Dega Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 club (3, -37, D:1) a +0 mace (4, -46, D:1) a +0 club (7, -45, D:1) a +0 club (12, -22, D:1) a +0 dagger (still there?) 4 stones (still there?) (13, -12, D:1) a +0 club (26, -2, D:1) 6 stones (28, -6, D:1) a scroll of immolation (44, -24, D:1) a +0 short sword (47, -4, D:1) a +0 club (48, -37, D:1) a +0 club (49, -14, D:1) a +0 short sword 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (still there?) a goblin corpse (still there?) (0, 4, D:2) a +0 dagger (still there?) a goblin corpse (still there?) (1, 0, D:2) a +2 dagger of venom (still there?) the +2 robe of Chimes {Int-5 Dex+2 Archmagi} (still there?) Int: It affects your intelligence (-5). Dex: It affects your dexterity (+2). Archmagi: It increases the power of your magical spells. (1, 3, D:2) a +0 club (still there?) a goblin corpse (still there?) (2, 1, D:2) a +0 club (still there?) a goblin corpse (still there?) (6, 0, D:2) a +0 dagger (6, 16, D:2) a ball python corpse (skeletalised by now) a bat corpse (skeletalised by now) (10, 18, D:2) a stone (11, 47, D:2) a +0 whip (15, 15, D:2) a ball python corpse (skeletalised by now) (17, 17, D:2) a +0 club a +0 robe (19, 10, D:2) the +1 ring mail "Ycesmi" {Harm rC+ rN+ Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. rN: It protects you from negative energy. Harm: It increases damage dealt and taken. (20, -8, D:2) a hobgoblin corpse (20, 13, D:2) a +0 robe (23, -1, D:2) a +0 scale mail (25, 39, D:2) 6 stones (27, 44, D:2) a +2 pair of gloves (34, 32, D:2) a +0 club