Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 11527013825787938897 44 Decysan the Conjurer (level 3, -3/16 HPs) Began as a Spriggan Conjurer on May 4, 2025. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (1185 turns). Decysan the Conjurer (Spriggan Conjurer) Turns: 1185, Time: 00:04:18 Health: -3/16 AC: 6 Str: 3 XL: 3 Next: 39% Magic: 5/8 EV: 16 Int: 21 God: Gold: 93 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no amulet) SInv + d - +4 ring of protection Will ..... (no ring) Stlth ++ HPRegen 0.22/turn MPRegen 0.11/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Missiles e - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery d - a +4 ring of protection (worn) Wands k - a wand of iceblast (8) Scrolls c - a scroll of enchant armour {unknown} f - a scroll of identify {unknown} h - a scroll of immolation {unknown} j - a scroll of teleportation {unknown} Potions g - a potion of heal wounds {unknown} i - a potion of curing {unknown} Skills: + Level 2.9 Dodging + Level 3.1 Stealth + Level 2.9 Spellcasting + Level 3.5 Conjurations * Level 1.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. The searing ray hits the gnoll. You kill the gnoll! The gnoll misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Your Alchemy skill increases to level 1! The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The gnoll hits you but does no damage. The ribbon worm misses you. The searing ray hits the ribbon worm. You kill the ribbon worm! You finish channelling your searing ray. You hear a shout! The gnoll hits you from afar with a +0 spear. Unknown command. You struggle to detach yourself from the web. The gnoll hits you from afar with a +0 spear. The web tears apart. The gnoll closely misses you. Okay, then. Magic courses through your body. The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll completely misses you. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ################## #..).j@.j..)...j.#.# #. #.##############.#.# #.##.#...###......รท.#.# ###.##.#...'..........#.# ...##j#...###.####...#.# ## #..##.#.w...#)# #...#.# .. #..##.#<....#.####...#.# ####.##..##.......#.#......#.#### .....(...........j............... You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) A giant cockroach (D:2) 4 jackals (D:1) 2 quokkas 3 ball pythons (D:1) 3 bats A frilled lizard (D:1) 2 goblins A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Decysan the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 267 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 489 | D:1 | Learned a level 2 spell: Searing Ray 1063 | D:2 | Reached XP level 3. HP: 16/16 MP: 0/8 1179 | D:2 | Reached skill level 1 in Alchemy 1185 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_rooms D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 | 3.5 Alchemy | 1 | 1.4 Dodging | | 2.9 Stealth | | 3.1 Spellcasting | | 2.9 Action || total ---------------------------++------- Melee: Unarmed || 63 Punch || 1 Cast: Magic Dart || 46 Searing Ray || 9 Use: Potion || 1 Armour: Robe || 44 Dodge: Dodged || 78