Dungeon Crawl Stone Soup version 0.32-a0-999-gfa1cc04 (webtiles) character file. Game seed: 1344323059644300767 93 Decysan the Vexing (level 4, -2/33 HPs) Began as a Barachi Hexslinger on Apr 25, 2024. Shot with an arrow by a centaur (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:30 (1725 turns). Decysan the Vexing (Barachi Hexslinger) Turns: 1725, Time: 00:03:31 Health: -2/33 AC: 2 Str: 10 XL: 4 Next: 62% Magic: 3/5 EV: 11 Int: 13 God: Gold: 171 SH: 0 Dex: 16 Spells: 3/5 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, jinxed, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 171 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) h - a +2 dagger of venom Armour c - a +0 robe (worn) Scrolls b - 2 scrolls of poison g - 2 scrolls of identify {unknown} i - 2 scrolls of enchant weapon {unknown} Potions d - a potion of attraction {unknown} e - 3 potions of might {unknown} f - a potion of brilliance {unknown} Skills: + Level 2.0 Fighting + Level 3.5 Ranged Weapons + Level 2.2 Dodging + Level 0.2 Stealth + Level 1.3 Spellcasting + Level 4.2 Hexes + Level 1.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 14% 3 Inner Flame Hex/Fire 7% N/A 26% 3 Cause Fear Hex 5% N/A 43% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Animate Armour Summ/Erth 0% N/A 95% 4 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Magnavolt Erth/Air 0% 3d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You kill the adder! You hear the slow rusting of a drain nearby. A centaur comes into view. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! You shoot a sling bullet. The sling bullet hits the centaur but does no damage. You hear a loud squeak. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow completely misses you. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Casting: Jinxbite (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Okay, then. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow (chance to call a sprite on attack: 45%, 71% to hit) You shoot a sling bullet. The sling bullet barely misses the centaur. A giggling sprite leaps out and smacks the centaur with its own hand. The centaur is lightly wounded. The centaur shoots an arrow. The arrow misses you. A rat comes into view. The centaur shoots an arrow. The arrow closely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow (lightly wounded, heavily drained, chance to call a sprite on attack: 53%, 71% to hit) You shoot a sling bullet. The sling bullet hits the centaur. The centaur is lightly wounded. A giggling sprite leaps out and makes the centaur trip over its own hooves. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ##<##.# ##...## #.##.# ##.## #.##.# #.# #.##.# #.# .. #.##.# #.####..... #.##.######.......... #...........####..... .###.#####...#....... . #........@..# #..####.........c. ##..#r###.#. ##.#.# #.# # #.# #.# ..# ..# You could see a centaur (very drained) and a rat. Vanquished Creatures Robin (D:2) 2 gnolls 2 adders A ribbon worm (D:2) A dart slug (D:2) 4 bats 2 endoplasms (D:1) A giant cockroach (D:1) 7 goblins (D:2) 4 hobgoblins (D:2) 4 jackals (D:1) 2 quokkas (D:1) A ball python (D:2) 3 frilled lizards 4 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Decysan the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 54 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 148 | D:1 | Learned a level 2 spell: Jinxbite 260 | D:1 | Found a faded altar of an unknown god. 397 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/4 561 | D:1 | Reached skill level 4 in Hexes 773 | D:2 | Noticed Robin 798 | D:2 | Killed Robin 941 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/5 1721 | D:3 | Noticed a centaur 1725 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, hellmonk_ecumenical_altar_slurped_away D:2: layout_loops_corners, roderic_serpentine_path, uniq_robin, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, eat_drink_and_be_merry_uskayaw, gup_sewer_entry_glass Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 4 | 4.2 Fighting | 2 | 2.0 Ranged Weapons | 3 | 3.5 Dodging | | 2.2 Stealth | | 0.2 Spellcasting | | 1.3 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 92 | 35 || 127 Cast: Jinxbite | 10 | 3 || 13 Ability: Hop | 1 | 1 || 2 Armour: Robe | 26 | 10 || 36 Dodge: Dodged | 37 | 14 || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2002 | 1982 | 20 | 0 | 1708 | 3 | 667.3 | Dungeon | 2002 | 1982 | 20 | 0 | 1708 | 3 | 667.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1054 daAuts D:1: 798 daAuts D:3: 148 daAuts