Seeded DCSS version 0.34.1 (webtiles) character file. Game seed: 3004172419771046498 (custom seed) 27 Decysan the Vexing (level 3, 23/23 HPs) Began as a Poltergeist Hexslinger on Mar 18, 2026. Quit the game on level 1 of the Dungeon on Mar 22, 2026. The game lasted 00:06:35 (777 turns). Decysan the Vexing (Poltergeist Hexslinger) Turns: 777, Time: 00:06:36 Health: 23/23 AC: 5 Str: 6 XL: 3 Next: 10% Magic: 4/4 EV: 12 Int: 15 God: Gold: 39 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) c - +0 pair of boots rElec . (100%) d - +1 helmet rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) c - a +0 pair of boots (haunted) d - a +1 helmet (haunted) Scrolls p - 2 scrolls of poison c - a scroll of revelation {unknown} d - a scroll of enchant armour {unknown} e - 3 scrolls of identify {unknown} h - a scroll of teleportation {unknown} j - a scroll of vulnerability {unknown} Potions f - a potion of ambrosia {unknown} k - 2 potions of mutation {unknown} Skills: + Level 1.1 Fighting + Level 1.8 Ranged Weapons + Level 2.7 Dodging + Level 1.2 Spellcasting + Level 4.9 Hexes + Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% 2d2 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 60% N/A 3% 1 Sigil of Binding Hex 15% N/A 10% 3 Inner Flame Hex/Fire 10% N/A 21% 3 Cause Fear Hex 7% N/A 32% 4 Ozocubu's Armour Ice 0% N/A 58% 3 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 (*: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You kill the kobold! No target in view! You encounter an endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. The endoplasm is moderately wounded. You encounter an endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. You encounter an endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! The endoplasm quivers. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. You shoot a sling bullet. The sling bullet barely misses the endoplasm. The sling bullet hits the endoplasm. The endoplasm is severely wounded. The endoplasm jiggles. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. The endoplasm hits you. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is almost dead. The endoplasm misses you. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! No target in view! You now have 39 gold pieces (gained 14). There is an empty arch of ancient stone here. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #................ #..#.#######..... #.....# ##♣..∩. ###########.....#####...... #.................##....... #.....#####...........ß.... #########################..... #<...#.#.#....##≈≈≈..# #..... #..#..#.....#@##.[.§≈# #∩..∩. #.#####..####.##....§## #.#### ##.#.#.###.#.#..#####.# #.# #.#.#.#...#.##.§#####.###.# #.#≈####.###....##.##..##.# ##.##.#.####....#.#.##.##.#### #####..§#)#..######.#.##....>... #....##§§#.#...#..#.######..#### #.###≈§§##.####.##.### #....# There were no monsters in sight! Vanquished Creatures A ribbon worm (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 6 endoplasms (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Decysan the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 57 | D:1 | Found Ubuiriff's Weapon Boutique. 62 | D:1 | Found Loric's General Store. 80 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 212 | D:1 | Learned a level 2 spell: Jinxbite 226 | D:1 | Reached skill level 1 in Fighting 231 | D:1 | Reached skill level 1 in Fire Magic 459 | D:1 | Found a faded altar of an unknown god. 496 | D:1 | Found Riczaoq's Book Emporium. 660 | D:1 | Reached XP level 3. HP: 23/23 MP: 4/4 777 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden, serial_shops, nicolae_shop_flopsided, shop, shop Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Fire Magic | 1 | 1.1 Ranged Weapons | | 1.8 Dodging | | 2.7 Spellcasting | | 1.2 Hexes | | 4.9 Action || total ---------------------------++------- Fire: Sling || 64 Cast: Jinxbite || 2 Armour: None || 8 Dodge: Dodged || 8