Dungeon Crawl Stone Soup version 0.32-a0-2060-gacb7b81 (webtiles) character file. Game seed: 435646591383284446 147 Dega the Shooter (level 5, -1/38 HPs) Began as a Coglin Hunter on Aug 9, 2024. Slain by a water moccasin (8 damage) ... on level 4 of the Dungeon. The game lasted 00:03:18 (2627 turns). Dega the Shooter(Coglin Hunter) Turns: 2627, Time: 00:03:19 Health: -1/38 AC: 5 Str: 11 XL: 5 Next: 29% Magic: 5/5 EV: 11 Int: 13 God: Gold: 121 SH: 0 Dex: 19 Spells: 4/4 levels left rFire . . . a - +2 sling {Tlalli} rCold . . . d - +0 sling {Choonhe} rNeg . . . j - +0 robe of the Harvest Moon {+Inv rElec rCorr Int+4} rPois . (no helmet) rElec + b - +0 cloak rCorr + g - +1 pair of gloves SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.26/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: lethally poisoned (-1 -> -5), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo, Evoke Invisibility You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Tlalli} d - a +0 sling (offhand) {Choonhe} Armour b - a +0 cloak (worn) g - a +1 pair of gloves (worn) j - the +0 robe of the Harvest Moon (worn) {+Inv rElec rCorr Int+4} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Scrolls c - a scroll of butterflies Potions e - 2 potions of curing f - 3 potions of mutation {unknown} h - a potion of brilliance i - 2 potions of enlightenment {unknown} k - a potion of invisibility {unknown} Skills: - Level 2.0 Fighting + Level 5.8 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 30% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 43% 2 Jinxbite Hex 0% N/A 43% 2 Passwall Erth 0% N/A 67% 3 Swiftness Air 0% N/A 67% 3 Alistair's Intoxication Alch 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet barely misses the water moccasin. You feel very sick. The water moccasin bites you. The water moccasin closely misses you. Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. Unknown command. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel very sick. The water moccasin barely misses you. Unknown command. Unknown command. Unknown command. You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is heavily wounded. You shoot a sling bullet. The sling bullet misses the water moccasin. You feel sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet barely misses the water moccasin. You feel sick. The water moccasin bites you! You die... #.# ... #. #.# .. #...###.## .. #......#### .###########..#... ..............#... #######...#########.#... ..........# ###..... #S@..# #......> #....# ####'###### #....# #.......... #"...# #.......... #....# #.......... #....# #.....†.... #....# #.......... #....# #.......... #.#'## #.......... You could see a water moccasin. Vanquished Creatures 7 gnolls (D:3) 2 adders A dart slug (D:3) 3 ribbon worms 3 orcs (D:3) 3 bats 3 endoplasms A giant cockroach (D:4) 2 hobgoblins (D:1) 4 kobolds 5 quokkas 6 ball pythons 4 frilled lizards 7 goblins 2 rats (D:1) 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dega the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 138 | D:1 | Reached skill level 4 in Ranged Weapons 138 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 826 | D:2 | Reached XP level 3. HP: 23/27 MP: 3/3 943 | D:2 | Identified the +0 robe of the Harvest Moon {+Inv rElec | rCorr Int+4} 1595 | D:2 | Found a faded altar of an unknown god. 1691 | D:3 | Reached skill level 5 in Ranged Weapons 1691 | D:3 | Reached XP level 4. HP: 25/33 MP: 4/4 1974 | D:3 | Reached XP level 5. HP: 13/38 MP: 5/5 2239 | D:3 | Found a faded altar of an unknown god. 2245 | D:3 | Found a burning altar of Makhleb. 2618 | D:4 | Noticed a water moccasin 2627 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_ring D:2: layout_loops_corners, shapermc_ecumenical_altar_petra, nicolae_twisty_statue_hallways D:3: layout_basic, nicolae_overflow_ecumenical_swirl, minmay_stone_trees_medium, chequers_serial_rivers_micro_a, serial_bayou_pond_d, st_stairs_13 D:4: layout_basic, minmay_manual_mail Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.8 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 140 | 150 || 290 Use: Scroll | 5 | 3 || 8 Armour: Leather armour | 6 | || 6 Robe | 6 | 19 || 25 Dodge: Dodged | 10 | 20 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2652 | 2570 | 82 | 0 | 2247 | 4 | 663.0 | Dungeon | 2652 | 2570 | 82 | 0 | 2247 | 4 | 663.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 914 daAuts D:3: 785 daAuts D:1: 742 daAuts D:4: 209 daAuts