Dungeon Crawl Stone Soup version 0.32-a0-2023-g156bdd1 (webtiles) character file. Game seed: 2296763379592166014 198 Dega the Shooter (level 5, 0/38 HPs) Began as a Coglin Hunter on Aug 7, 2024. Slain by an ogre ... wielding a +0 giant club (31 damage) ... on level 3 of the Dungeon. The game lasted 00:02:35 (1778 turns). Dega the Shooter(Coglin Hunter) Turns: 1778, Time: 00:02:36 Health: 0/38 AC: 8 Str: 11 XL: 5 Next: 77% Magic: 5/5 EV: 11 Int: 8 God: Gold: 207 SH: 0 Dex: 20 Spells: 4/4 levels left rFire . . . a - +2 sling {Esteban} rCold . . . d - +0 sling {Mirna} rNeg . . . b - +1 leather armour rPois . g - +0 helmet rElec . (no cloak) rCorr . m - +2 pair of gloves SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.26/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 207 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Esteban} d - a +0 sling (offhand) {Mirna} Armour b - a +1 leather armour (worn) g - a +0 helmet (worn) m - a +2 pair of gloves (worn) Scrolls c - a scroll of butterflies Potions e - a potion of brilliance f - a potion of might h - a potion of heal wounds {unknown} i - a potion of resistance {unknown} k - 2 potions of mutation {unknown} l - a potion of attraction {unknown} Skills: - Level 2.0 Fighting + Level 6.2 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 0% N/A 65% 2 Fugue of the Fallen Necr 0% N/A 86% 3 Anguish Hex/Necr 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Zin Shops: D:4 = Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The ogre is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the ogre. Unknown command. The ogre barely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is severely wounded. The ogre barely misses you. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is severely wounded. You shoot a sling bullet. The sling bullet barely misses the ogre. Unknown command. You shoot a sling bullet. The sling bullet barely misses the ogre. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is severely wounded. The ogre hits you with a +0 giant club! You shoot a sling bullet. The sling bullet completely misses the ogre. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is severely wounded. The ogre misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is severely wounded. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .....##.##.# #.........#..... ...#....##.# #............... ...##.####.# #..........##... ...##.###### #......)..#####. #####......# ###......÷..#####. ########...#####...........#..... ########.......#.####...####.###. #...###..O####...#..._..#. ##### ##.@...'...#..#.#.#. #######÷#...#......#. #.......#...#......^. ###.#####...#........ #.#########.......# #.......# #........ #.#########........ #.##....##....#'#.. #.##.#####.####.... You could see an ogre. Vanquished Creatures Terence (D:3) Natasha (thrice) (D:3) 3 adders (D:2) 3 dart slugs 2 ribbon worms (D:3) 3 ball pythons 6 bats 7 endoplasms 4 giant cockroaches 2 goblins 7 hobgoblins 2 jackals (D:2) 4 kobolds 5 quokkas 5 frilled lizards 3 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dega the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 128 | D:1 | Reached skill level 4 in Ranged Weapons 128 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 392 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 800 | D:2 | Reached skill level 5 in Ranged Weapons 800 | D:2 | Reached XP level 4. HP: 31/33 MP: 4/4 1171 | D:3 | Noticed Terence 1175 | D:3 | Killed Terence 1208 | D:3 | Found a broken altar of Ashenzari. 1220 | D:3 | Noticed Natasha 1224 | D:3 | Killed Natasha 1225 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/5 1363 | D:3 | Found a glowing silver altar of Zin. 1480 | D:3 | Noticed Natasha 1490 | D:3 | Killed Natasha 1491 | D:3 | Reached skill level 6 in Ranged Weapons 1509 | D:3 | Noticed Natasha 1514 | D:3 | Killed Natasha 1767 | D:4 | Noticed an ogre 1767 | D:4 | Found Egiodics's Jewellery Shoppe. 1778 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_rooms D:2: layout_basic, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_marsh, chequers_serial_rivers_small_b D:3: layout_basic, mainiacjoe_overflow_cross_hatched, ashenzari_altar_1, uniq_natasha, uniq_terence D:4: layout_rooms, minmay_temple_entry_nine_rooms, serial_shops, nicolae_shop_stone, nicolae_book_shop_shelving, shop, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 4 5 6 | 6.2 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 136 | 154 || 290 Use: Scroll | 4 | 4 || 8 Armour: Leather armour | 13 | 7 || 20 Dodge: Dodged | 15 | 9 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1809 | 1757 | 52 | 0 | 1406 | 4 | 452.2 | Dungeon | 1809 | 1757 | 52 | 0 | 1406 | 4 | 452.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 725 daAuts D:3: 620 daAuts D:1: 458 daAuts D:4: 6 daAuts