Dungeon Crawl Stone Soup version 0.33-a0-40-g6fe00ff (webtiles) character file. Game seed: 174739924785682263 395324 Dega the Slayer (level 23, -2/213 HPs) Began as a Coglin Hunter on Aug 29, 2024. Was the Champion of Qazlal. Slain by a vault warden ... wielding a +7 vampiric bardiche (36 damage) ... on level 5 of the Vaults. The game lasted 00:58:56 (32117 turns). Dega the Slayer (Coglin Hunter) Turns: 32117, Time: 00:58:57 Health: -2/213 AC: 14 Str: 12 XL: 23 Next: 49% Magic: 34/37 EV: 37 Int: 14 God: Qazlal [******] Gold: 5060 SH: 8 Dex: 29 Spells: 34/36 levels left rFire + + + S - +7 hand cannon "Mule" {flame, backblast, rF+} rCold . . . n - +8 sling of Perversion {freeze, Fly SInv} rNeg . . . b - +1 robe "Xiehoy" {Regen+ Slay+3 SInv Archmagi} rPois . (helmet restricted) rElec . j - +1 cloak of Starlight {*Dazzle EV+4 Stlth--} rCorr . k - +2 pair of gloves "Otsuzxis" {Slay+5} SInv + p - +0 pair of boots "Toan" {Will+ Dex+2 SInv} Will +++.. (amulet unavailable) Stlth + (ring unavailable) HPRegen 2.15/turn (ring unavailable) MPRegen 0.65/turn N - megasolenoid Ver.2 {rF+ Regen+ RegenMP+ MP+4 Wiz} %: random rage (3%), repel missiles, wizardry (x1), archmagi @: protected from physical damage, flying, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, antennae 1, thin skeletal structure 1, berserk 1, clever 1, fire resistance 1, screaming 1 }: 1/15 runes: barnacled a: Renounce Religion, Upheaval, Elemental Force, Disaster Area You were on level 5 of the Vaults. You worshipped Qazlal. Qazlal was exalted by your worship. You visited 9 branches of the dungeon, and saw 40 of its levels. You visited 1 ziggurat, and saw 4 of its levels. You collected 7146 gold pieces. You spent 2086 gold pieces at shops. Inventory: Hand Weapons a - a +4 sling of draining {Somchai} n - the +8 sling of Perversion (offhand) {freeze, Fly SInv} (You bought it in a shop on level 5 of the Dungeon) SInv: It lets you see invisible. Fly: It grants you flight. C - a +4 hand cannon of flaming {Ishleen} S - the +7 hand cannon "Mule" (weapon) {flame, backblast, rF+} (You found it on level 14 of the Dungeon) rF+: It protects you from fire. U - the +3 greatsling "Punk" {acid, rCorr} (You bought it in a shop on level 1 of the Vaults) rCorr: It protects you from acid and corrosion. Missiles t - 7 throwing nets Armour b - the +1 robe "Xiehoy" (worn) {Regen+ Slay+3 SInv Archmagi} (You bought it in a shop on level 2 of the Orcish Mines) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. Archmagi: It increases the power of your magical spells. j - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} (You bought it in a shop on level 1 of the Dungeon) *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. k - the +2 pair of gloves "Otsuzxis" (worn) {Slay+5} (You bought it in a shop on level 1 of the Dungeon) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). p - the +0 pair of boots "Toan" (worn) {Will+ Dex+2 SInv} (You found it on level 6 of the Dungeon) Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. SInv: It lets you see invisible. x - the +0 robe of Yxineff {-Tele rElec Int+4 Slay+2} (You found it on level 11 of the Dungeon) Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. X - the +0 helmet of Inviolability {rN++} (You found it on level 1 of the Elven Halls) rN++: It greatly protects you from negative energy. Gizmo N - a megasolenoid Ver.2 (installed) {rF+ Regen+ RegenMP+ MP+4 Wiz} (You invented it yourself on level 13 of the Dungeon) [megasolenoid Ver.2] rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Wiz: It increases the success rate of your magical spells. Wands d - a wand of mindburst (11) e - a wand of iceblast (67) w - a wand of acid (16) y - a wand of paralysis (78) E - a wand of polymorph (18) L - a wand of flame (40) Q - a wand of digging (7) Scrolls c - 5 scrolls of butterflies o - 15 scrolls of teleportation q - 6 scrolls of blinking v - 5 scrolls of vulnerability z - 3 scrolls of silence B - 23 scrolls of identify D - 6 scrolls of poison F - 4 scrolls of brand weapon G - 4 scrolls of enchant armour J - 7 scrolls of fog K - 7 scrolls of revelation O - 7 scrolls of immolation P - 9 scrolls of amnesia R - 5 scrolls of fear T - 4 scrolls of enchant weapon V - a scroll of torment Potions f - 20 potions of curing g - 2 potions of might h - 10 potions of brilliance i - 18 potions of heal wounds l - 14 potions of haste m - a potion of berserk rage r - 5 potions of enlightenment s - 3 potions of resistance u - 2 potions of cancellation H - 4 potions of invisibility I - 6 potions of ambrosia M - 3 potions of mutation W - 2 potions of magic Y - a potion of lignification Miscellaneous A - a box of beasts Z - a lightning rod (4/4) Skills: + Level 25.4 Fighting - Level 18.7 Ranged Weapons - Level 12.6 Armour - Level 19.7 Dodging - Level 0.7 Stealth + Level 7.2 Spellcasting + Level 8.6 Translocations You had 34 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 86% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 86% N/A 1% 1 Maxwell's Portable Pile Tloc 43% (3-9)d5 1% 3 Passage of Golubria Tloc 43% N/A 1% 4 Freeze Ice 28% 1d5 6% 1 Magic Dart Conj 28% 1d4 6% 1 Shock Conj/Air 28% 1d4 6% 1 Slow Hex 28% N/A 6% 1 Soul Splinter Necr 28% N/A 6% 1 Sting Conj/Alch 28% 1d4 6% 1 Summon Small Mammal Summ 28% N/A 6% 1 Call Imp Summ 14% N/A 9% 2 Mercury Vapours Alch/Air 14% N/A 9% 2 Searing Ray Conj 14% 2d5 9% 2 Sublimation of Blood Necr 7% N/A 9% 2 Dimensional Bullseye Hex/Tloc 12% N/A 10% 4 Vhi's Electric Charge Tloc/Air 50% N/A 10% 4 Call Canine Familiar Summ 7% N/A 16% 3 Confusing Touch Hex 7% N/A 16% 3 Dazzling Flash Hex/Fire 14% N/A 16% 3 Frozen Ramparts Ice 14% 1d3 16% 3 Fugue of the Fallen Necr 7% N/A 16% 3 Hailstorm Conj/Ice 7% 3d5 16% 3 Inner Flame Hex/Fire 7% N/A 16% 3 Mephitic Cloud Conj/Alch/Air 7% N/A 16% 3 Ozocubu's Armour Ice 7% N/A 16% 3 Sigil of Binding Hex 7% N/A 16% 3 Summon Ice Beast Ice/Summ 7% N/A 16% 3 Swiftness Air 7% N/A 16% 3 Tukima's Dance Hex 7% N/A 16% 3 Vampiric Draining Necr 7% 2d6 16% 3 Gell's Gavotte Tloc 21% 2d(21-31) 24% 6 Airstrike Air 3% 2d(1-17) 45% 4 Cigotuvi's Putrefaction Necr/Air 7% N/A 45% 4 Flame Wave Conj/Fire 7% 2d5 45% 4 Fulminant Prism Conj/Alch 3% 3d5 45% 4 Ignite Poison Fire/Alch 7% N/A 45% 4 Leda's Liquefaction Alch/Erth 3% N/A 45% 4 Olgreb's Toxic Radiance Alch 7% N/A 45% 4 Petrify Alch/Erth 7% N/A 45% 4 Sticky Flame Fire/Alch 7% 2d4 45% 4 Summon Blazeheart Golem Fire/Summ 7% N/A 45% 4 Manifold Assault Tloc 21% N/A 77% 7 Arcjolt Conj/Air 3% 1d13 80% 5 Curse of Agony Necr 7% N/A 80% 5 Freezing Cloud Conj/Ice/Air 3% 6-21 80% 5 Hoarfrost Cannonade Ice/Alch 3% 3d6/3d12 80% 5 Irradiate Conj/Alch 3% 3d12 80% 5 Metabolic Englaciation Hex/Ice 3% N/A 80% 5 Yara's Violent Unravell Hex/Alch 3% 3d4 80% 5 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Sculpt Simulacrum Ice/Alch 3% N/A 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Malign Gateway Summ/Tloc 12% N/A 100% 7 Orb of Destruction Conj 3% 9d5 100% 7 Ozocubu's Refrigeration Ice 3% 4d8 100% 7 Rimeblight Ice/Necr 3% 2d4 (prima100% 7 Spellforged Servitor Conj/Summ 3% N/A 100% 7 Summon Hydra Summ 3% N/A 100% 7 Fulsome Fusillade Conj/Alch 3% (3-5)d5 100% 8 Polar Vortex Ice 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:2 Spider (1/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Shops: D:1 [ D:5 * D:7 [ D:9 [ D:10 * Orc:1 ? Orc:2 (!=[**?*( Elf:3 ( Shoals:1 = Vaults:1 ( Vaults:4 ( Depths:1 ( Depths:2 [! Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Shoals:3 Depths:1 Depths:3 Pandemonium: Depths:2 Trove: D:14 (give 2 scrolls of acquirement) Annotations: Shoals:3 1 runed translucent door Elf:1 3 runed translucent doors, Feelitu's ghost, journeyman DrCj Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You have a pair of small antennae on your head. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You sometimes lose your temper in combat. Your mind is acute. (Int +4, Str/Dex -1) Your flesh is heat resistant. (rF+) You occasionally shout uncontrollably at your foes. Message History Fire: S) +7 hand cannon "Mule" {flame, backblast, rF+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ironbound preserver Aim: an ironbound preserver, wielding a +0 flail and wearing a +0 ring mail (magical condensation, 91% to hit) You shoot a slug. The slug hits the ironbound preserver!!! The slug burns the ironbound preserver. The ironbound preserver is moderately wounded. You shoot a sling bullet. The sling bullet hits the ironbound preserver!! The sling bullet freezes the ironbound preserver. The ironbound preserver is heavily wounded. You hear a deafening roar! You hear a shout! The storm dragon is engulfed in freezing vapours. The vault warden completely misses you. You block the vault guard's attack. A tengu reaver comes into view. It is wielding a +5 heavy war axe. The storm dragon misses you. x2; The storm dragon completely misses you. You feel much better. The war gargoyle is engulfed in freezing vapours. The storm dragon misses you. x3; The vault warden completely misses you. A deep elf annihilator comes into view. It is wielding a +0 dagger. The ironbound preserver hits you but does no damage. A titan comes into view. A golden dragon comes into view. The vault guard misses you. The war gargoyle is engulfed in freezing vapours. Fire: S) +7 hand cannon "Mule" {flame, backblast, rF+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ironbound preserver Aim: an ironbound preserver, wielding a +0 flail and wearing a +0 ring mail (magical condensation, heavily wounded, 91% to hit) You shoot a sling bullet. The sling bullet hits the ironbound preserver. The sling bullet freezes the ironbound preserver. The ironbound preserver is severely wounded. You shoot a slug. The slug hits the ironbound preserver!! The slug burns the ironbound preserver. The ironbound preserver is almost dead. The storm dragon bites you! * * * LOW HITPOINT WARNING * * * The storm dragon claws you but does no damage. The storm dragon completely misses you. The vault warden hits you from afar with a +7 vampiric bardiche!!! You die... ## #....# #... #.##....##... ...#....#... #.......Q.. ##........############ ...................... .....<