Dungeon Crawl Stone Soup version 0.32-a0-2146-g470f6e4 (webtiles) character file. Game seed: 1060484336103244118 163 Dega the Shooter (level 5, -6/38 HPs) Began as a Coglin Hunter on Aug 17, 2024. Killed by a malign offering ... invoked by a burial acolyte (11 damage) ... in an ossuary. The game lasted 00:02:52 (2180 turns). Dega the Shooter(Coglin Hunter) Turns: 2180, Time: 00:02:52 Health: -6/38 AC: 4 Str: 11 XL: 5 Next: 44% Magic: 5/5 EV: 11 Int: 8 God: Gold: 150 SH: 0 Dex: 20 Spells: 4/4 levels left rFire . . . a - +2 sling (elec) {Harkiran} rCold . . . d - +0 sling {Nozipho} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.26/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 150 gold pieces. Inventory: Hand Weapons a - a +2 sling of electrocution (weapon) {Harkiran} d - a +0 sling (offhand) {Nozipho} Armour b - a +0 leather armour (worn) i - a +0 pair of gloves (worn) Scrolls c - a scroll of butterflies f - a scroll of amnesia h - a scroll of fear {unknown} l - a scroll of vulnerability {unknown} n - a scroll of enchant armour {unknown} Potions e - 2 potions of might g - a potion of mutation j - 3 potions of brilliance {unknown} k - a potion of resistance {unknown} m - a potion of degeneration {unknown} o - a potion of invisibility {unknown} Skills: - Level 2.0 Fighting + Level 6.0 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Fedhas Qazlal Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The orc zombie hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses the burial acolyte. You shoot a sling bullet. The sling bullet closely misses the burial acolyte. The burial acolyte hits you with a +0 dagger. The orc zombie closely misses you. Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. Fire: a) +2 sling (elec) {Harkiran} Press: ? - help, Q - select action Shift-Dir - straight line, f/p - burial acolyte Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 57% to hit) You shoot a sling bullet. The sling bullet hits the burial acolyte. The burial acolyte is moderately wounded. You shoot a sling bullet. The sling bullet completely misses the burial acolyte. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. * * * LOW HITPOINT WARNING * * * The burial acolyte is healed. The orc zombie closely misses you. The burial acolyte hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling (elec) {Harkiran} Press: ? - help, Q - select action Shift-Dir - straight line, f/p - burial acolyte Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (57% to hit) You shoot a sling bullet. The sling bullet closely misses the burial acolyte. You shoot a sling bullet. The sling bullet closely misses the burial acolyte. The orc zombie closely misses you. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. You die... ### ??? ..? #.# ###+### #.### ##.....## ##pZ.# ##.......###.@# +.........'...# +....⌠....'.#.### +.........'...#.# #.......###..#.# ##.....## ##''.# ##+#'## #.### #...# ##.## ##.## #...# You could see a burial acolyte and an orc zombie. Vanquished Creatures An elf zombie (Ossuary) Natasha (D:2) 3 adders A dart slug (D:2) A ribbon worm (D:2) An orc (D:3) 3 ball pythons 6 endoplasms 2 giant cockroaches A hobgoblin (D:2) 4 quokkas 2 bats 2 frilled lizards 3 goblins 3 kobolds A kobold zombie (Ossuary) An orc zombie (Ossuary) 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dega the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 246 | D:1 | You fall into a shaft and drop 1 floor! 253 | D:2 | Reached skill level 4 in Ranged Weapons 253 | D:2 | Reached XP level 2. HP: 22/22 MP: 2/2 427 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 934 | D:2 | Noticed Natasha 938 | D:2 | Killed Natasha 939 | D:2 | Reached skill level 5 in Ranged Weapons 939 | D:2 | Reached XP level 4. HP: 27/33 MP: 4/4 1617 | D:3 | Found a stormy altar of Qazlal. 1953 | D:3 | Found a blossoming altar of Fedhas. 2104 | D:4 | Found a sand-covered staircase. 2127 | Ossuary | Entered an ossuary 2177 | Ossuary | Reached skill level 6 in Ranged Weapons 2177 | Ossuary | Reached XP level 5. HP: 23/38 MP: 5/5 2180 | Ossuary | Killed from afar by a burial acolyte Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_cross, serial_bayou, serial_bayou_ford_a, serial_bayou_pond_c, serial_bayou_pond_c, serial_bayou_pond_d, minmay_misc_feat_columns, minmay_misc_feat_enclosed D:2: layout_basic, nicolae_elevator_lobby_plus, uniq_natasha D:3: layout_basic, lemuel_tele_altar, mainiacjoe_overflow_paths, kennysheep_path_1, corner_web_ring, kennysheep_generic_room_12 D:4: layout_basic, chequers_ossuary_entry_cave Ossuary: ossuary_crypta Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 5 6 | 6.0 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 98 | 90 || 188 Use: Scroll | | 7 || 7 Armour: Leather armour | 4 | 17 || 21 Dodge: Dodged | 2 | 10 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2199 | 2136 | 63 | 0 | 1904 | 5 | 439.8 | Dungeon | 2145 | 2082 | 63 | 0 | 1873 | 4 | 536.2 | Ossuary | 54 | 54 | 0 | 0 | 31 | 1 | 54.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1045 daAuts D:3: 810 daAuts D:1: 250 daAuts Ossuary: 54 daAuts D:4: 38 daAuts