Dega Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (15, -27, D:1) a +0 mace (18, -26, D:1) a +0 ring mail (24, -26, D:1) a +0 scale mail (25, -31, D:1) a bat corpse (skeletalised by now) (26, -10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, -21, D:1) a +0 ring mail (27, -11, D:1) a +0 club (41, -13, D:1) a bat corpse (skeletalised by now) (42, -38, D:1) a +0 dagger a stone a kobold skeleton Level 2 of the Dungeon [Shop] Xeryaja's Book Shop a book of Winter (440 gold) a book of Weapons (308 gold) a book of Party Tricks (242 gold) a Young Poisoner's Handbook (220 gold) a book of Cantrips (176 gold) an Everburning Encyclopedia (418 gold) a book of Touch (242 gold) a book of Blasting (308 gold) a book of Storms (286 gold) (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (7, 29, D:2) an adder corpse (skeletalised by now) (13, 22, D:2) a +0 dagger (20, 13, D:2) a +0 dagger of venom 2 stones (21, 30, D:2) an adder corpse (skeletalised by now) (40, 22, D:2) 5 stones (42, 45, D:2) a rat corpse (skeletalised by now) (43, 22, D:2) a jackal corpse (skeletalised by now) (44, 22, D:2) a jackal corpse (skeletalised by now) (45, 22, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (47, 14, D:2) a bat corpse (skeletalised by now) (49, 52, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 6 stones (10, 6, D:3) a +0 dagger (11, -16, D:3) a ball python corpse (skeletalised by now) (12, -24, D:3) a rat corpse (skeletalised by now) (22, -13, D:3) a +0 club 4 stones a kobold corpse (skeletalised by now) (25, -13, D:3) a +0 short sword of draining 6 curare-tipped darts a +0 ring mail (26, -15, D:3) a potion of attraction (27, -14, D:3) an adder skeleton (35, -23, D:3) a rat skeleton (47, -23, D:3) 3 poisoned darts (49, 3, D:3) a +0 short sword a +0 scale mail the human corpse of Terence (skeletalised by now) an adder corpse (skeletalised by now) (50, -31, D:3) an adder corpse (skeletalised by now) (50, 1, D:3) a jackal corpse (skeletalised by now) (50, 2, D:3) a jackal corpse (skeletalised by now) (50, 3, D:3) a +0 club (51, -17, D:3) a maw talisman Level 4 of the Dungeon (0, 0, D:4) 4 poisoned darts (4, -12, D:4) a +0 robe (5, -12, D:4) a ball python corpse (skeletalised by now) (10, -3, D:4) a +6 ring of dexterity (16, -1, D:4) a +1 mace of protection a +0 flail (16, 6, D:4) a black bear corpse (skeletalised by now) (17, 1, D:4) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (18, 3, D:4) a +0 club an orc corpse (skeletalised by now) (25, -2, D:4) a +0 pair of gloves (32, 15, D:4) a +0 scale mail a +0 morningstar (36, -23, D:4) a +2 falchion of electrocution (36, -16, D:4) a +0 dagger a goblin corpse (skeletalised by now) (37, -22, D:4) 6 stones (40, -6, D:4) a +0 leather armour (42, -28, D:4) an adder corpse (skeletalised by now) (43, 9, D:4) a scroll of noise (43, 11, D:4) a scroll of identify (45, 8, D:4) a potion of heal wounds (45, 10, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (45, 12, D:4) a potion of curing (45, 16, D:4) a ring of protection from fire (48, 17, D:4) a +0 club a +0 hand axe a +0 club (49, 16, D:4) a +0 trident (49, 17, D:4) a +2 flail of protection (54, 0, D:4) a ball python skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 short sword an orc skeleton (11, -11, D:5) a +0 whip a +0 robe a gnoll corpse (skeletalised by now) (11, -10, D:5) a +0 halberd (13, -11, D:5) a +0 spear a gnoll corpse (skeletalised by now) (14, -9, D:5) a +0 spear (19, -18, D:5) a +0 robe (23, -26, D:5) 4 stones (23, -8, D:5) an adder skeleton (24, 1, D:5) a +0 club a +0 leather armour (28, 9, D:5) a +0 whip (29, -31, D:5) a +0 mace (29, 3, D:5) a +0 short sword a +0 ring mail (29, 10, D:5) a +0 dagger 2 boomerangs an orc skeleton (30, 4, D:5) a +0 whip (39, -19, D:5) an adder skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (5, -13, D:6) a +0 ring mail (34, -18, D:6) a +0 dagger (39, -21, D:6) a +0 ring mail (45, 5, D:6) a serpent talisman (46, 0, D:6) a bat skeleton (49, -5, D:6) a bat skeleton a bat skeleton (51, 6, D:6) 7 stones Level 7 of the Dungeon (0, 0, D:7) a potion of haste (6, 5, D:7) a +0 spear a +0 spear a goblin corpse (skeletalised by now) (6, 6, D:7) a +0 spear a +0 spear a goblin corpse (skeletalised by now) (13, -1, D:7) a +0 flail a +0 robe (18, -1, D:7) a +0 long sword a +0 robe (18, 3, D:7) a +4 falchion a +0 robe (19, -5, D:7) a +0 mace (19, 4, D:7) a +0 spear a +0 robe a +2 spear a +0 robe (20, -1, D:7) 9 stones a bailey (0, 0, Bailey) the ring of Unekhest {rPois rN+} [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. (0, 1, Bailey) 2 potions of heal wounds (1, -2, Bailey) a potion of heal wounds (1, -1, Bailey) a potion of haste (10, -6, Bailey) a +0 morningstar