Decysan Level 1 of the Dungeon (0, 0, D:1) a +0 sling (0, 1, D:1) a +0 robe (14, 0, D:1) a +0 short sword (15, -20, D:1) a +0 dagger (17, -9, D:1) a spriggan skeleton a tengu skeleton (18, -12, D:1) a +0 dagger a gnoll skeleton (24, -26, D:1) a rat skeleton (30, 0, D:1) a rat skeleton (31, -21, D:1) a bat skeleton (32, -34, D:1) a ball python corpse (skeletalised by now) (35, -9, D:1) a rat corpse (skeletalised by now) (42, -13, D:1) a rat corpse (skeletalised by now) (43, 10, D:1) a +0 club (44, -2, D:1) a +0 short sword of protection (55, 0, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (60, -5, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 17, D:2) a +0 robe (5, 20, D:2) an adder corpse (skeletalised by now) (11, 21, D:2) a +0 robe (13, 16, D:2) a bat corpse (skeletalised by now) (13, 33, D:2) a +0 club (13, 49, D:2) a quill talisman a +0 dagger (26, 7, D:2) a +0 robe (30, 11, D:2) a +0 whip 2 stones (36, 16, D:2) a +0 short sword (39, 27, D:2) 3 large rocks (41, 23, D:2) an adder corpse (skeletalised by now) (50, 41, D:2) a +0 ring mail (53, 7, D:2) a rat corpse (skeletalised by now) (53, 27, D:2) a +0 short sword a kobold corpse (skeletalised by now) (56, 25, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 4, D:3) a parchment of Construct Spike Launcher (6, -6, D:3) a +0 short sword (37, 28, D:3) a ball python corpse (skeletalised by now) (39, 36, D:3) a bat corpse (skeletalised by now) (44, 3, D:3) a +0 dagger a goblin skeleton (53, -1, D:3) a +0 short sword 4 stones a kobold skeleton (54, 12, D:3) a +0 spear (58, 10, D:3) a scroll of identify (58, 12, D:3) the +0 toga "Victory" {*Victory Clar} (still there?) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. 2 poisoned darts (still there?) (58, 14, D:3) a potion of mutation (60, 11, D:3) a scroll of noise (60, 13, D:3) a potion of curing (64, 19, D:3) a +0 leather armour Level 4 of the Dungeon (13, 4, D:4) 5 poisoned darts (34, -5, D:4) 6 boomerangs