Seeded DCSS version 0.33-a0-1450-g7f3c248699 (webtiles) character file. Game seed: 13941117283185325948 (custom seed) 21525 Decysan the Grappler (level 12, -50/136 HPs) Began as an Oni Shapeshifter on Apr 19, 2025. Was a Believer of Ru. Annihilated by an enormous slime creature (68 damage) ... on level 13 of the Dungeon. The game lasted 00:28:44 (11342 turns). Decysan the Grappler (Oni Shapeshifter) Turns: 11342, Time: 00:28:45 Health: -50/136 AC: 7 Str: 31 XL: 12 Next: 90% Magic: 12/12 EV: 10 Int: 11 God: Ru [**....] Gold: 719 SH: 0 Dex: 11 Spells: 11/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg + + . R - +0 robe of Foolhardiness {rN++ Regen+ rCorr} rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr + k - amulet of Light {Regen+ rCorr Dex+3} SInv . e - +4 ring of protection Will +.... H - +6 ring of strength Stlth ++ HPRegen 2.02/turn MPRegen 0.13/turn %: no passive effects @: medusa-form, on lithotoxin cooldown, studying Fighting A: stinger hair, lithotoxin, large, unfitting armour, horns 1, tough skin 1, inability to train armour, no fire magic, no necromancy magic, double potion healing, drunken brawling, no forgecraft magic a: Begin Untransformation, Renounce Religion You were on level 13 of the Dungeon. You worshipped Ru. Ru was pleased with you. You had a mane of long, stinging tendrils on your head. You visited 2 branches of the dungeon, and saw 14 of its levels. You collected 719 gold pieces. Inventory: Missiles u - 9 poisoned darts (quivered) M - 3 throwing nets U - 8 large rocks Armour a - a +0 animal skin R - the +0 robe of Foolhardiness (worn) {rN++ Regen+ rCorr} (You found it on level 11 of the Dungeon) rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Magical Staves i - the staff of Marchubo {rF+ SInv Earth} (You found it on level 10 of the Dungeon) [staff of earth] rF+: It protects you from fire. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. Jewellery e - a +4 ring of protection (worn) f - an amulet of magic regeneration k - the amulet of Light (worn) {Regen+ rCorr Dex+3} (You acquired it on level 3 of the Dungeon) [amulet of regeneration] Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). v - a +5 ring of evasion H - a +6 ring of strength (worn) Q - a ring of protection from fire S - a ring of protection from fire Wands y - a wand of light (7) G - a wand of mindburst (18) N - a wand of paralysis (6) O - a wand of polymorph (4) T - a wand of roots (3) Scrolls g - 4 scrolls of poison l - 4 scrolls of butterflies {unknown} o - 3 scrolls of fear r - 5 scrolls of teleportation t - 2 scrolls of revelation {unknown} w - 3 scrolls of noise x - a scroll of enchant weapon {unknown} E - 2 scrolls of amnesia {unknown} F - 2 scrolls of fog {unknown} L - 2 scrolls of immolation Potions c - a potion of lignification h - a potion of ambrosia j - 4 potions of mutation m - 3 potions of invisibility n - 2 potions of brilliance p - a potion of enlightenment {unknown} q - 4 potions of moonshine {unknown} s - 3 potions of curing z - 2 potions of resistance {unknown} A - a potion of berserk rage {unknown} B - 2 potions of cancellation {unknown} D - 2 potions of heal wounds {unknown} K - 2 potions of haste {unknown} P - a potion of magic {unknown} Baubles b - 3 flux baubles Talismans d - a quill talisman C - a talisman of death I - a serpent talisman J - a medusa talisman (active) Skills: * Level 13.4 Fighting + Level 1.6 Throwing + Level 6.2 Dodging + Level 3.5 Stealth * Level 14.8 Unarmed Combat + Level 0.6 Evocations * Level 8.6 Shapeshifting You had 11 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 34% 1 Poisonous Vapours Alch/Air 0% 1d1 34% 1 Shock Conj/Air 0% 1d3 34% 1 Summon Small Mammal Summ 0% N/A 34% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 47% 2 Passwall Erth 0% N/A 71% 3 Swiftness Air 0% N/A 71% 3 Airstrike Air 0% 2d(0-16) 98% 4 Vhi's Electric Charge Tloc/Air 0% N/A 98% 4 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Kinetic Grapnel Frge Unusable 1d4 N/A 1 Volatile Blastmotes Fire/Tloc Unusable 2d10 N/A 3 Alistair's Walking Alem Alch/Frge Unusable N/A N/A 5 Nazja's Percussive Temp Frge Unusable 4d4 N/A 5 Forge Phalanx Beetle Frge Unusable N/A N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:4 Lair (0/5) D:11 Orc (0/2) D:11 Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 * D:6 * Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You cannot train Armour skill. You cannot study or cast Fire magic. You cannot study or cast Necromancy magic. You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. You cannot study or cast Forgecraft magic. Message History Your tendrils sting the very large slime creature. The very large slime creature looks even sicker. The very large slime creature hits you!! You barely miss the very large slime creature. The very large slime creature is heavily wounded. Your tendrils sting the very large slime creature. The very large slime creature looks as sick as possible! The very large slime creature hits you! You hit the very large slime creature. Your off-hand punch misses the very large slime creature. The very large slime creature is severely wounded. Your tendrils sting the very large slime creature. You punch the very large slime creature! x2 The very large slime creature is severely wounded. Your tendrils sting the very large slime creature. The very large slime creature closely misses you. You punch the very large slime creature! The very large slime creature is almost dead. Your tendrils sting the very large slime creature. The very large slime creature looks as sick as possible! Your tendrils sting the slime creature. The slime creature is poisoned. Two slime creatures merge to form an enormous slime creature. You punch the enormous slime creature! You headbutt the enormous slime creature! The enormous slime creature is severely wounded. Your tendrils sting the enormous slime creature. The enormous slime creature hits you!!! Your pain echoes through the poison around you! The enormous slime creature resists. The enormous slime creature attacks as it pursues you! The enormous slime creature hits you!!! * * * LOW HITPOINT WARNING * * * You take a swig of the potion and flex your muscles. You hit the enormous slime creature. You headbutt the enormous slime creature! The enormous slime creature is almost dead. You savour every drop. You feel better. The enormous slime creature hits you!!! Ouch! That really hurt! You die... Ru respects your ultimate sacrifice. #..##.##........## #####.....##.......<.# ...........+.........+ #####...####.........# #...####........## #........#.....## ###.#######...## #.# ####+# #J# .. #J# .# #.####.###..# #...........# ######..#.... .## . .. .