pieces (gained 17). c - a ring of magical power You feel your magic capacity increase. c - a ring of magical power (worn) A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering poisoned darts (asleep, chance to call a sprite on attack: 69%, 98% to hit) You shoot a sling bullet. The sling bullet hits the kobold. The sling bullet freezes the kobold. The kobold shouts! The kobold is severely wounded. The kobold throws a poisoned dart. The poisoned dart closely misses you. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering poisoned darts (heavily wounded, chance to call a sprite on attack: 69%, 58% to hit) You shoot a sling bullet. The sling bullet hits the kobold. The sling bullet freezes the kobold. You kill the kobold! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. The sprites lose interest in your situation. You feel your willpower return. Things that are here: a +0 short sword; 3 poisoned darts n - a fuming cyan potion Found a long sword. Found a stone staircase leading down. You reach down and open the door. Found a stone staircase leading up. There is an open door here. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orc wizard shouts! An orc comes into view. It is wielding a +0 club. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club (wandering, hasn't noticed you, chance to call a sprite on attack: 69%, 65% to hit) You shoot a sling bullet. The sling bullet barely misses the orc. The orc shouts! You feel bolstered by spreading misfortune. A giggling sprite leaps out and makes the orc trip over its own feet. The orc is almost dead. The orc wizard falls through a shaft! The shaft crumbles and collapses. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club (almost dead, heavily drained, chance to call a sprite on attack: 69%, 65% to hit) You shoot a sling bullet. The sling bullet barely misses the orc. A giggling sprite leaps out and insults the orc's ancestors. You kill the orc! An orc comes into view. It is wielding a +0 falchion. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 falchion (wandering, hasn't noticed you, chance to call a sprite on attack: 69%, 65% to hit) You shoot a sling bullet. The orc shouts! The sling bullet hits the orc. The sling bullet freezes the orc. The orc is moderately wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 falchion (moderately wounded, chance to call a sprite on attack: 69%, 65% to hit) You shoot a sling bullet. The sling bullet hits the orc. The sling bullet freezes the orc. You kill the orc! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The sprites lose interest in your situation. You feel your existence waver again. You feel your willpower return. o - a ruby potion Found a stone staircase leading down. There is a stone staircase leading down here. Found a ring mail. You see here a +0 ring mail. You reach down and open the door. There is an open door here. Found a cloak. An endoplasm comes into view. Found a scroll labelled GUABOOKLOL. An endoplasm is nearby! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (chance to call a sprite on attack: 69%, 88% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm! The sling bullet freezes the endoplasm. You kill the endoplasm! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. The sprites lose interest in your situation. You feel your willpower return. q - a scroll labelled GUABOOKLOL You see here a quokka skeleton. An iguana comes into view. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The iguana hisses angrily. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (chance to call a sprite on attack: 61%, 68% to hit) You shoot a sling bullet. The sling bullet hits the iguana. You feel bolstered by spreading misfortune. The iguana seems to slow down. The sling bullet freezes the iguana. The iguana is lightly wounded. A giggling sprite leaps out and smacks the iguana with its own front talon. The iguana is heavily wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (heavily wounded, slow, heavily drained, chance to call a sprite on attack: 67%, 68% to hit) You shoot a sling bullet. The sling bullet hits the iguana! The sling bullet freezes the iguana. You kill the iguana! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. The sprites lose interest in your situation. You see here a +0 cloak. You start haunting your armour. You continue haunting your +0 cloak. x2 You feel your existence waver again. You continue haunting your +0 cloak. x3 You finish haunting your +0 cloak. You feel your willpower return. Found a short sword. There is an open door here. Found a stone staircase leading up. Done exploring. Done exploring. What level of the Dungeon? (default 4, ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. An iguana comes into view. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The ogre shouts! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (wandering, hasn't noticed you, chance to call a sprite on attack: 61%, 68% to hit) You shoot a sling bullet. The sling bullet hits the iguana but does no damage. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks the iguana with its own front talon. The iguana is lightly wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (lightly wounded, heavily drained, chance to call a sprite on attack: 67%, 68% to hit) You shoot a sling bullet. The sling bullet barely misses the iguana. A giggling sprite leaps out and makes the iguana trip over its own talons. The iguana is moderately wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (moderately wounded, heavily drained, chance to call a sprite on attack: 67%, 68% to hit) You shoot a sling bullet. The sling bullet hits the iguana. The iguana seems to slow down. The sling bullet freezes the iguana. The iguana is almost dead. A giggling sprite leaps out and makes the iguana trip over its own talons. You kill the iguana! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (chance to call a sprite on attack: 51%, 78% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The sling bullet freezes the ogre. The ogre is lightly wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, chance to call a sprite on attack: 51%, 78% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The sling bullet freezes the ogre. The ogre is lightly wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, chance to call a sprite on attack: 51%, 78% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The sling bullet freezes the ogre. The ogre is moderately wounded. A giggling sprite leaps out and bonks the ogre with its +0 giant spiked club. The ogre is moderately wounded. The jinxing sprites lose interest in you. The ogre closely misses you. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, heavily drained, chance to call a sprite on attack: 59%, 78% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The sling bullet freezes the ogre. The ogre is severely wounded. The ogre barely misses you. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, heavily drained, chance to call a sprite on attack: 59%, 78% to hit) You shoot a sling bullet. The sling bullet barely misses the ogre. The ogre seems less drained. The ogre closely misses you. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, chance to call a sprite on attack: 51%, 78% to hit) You shoot a sling bullet. The sling bullet closely misses the ogre. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, chance to call a sprite on attack: 51%, 78% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The sling bullet freezes the ogre. The ogre is almost dead. A giggling sprite leaps out and makes the ogre trip over its own feet. The ogre is almost dead. The ogre barely misses you. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (almost dead, heavily drained, chance to call a sprite on attack: 59%, 78% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The sling bullet freezes the ogre. You kill the ogre! Your Ranged Weapons skill increases to level 6! Your Hexes skill increases to level 6! You have reached level 8! The sprites lose interest in your situation. Magic restored. You feel your willpower return. Found a broken altar of Ashenzari. Things that are here: a +0 giant spiked club; an ogre corpse You feel your existence waver again. You reach down and open the door. Found a stone staircase leading up. Found a stone staircase leading down. You now have 164 gold pieces (gained 11). You reach down and open the door. There is an open door here. There is an open door here. Found a ring mail. An iguana, a dart slug and a scorpion come into view. Found 21 gold pieces. The iguana hisses angrily. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (chance to call a sprite on attack: 62%, 69% to hit) You shoot a sling bullet. The sling bullet closely misses the scorpion. The sling bullet hits the iguana! The sling bullet freezes the iguana. The iguana is severely wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (severely wounded, chance to call a sprite on attack: 62%, 69% to hit) You shoot a sling bullet. The sling bullet hits the scorpion. The sling bullet freezes the scorpion. The scorpion is moderately wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks the scorpion with its own pincer. The scorpion is severely wounded. The scorpion barely misses you. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (chance to call a sprite on attack: 70%, 95% to hit) You shoot a sling bullet. The sling bullet hits the scorpion. The sling bullet freezes the scorpion. The scorpion is almost dead. The scorpion closely misses you. x2 Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (chance to call a sprite on attack: 70%, 95% to hit) You shoot a sling bullet. The sling bullet hits the scorpion. The sling bullet freezes the scorpion. You kill the scorpion! The iguana closely misses you. Your Stealth skill increases to level 1! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (severely wounded, chance to call a sprite on attack: 62%, 69% to hit) You shoot a sling bullet. The sling bullet hits the iguana. The sling bullet freezes the iguana. The iguana is almost dead. The jinxing sprites lose interest in you. The iguana closely misses you. The dart slug launches a dart at you. The slug dart hits you but does no damage. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (almost dead, 69% to hit) You shoot a sling bullet. The sling bullet hits the iguana. The sling bullet freezes the iguana. You kill the iguana! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (95% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. The sling bullet freezes the dart slug. The dart slug is heavily wounded. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (heavily wounded, chance to call a sprite on attack: 70%, 95% to hit) You shoot a sling bullet. The sling bullet hits the dart slug. The sling bullet freezes the dart slug. The dart slug is severely wounded. A giggling sprite leaps out and smacks the dart slug with its own eye-stalk. You kill the dart slug! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The sprites lose interest in your situation. You feel your existence waver again. You feel your willpower return. You see here a scorpion corpse. You now have 185 gold pieces (gained 21). You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. Found a radiant altar of Vehumet. Found a shimmering altar of Xom. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. An iguana comes into view. Found a stone staircase leading up. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (asleep, chance to call a sprite on attack: 62%, 98% to hit) You shoot a sling bullet. The sling bullet hits the iguana but does no damage. The iguana hisses angrily. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (chance to call a sprite on attack: 62%, 69% to hit) You shoot a sling bullet. The sling bullet hits the iguana. The sling bullet freezes the iguana. The iguana is moderately wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (moderately wounded, chance to call a sprite on attack: 62%, 69% to hit) You shoot a sling bullet. The sling bullet barely misses the iguana. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks the iguana with its own front talon. The iguana is heavily wounded. The iguana bites you. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (heavily wounded, heavily drained, chance to call a sprite on attack: 67%, 69% to hit) You shoot a sling bullet. The sling bullet hits the iguana. The iguana seems to slow down. The sling bullet freezes the iguana. The iguana is severely wounded. A giggling sprite leaps out and smacks the iguana with its own front talon. The iguana is almost dead. The iguana closely misses you. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (almost dead, slow, heavily drained, chance to call a sprite on attack: 67%, 69% to hit) You shoot a sling bullet. The sling bullet hits the iguana! The iguana seems to slow down. The sling bullet freezes the iguana. You kill the iguana! Unknown command. The sprites lose interest in your situation. HP restored. You feel your existence waver again. You feel your willpower return. Found an escape hatch in the floor. A bombardier beetle comes into view. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (chance to call a sprite on attack: 52%, 76% to hit) You shoot a sling bullet. The sling bullet hits the bombardier beetle. The sling bullet freezes the bombardier beetle. The bombardier beetle is moderately wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, chance to call a sprite on attack: 52%, 76% to hit) You shoot a sling bullet. The sling bullet barely misses the bombardier beetle. You feel bolstered by spreading misfortune. A giggling sprite leaps out and makes the bombardier beetle trip over its own legs. The bombardier beetle is heavily wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, heavily drained, chance to call a sprite on attack: 62%, 76% to hit) You shoot a sling bullet. The sling bullet hits the bombardier beetle. The sling bullet freezes the bombardier beetle. You kill the bombardier beetle! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The sprites lose interest in your situation. You feel your existence waver again. You feel your willpower return. An iguana comes into view. The iguana hisses angrily. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (chance to call a sprite on attack: 62%, 69% to hit) You shoot a sling bullet. The sling bullet hits the iguana. You feel bolstered by spreading misfortune. The iguana seems to slow down. The sling bullet freezes the iguana. The iguana is moderately wounded. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (moderately wounded, slow, chance to call a sprite on attack: 62%, 69% to hit) You shoot a sling bullet. The sling bullet hits the iguana! The iguana seems to slow down. The sling bullet freezes the iguana. You kill the iguana! Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. The sprites lose interest in your situation. You feel your existence waver again. You feel your willpower return. Edmund the Younger comes into view. He is wielding a +4 flail of holy wrath. Edmund shouts! Grinder comes into view. There is an escape hatch in the floor here. There are monsters nearby! Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Grinder gestures at you. You resist with significant effort. Fire: e) +2 sling (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Edmund, wielding a +4 flail of holy wrath and wearing a +0 leather armour (chance to call a sprite on attack: 52%, 66% to hit) You shoot a sling bullet. The sling bullet hits Edmund. The sling bullet freezes Edmund. Edmund is lightly wounded. Grinder gestures at you. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1341-g712959ebed Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Decysan] Species: Poltergeist Job: Hexslinger HP: 51/51; mods: 0/0 MP: 19/21; mod: 0 Stats: 4 15 19 Position: (49, 44), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: escape hatch in the floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 5 | 2 | 272 | 94/178 Short Blades | X | 1 | 0 | 0 | 0 | 0/42 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/70 Polearms | X | 1 | 0 | 0 | 0 | 0/59 Staves | X | 1 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 2 | 60 | 6 | 1715 | 231/495 Throwing | X | 1 | 0 | 0 | 0 | 0/35 Dodging | X | 1 | 0 | 2 | 237 | 111/126 Stealth | X | 1 | 3 | 1 | 22 | 1/42 Shields | X | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/84 Spellcasting | X | 1 | 15 | 2 | 330 | 152/178 Conjurations | X | 1 | 0 | 0 | 0 | 0/84 Hexes | X | 1 | 17 | 6 | 561 | 36/175 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/42 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/59 Fire Magic | X | 1 | 0 | 0 | 51 | 51/59 Ice Magic | X | 1 | 0 | 0 | 0 | 0/42 Air Magic | X | 1 | 0 | 0 | 0 | 0/42 Earth Magic | X | 1 | 0 | 0 | 0 | 0/59 Alchemy | X | 1 | 0 | 0 | 0 | 0/42 Invocations | X | 1 | 0 | 0 | 0 | 0/59 Evocations | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #54: 229 #165: 159 Attributes: #12: 185 #23: 1781 #24: -643813779 #34: 1 #49: 199 #73: 22864 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 2 (innate) float: 1 (innate) formless: 1 (innate) trickster: 1 (innate) accursed: 1 (innate) Inventory bugs: Equipment: eq slot #13, inv slot #1: +1 cloak eq slot #1, inv slot #4: +2 sling of freezing eq slot #9, inv slot #2: ring of magical power eq slot #13, inv slot #5: +0 cloak }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..##...§...# ..##._.≈._.##...######.. ..##...§...#...........5 #.#'########.........@.. #.#.....# #............ #..##'### #............ ##.##.# #............ #....# #....?.....# ####.######....@.....#. #.....##............ ##.....#####.#......# #........###...###### #.........##.### #.......#.##.# ##.######.##.# #.# #.##.# #.# #..#.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>