Dungeon Crawl Stone Soup version 0.32-a0-295-g33d090a (webtiles) character file. Game seed: 11288066088884680414 65 Decysan the Magician (level 4, -2/34 HPs) Began as a Djinni Conjurer on Feb 14, 2024. Slain by a gnoll ... wielding a +0 halberd (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (1103 turns). Decysan the Magician (Djinni Conjurer) Turns: 1103, Time: 00:01:58 Health: -2/34 AC: 2 Str: 6 XL: 4 Next: 34% Gold: 73 EV: 12 Int: 22 God: SH: 5 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... l - amulet of reflection Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: reflection, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery l - an amulet of reflection (around neck) Scrolls e - a scroll of poison {unknown} f - 2 scrolls of enchant weapon {unknown} h - 2 scrolls of vulnerability {unknown} i - 2 scrolls of identify {unknown} j - 2 scrolls of teleportation {unknown} k - a scroll of amnesia {unknown} m - a scroll of enchant armour {unknown} Potions b - a potion of heal wounds {unknown} c - 4 potions of curing {unknown} d - a potion of enlightenment {unknown} g - a potion of lignification {unknown} Skills: * Level 2.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 e - Foxfire Conj/Fire 88% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel a shielding aura gather around you. l - an amulet of reflection (around neck) Your foxfire dissipates! Found a dagger. You now have 73 gold pieces (gained 10). m - a scroll labelled QAISYRESOG j - 2 scrolls labelled XIUMOH MIBOYME (gained 1) A hobgoblin and 3 gnolls come into view. A gnoll is wielding a +0 whip of venom. The gnoll shouts! x3; The hobgoblin shouts! You conjure some foxfire! The foxfire hits the gnoll but does no damage. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is lightly wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip of venom. The gnoll closely misses you. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip of venom. The gnoll hits you with a +0 flail. The gnoll barely misses you. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll! You kill the gnoll! The foxfire hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The gnoll hits you from afar with a +0 halberd! You die... #. ### #. #.. #. .. #.# #. #g #.# #. #. #.# #. #. #.# #. ####.##@##### #. #....g......# #######. .......##g###.#####....... .##.##. #.#.........###### # #. #.#.#.####### #.##.#.#.##### .........#...## # ###..#.#..###.####### # ####.#..#..#.......... You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A ribbon worm (D:2) 2 endoplasms A giant cockroach (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons 4 bats (D:1) 3 frilled lizards A goblin (D:1) 4 kobolds 5 rats (D:1) 32 creatures vanquished. Vanquished Creatures (others) 20 foxfires 20 creatures vanquished. Grand Total: 52 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Decysan the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Decysan set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 139 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 151 | D:1 | Reached skill level 1 in Fighting 313 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 313 | D:1 | Learned a level 1 spell: Foxfire 943 | D:2 | Reached XP level 4. HP: 31/33 MP: 0/0 1103 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_ring, hex_tiny D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.4 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 33 | || 33 Foxfire | 18 | 11 || 29 Armour: Robe | 1 | 5 || 6 Dodge: Dodged | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1102 | 1081 | 21 | 0 | 957 | 2 | 551.0 | Dungeon | 1102 | 1081 | 21 | 0 | 957 | 2 | 551.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 813 daAuts D:2: 289 daAuts