Dungeon Crawl Stone Soup version 0.32-a0-1039-ge526281 (webtiles) character file. Game seed: 6534636380462446964 25 Decysan the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on May 2, 2024. Slain by Sigmund ... wielding a +2 scythe of venom (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (578 turns). Decysan the Magician (Djinni Conjurer) Turns: 578, Time: 00:01:54 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 26 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: confused, mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans c - a serpent talisman Scrolls b - a scroll of fear {unknown} Potions d - a potion of haste {unknown} e - a potion of might f - a potion of lignification {unknown} g - 2 potions of resistance {unknown} Skills: + Level 2.8 Dodging + Level 2.0 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the kobold! Found a stone staircase leading up. You see here an amulet of guardian spirit. g - 2 blue potions Found a stone staircase leading down. Sigmund the Dreaded comes into view. He is wielding a +2 scythe of venom. Found a scroll labelled PANTAUKEYR. The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! The magic dart hits Sigmund. Sigmund is lightly wounded. The magic dart hits Sigmund. Sigmund is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (lightly wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. You are confused. Unknown command. You bump into the rock wall. Something hits you! It was a potion of might. You feel very mighty all of a sudden. You're too confused to move! Something hits you! * * * LOW HITPOINT WARNING * * * You're too confused to move! You hear some strange, mumbled words. You are more confused. Something hits you. * * * LOW HITPOINT WARNING * * * You barely miss something. Something hits you. You die... ####.#### #..######### ##.#.. ... #.#.# #.# ##.#.####"#### ## #....##......#..## #....##.#.##.#.#$#?# #.......#.##...>..# ####...<....@..#### ############# There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) A bat (D:2) 3 giant cockroaches A hobgoblin (D:2) 3 jackals (D:1) 8 kobolds A quokka (D:2) A ball python (D:1) A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Decysan the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Decysan set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 85 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 220 | D:1 | You are sucked into a shaft and drop 1 floor! 370 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 370 | D:2 | Learned a level 1 spell: Freeze 564 | D:2 | Noticed Sigmund 576 | D:2 | HP: 1/25 [something (5)] 578 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring, serial_shops, shop, minmay_tiny_reverse_x D:2: layout_loops_cross, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.8 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 38 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 577 | 571 | 6 | 0 | 480 | 2 | 288.5 | Dungeon | 577 | 571 | 6 | 0 | 480 | 2 | 288.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 357 daAuts D:1: 220 daAuts