Dungeon Crawl Stone Soup version 0.35-a0-264-ge5931b7edd (webtiles) character file. Game seed: 550481040475166771 25 Decysan the Vexing (level 2, 0/23 HPs) Began as a Gale Centaur Hexslinger on Apr 9, 2026. Slain by Terence ... wielding a +2 short sword of electrocution (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:14 (1104 turns). Decysan the Vexing (Gale Centaur Hexslinger) Turns: 1104, Time: 00:02:15 Health: 0/23 AC: 2 Str: 12 XL: 2 Next: 86% Magic: 1/3 EV: 9 Int: 12 God: Gold: 51 SH: 0 Dex: 14 Spells: 1/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves {Str+3} SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: stampede @: weak-willed A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) e - the +5 war axe "Goam Dirru" {antimagic, ^Fragile rF+ rC+} (You found it on level 2 of the Dungeon) ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. Armour b - a +0 robe (worn) d - a +0 pair of gloves of strength (worn) Jewellery c - a ring of protection from cold Scrolls p - a scroll of poison c - a scroll of amnesia {unknown} d - a scroll of silence {unknown} e - 3 scrolls of fog {unknown} h - 3 scrolls of identify {unknown} k - a scroll of torment {unknown} Potions f - a potion of lignification {unknown} j - a potion of curing {unknown} Skills: + Level 1.4 Fighting * Level 2.4 Ranged Weapons + Level 2.6 Dodging + Level 1.1 Spellcasting + Level 2.8 Hexes + Level 1.1 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 14% 2d2 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 30% 1 Sigil of Binding Hex 7% N/A 28% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Sublimation of Blood Necr 0% N/A 41% 2 Cause Fear Hex 3% N/A 67% 4 Dimensional Bullseye Hex/Tloc 2% N/A 86% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 96% 4 Passage of Golubria Tloc 0% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History A giggling sprite leaps out and smacks Terence with his own hand. Terence is heavily wounded. Terence screams, "I'm retired! Go away!" Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 short sword of electrocution and wearing a +0 scale mail (heavily wounded, heavily drained, chance to call a sprite on attack: 53%, 62% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 short sword of electrocution and wearing a +0 scale mail (heavily wounded, heavily drained, chance to call a sprite on attack: 53%, 62% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. A giggling sprite leaps out and doodles on Terence's face. Terence is almost dead. The jinxing sprites lose interest in you. Casting: Jinxbite (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 short sword of electrocution and wearing a +0 scale mail (almost dead, heavily drained, 62% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence hits you with a +2 short sword of electrocution! You are electrocuted! * * * LOW HITPOINT WARNING * * * Casting: Jinxbite (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 short sword of electrocution and wearing a +0 scale mail (almost dead, heavily drained, 62% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you but does no damage. Terence hits you with a +2 short sword of electrocution. You die... Terence says, "Finally, peace and quiet." .. ######...###.. .#..#########.## .............## ...###.#.##.# #.#.##.# # #.#.##.# ... ##.#.##.# .....##.......# ......@@......# .....##.##.##... .... #....# ## ... #..### .. #..# # #... ##.# .# You could see Terence (very drained). Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons 2 bats 3 frilled lizards 2 goblins (D:1) 2 kobolds (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Decysan the Gale Centaur Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 60 | D:1 | Reached skill level 1 in Fire Magic 199 | D:1 | Reached XP level 2. HP: 23/23 MP: 3/3 228 | D:1 | Learned a level 2 spell: Jinxbite 1023 | D:2 | Identified the +5 war axe "Goam Dirru" {antimagic, ^Fragile | rF+ rC+} 1097 | D:2 | Encountered Terence 1104 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, minmay_misc_feat_five D:2: layout_loops_cross, uniq_terence Skill XL: | 1 | ---------------+----+----- Fire Magic | 1 | 1.1 Fighting | | 1.4 Ranged Weapons | | 2.4 Dodging | | 2.6 Spellcasting | | 1.1 Hexes | | 2.8 Action || total ---------------------------++------- Fire: Sling || 49 Cast: Jinxbite || 4 Armour: Robe || 12 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1117 | 1035 | 82 | 0 | 915 | 2 | 558.5 | Dungeon | 1117 | 1035 | 82 | 0 | 915 | 2 | 558.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 995 daAuts D:2: 121 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+