Dungeon Crawl Stone Soup version 0.32-a0-1868-gc489626 (webtiles) character file. Game seed: 2028641881525406336 231 Dega the Shooter (level 6, -1/49 HPs) Began as a Coglin Hunter on July 26, 2024. Slain by a crocodile (3 damage) ... in a sewer. The game lasted 00:02:42 (2510 turns). Dega the Shooter(Coglin Hunter) Turns: 2510, Time: 00:02:43 Health: -1/49 AC: 4 Str: 11 XL: 6 Next: 4% Magic: 6/6 EV: 11 Int: 9 God: Gold: 82 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . a - +2 sling {Kheti} rCold . . . d - +0 sling {Dongyul} rNeg . . . b - +1 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: brilliant, enlightened, flying, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 82 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Kheti} d - a +0 sling (offhand) {Dongyul} Armour b - a +1 leather armour (worn) Scrolls e - a scroll of summoning {unknown} g - 2 scrolls of teleportation Potions f - 2 potions of enlightenment Skills: + Level 4.5 Fighting + Level 5.2 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 0% 3d5 85% 3 Summon Ice Beast Ice/Summ 0% N/A 85% 3 Brom's Barrelling Bould Conj/Erth 0% 2d3 99% 4 Fireball Conj/Fire 0% 3d3 100% 5 Iskenderun's Battlesphe Conj 0% 2d6 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Orb of Destruction Conj 0% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet closely misses the crocodile. The sling bullet misses the frilled lizard. The sling bullet hits the malarious merfolk avatar but does no damage. The malarious merfolk avatar is severely wounded. You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is heavily wounded. The crocodile closely misses you. The malarious merfolk avatar chants a haunting song. You resist. The crocodile misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is severely wounded. You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is severely wounded. The crocodile closely misses you. The malarious merfolk avatar chants a haunting song. You resist with almost no effort. Unknown command. You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is severely wounded. You shoot a sling bullet. The sling bullet closely misses the crocodile. The sling bullet hits the frilled lizard. The frilled lizard is heavily wounded. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The malarious merfolk avatar chants a haunting song. You resist with some effort. Unknown command. You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is almost dead. You shoot a sling bullet. The sling bullet barely misses the crocodile. The sling bullet misses the frilled lizard. The sling bullet closely misses the malarious merfolk avatar. The crocodile bites you. You die... ≈≈≈≈≈≈ ####### ≈≈≈≈≈≈ ##.@llm## ≈≈≈≈≈≈ #..###..# #~≈≈≈≈≈ ######~~# ##†## ~~~≈≈≈≈ ## ###.....~≈# #..###~~~~≈≈≈ ~## ##..†~#########.†#~~~~~~~~≈ ~~####...~~#≈≈≈≈≈≈≈~†~m~~~~~~~~~ #~~≈#..~†≈≈≈# ######..#~~†~~~~~≈ #.#≈##~†≈#### #..###~~~~≈≈≈ #.#≈#~†≈## #..# .~~≈≈≈≈ You could see a crocodile, a malarious merfolk avatar and a frilled lizard. Vanquished Creatures A crocodile (Sewer) Terence (D:2) A sickly merfolk siren (Sewer) 3 adders 2 river rats A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 3 giant cockroaches 2 goblins (D:3) 2 hobgoblins A kobold (D:2) 4 quokkas 9 ball pythons A bat (D:1) 3 frilled lizards 26 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dega the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 232 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 803 | D:2 | Noticed Terence 812 | D:2 | Killed Terence 813 | D:2 | Reached skill level 4 in Ranged Weapons 813 | D:2 | Reached XP level 3. HP: 6/28 MP: 3/3 944 | D:2 | Found Xaanuv's Magic Scroll Shoppe. 1923 | D:3 | Reached XP level 4. HP: 35/35 MP: 4/4 2121 | D:3 | Found a glowing drain. 2125 | Sewer | Entered a sewer 2250 | Sewer | Reached XP level 5. HP: 27/42 MP: 5/5 2356 | Sewer | Noticed a crocodile 2368 | Sewer | Killed a crocodile 2369 | Sewer | Reached skill level 5 in Ranged Weapons 2485 | Sewer | Noticed a crocodile 2507 | Sewer | Reached XP level 6. HP: 7/49 MP: 6/6 2509 | Sewer | HP: 2/49 [crocodile (6)] 2510 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic D:2: layout_basic, serial_shops, nicolae_square_shop, uniq_terence D:3: layout_rooms, gup_sewer_entry_bowl Sewer: sewer_sea Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 4 5 | 5.2 Fighting | 3 4 | 4.5 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 108 | 184 || 292 Use: Scroll | 2 | || 2 Potion | | 2 || 2 Armour: Leather armour | 8 | 39 || 47 Dodge: Dodged | 5 | 35 || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2566 | 2406 | 160 | 0 | 2070 | 4 | 641.5 | Dungeon | 2146 | 1986 | 160 | 0 | 1766 | 3 | 715.3 | Sewer | 420 | 420 | 0 | 0 | 304 | 1 | 420.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1152 daAuts D:1: 772 daAuts Sewer: 420 daAuts D:3: 221 daAuts