Dega Level 1 of the Dungeon (2, 17, D:1) a +0 falchion (3, 7, D:1) a +0 leather armour (4, -7, D:1) a +0 short sword (5, 6, D:1) a +0 dagger (5, 12, D:1) 7 stones (8, 19, D:1) 3 boomerangs (8, 30, D:1) a +6 ring of intelligence (12, 21, D:1) a +0 short sword (15, 15, D:1) a +0 dagger (15, 16, D:1) a scroll of immolation (25, 3, D:1) 2 stones (25, 25, D:1) a +0 club (29, -8, D:1) a +0 dagger (31, 6, D:1) a +2 dagger of venom (32, -2, D:1) a +0 dagger (33, 11, D:1) a +0 dagger (34, -1, D:1) a +1 war axe of electrocution (36, 9, D:1) a +0 hand axe (38, -6, D:1) 4 poisoned darts (41, -12, D:1) a +0 dagger Level 2 of the Dungeon (0, 2, D:2) a +0 leather armour (3, 2, D:2) a scroll of immolation (3, 4, D:2) 2 poisoned darts (7, 3, D:2) a +0 robe (12, 15, D:2) a +0 club (19, 45, D:2) a +0 whip (24, 7, D:2) 4 poisoned darts (29, 33, D:2) a +0 club (34, 25, D:2) 8 stones (39, 42, D:2) a +0 whip (41, 16, D:2) a +0 leather armour (41, 31, D:2) a +0 club (41, 37, D:2) a +0 whip of draining 4 stones (44, 32, D:2) 2 stones Level 3 of the Dungeon (3, 1, D:3) a +0 whip 7 stones a +0 robe (6, 15, D:3) 6 stones (9, -1, D:3) a +0 dagger a +0 robe (10, 6, D:3) a +0 dagger (12, 15, D:3) 6 stones (17, -8, D:3) a +0 hunting sling a +0 dagger (26, -17, D:3) a +0 scythe a +0 robe 7 stones Level 4 of the Dungeon (0, 0, D:4) a +0 rapier a +0 leather armour (23, -40, D:4) 2 poisoned darts (35, -19, D:4) a +0 club (37, -26, D:4) a scroll of noise Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (1, -9, D:5) a +0 dagger (2, 22, D:5) a +0 robe (13, 17, D:5) a +2 flail of protection a +0 chain mail (39, -6, D:5) 5 stones (40, 1, D:5) a +0 dagger 2 datura-tipped darts (42, 41, D:5) 4 atropa-tipped darts (45, 6, D:5) the +1 leather armour of the Lair of Beasts {Harm *Corrode +Blink Stlth+} +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (47, 36, D:5) a +0 dire flail a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 whip (1, 7, D:6) a +0 dagger (4, 10, D:6) a +0 flail a +0 leather armour (4, 12, D:6) a +0 dagger a +0 robe (5, 5, D:6) a +0 club a +0 robe (9, 17, D:6) a +0 spear (10, -6, D:6) a +0 arbalest (12, 15, D:6) a +0 leather armour (12, 16, D:6) a +0 club (13, 15, D:6) a +0 flail (13, 16, D:6) a +4 dagger a +0 robe (17, 15, D:6) a +0 spear (23, -14, D:6) a staff of earth (23, 8, D:6) a scroll of noise (33, 2, D:6) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (1, 5, D:9) a +0 shortbow (9, 7, D:9) a +6 ring of strength (11, 6, D:9) 8 stones (15, -6, D:9) a lightning rod (4/4) (still there?) a piece from Xom's chessboard (15/15) (still there?) a +1 spectral quarterstaff (still there?) the +10 hand crossbow "Hell-Harrower" {vorpal, rElec Dex+2 SInv Stlth+} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (16, -3, D:9) a potion of magic (17, -7, D:9) 23 gold pieces (still there?) 20 gold pieces (still there?) 5 stones (still there?) 26 gold pieces (still there?) (17, -5, D:9) a +0 dagger (still there?) a +0 chain mail (still there?) a potion of lignification (still there?) 14 gold pieces (still there?) the Ecumenical Temple