Dungeon Crawl Stone Soup version 0.32-a0-2084-g2a9263f (webtiles) character file. Game seed: 6767514087004999714 779 Dega the Skirmisher (level 7, -7/50 HPs) Began as a Coglin Hunter on Aug 13, 2024. Mangled by a crocodile zombie (12 damage) ... in an ossuary. The game lasted 00:03:25 (2216 turns). Dega the Skirmisher(Coglin Hunter) Turns: 2216, Time: 00:03:26 Health: -7/50 AC: 3 Str: 11 XL: 7 Next: 85% Magic: 7/7 EV: 11 Int: 8 God: Gold: 171 SH: 0 Dex: 20 Spells: 6/6 levels left rFire . . . a - +2 sling {Xiuhtonal} rCold . . . i - +0 sling (freeze) {Dongyul} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 171 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Xiuhtonal} d - a +0 sling {Suphaphon} i - a +0 sling of freezing (offhand) {Dongyul} Armour b - a +0 leather armour (worn) Scrolls k - a scroll of revelation Potions e - 2 potions of curing f - 2 potions of might g - 2 potions of cancellation h - 2 potions of brilliance j - a potion of enlightenment Skills: - Level 2.0 Fighting + Level 8.6 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 50% 1 Kiss of Death Conj/Necr 0% 2d5 50% 1 Confusing Touch Hex 0% N/A 86% 3 Frozen Ramparts Ice 0% 1d1 86% 3 Hailstorm Conj/Ice 0% 3d5 86% 3 Dispel Undead Necr 0% 3d6 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Wu Jian Xom Shops: D:1 ( D:3 ( Annotations: D:4 Natasha Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f/p - crocodile zombie Aim: a crocodile zombie (lightly damaged, 77% to hit) You shoot a sling bullet. The sling bullet hits the crocodile zombie but does no damage. The crocodile zombie is lightly damaged. You shoot a sling bullet. The sling bullet hits the crocodile zombie. The crocodile zombie is lightly damaged. The mummy barely misses you. Fire: a) +2 sling {Xiuhtonal} Press: ? - help, Q - select action Shift-Dir - straight line, f/p - crocodile zombie Aim: a crocodile zombie (lightly damaged, 77% to hit) You shoot a sling bullet. The sling bullet completely misses the crocodile zombie. You shoot a sling bullet. The sling bullet hits the crocodile zombie! The crocodile zombie is moderately damaged. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Xiuhtonal} Press: ? - help, Q - select action Shift-Dir - straight line, f/p - crocodile zombie Aim: a crocodile zombie (moderately damaged, 77% to hit) You shoot a sling bullet. The sling bullet hits the crocodile zombie. The crocodile zombie is moderately damaged. You shoot a sling bullet. The sling bullet hits the crocodile zombie. The crocodile zombie is heavily damaged. The crocodile zombie bites you but does no damage. The mummy closely misses you. Fire: a) +2 sling {Xiuhtonal} Press: ? - help, Q - select action Shift-Dir - straight line, f/p - crocodile zombie Aim: a crocodile zombie (heavily damaged, 77% to hit) You shoot a sling bullet. The sling bullet closely misses the crocodile zombie. You shoot a sling bullet. The sling bullet hits the crocodile zombie. The crocodile zombie is heavily damaged. The crocodile zombie bites you! You die... ######## ########### ∩..#...#!!!!#..Z#...# ...'.∩.#!$(?+.∩.@...# ...#...#?!?!#..M#...# ...##### #######...# ...# #...# #'## ##'## ...# #...# ...# #...# ...# #...# ...# #...# You could see a mummy and a crocodile zombie. Vanquished Creatures 7 water moccasin zombies (Ossuary) A burial acolyte (Ossuary) 4 crimson imps (D:3) An orc priest (D:3) A bullfrog simulacrum (Ossuary) A crocodile zombie (Ossuary) A mummy (Ossuary) 2 adders 5 adder zombies (Ossuary) A dart slug (D:3) 4 ribbon worms 2 orcs (D:3) 8 ball pythons 7 bats 4 endoplasms A giant cockroach (D:1) 6 gnoll zombies (Ossuary) 3 hobgoblins 6 jackals 3 quokkas 8 goblins 6 jackal zombies (Ossuary) 4 kobolds An orc zombie (Ossuary) 4 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dega the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 111 | D:1 | Reached skill level 4 in Ranged Weapons 111 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 286 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 345 | D:1 | Found Uroodd's Antique Weapon Emporium. 455 | D:2 | Found an ornate altar of the Wu Jian Council. 627 | D:2 | Reached skill level 5 in Ranged Weapons 689 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1045 | D:3 | Found Miechaj's Antique Weapon Emporium. 1470 | D:3 | Found a shimmering altar of Xom. 1476 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/5 1482 | D:3 | Reached skill level 6 in Ranged Weapons 1595 | D:3 | Reached XP level 6. HP: 37/44 MP: 6/6 1728 | D:4 | Found a sand-covered staircase. 1729 | D:4 | Noticed Natasha 1734 | Ossuary | Entered an ossuary 1768 | Ossuary | Reached skill level 7 in Ranged Weapons 1769 | Ossuary | HP: 3/66 [water moccasin zombie (3)] 1774 | Ossuary | Reached XP level 7. HP: 4/50 MP: 7/7 2001 | Ossuary | Reached skill level 8 in Ranged Weapons 2216 | Ossuary | Mangled by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms, serial_shops, shop D:2: layout_rooms, basic_altar, minmay_hedge_maze, kennysheep_generic_room_6 D:3: layout_loops_ring, led_xom_imps, serial_glass, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, serial_shops, nicolae_shop_rolling_square D:4: layout_rooms, nicolae_ossuary_entry_plus, uniq_pikel, uniq_natasha, uniq_ijyb Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 4 5 6 7 8 | 8.6 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 154 | 256 | 158 || 568 Use: Scroll | 3 | 5 | 1 || 9 Potion | | 1 | || 1 Armour: Leather armour | 13 | 23 | 29 || 65 Skin | | 9 | 3 || 12 Dodge: Dodged | 13 | 20 | 35 || 68 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2256 | 2183 | 73 | 0 | 1717 | 5 | 451.2 | Dungeon | 1768 | 1695 | 73 | 0 | 1355 | 4 | 442.0 | Ossuary | 487 | 487 | 0 | 0 | 362 | 1 | 487.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 674 daAuts D:2: 606 daAuts Ossuary: 487 daAuts D:1: 448 daAuts D:4: 39 daAuts