Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 13874095722842850644 102 Dega the Shooter (level 4, -6/33 HPs) Began as a Coglin Hunter on Nov 19, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:22 (2173 turns). Dega the Shooter (Coglin Hunter) Turns: 2173, Time: 00:02:22 Health: -6/33 AC: 5 Str: 11 XL: 4 Next: 77% Magic: 4/4 EV: 1 Int: 8 God: Gold: 171 SH: 0 Dex: 20 Spells: 3/3 levels left rFire . . . a - +2 sling {Citlalmina} rCold . . . d - +0 sling {Yashnoor} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . h - +1 pair of boots Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: constricted, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 171 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Citlalmina} d - a +0 sling (offhand) {Yashnoor} Missiles k - a throwing net Armour b - a +0 leather armour (worn) h - a +1 pair of boots (worn) Scrolls i - a scroll of amnesia Potions c - a potion of enlightenment e - a potion of haste {unknown} f - a potion of lignification {unknown} g - 3 potions of curing {unknown} j - a potion of might {unknown} Skills: - Level 2.0 Fighting + Level 5.4 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Petrify Alch/Erth 0% N/A 99% 4 Irradiate Conj/Alch 0% 3d11 100% 5 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Zin Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. The quokka bites you but does no damage. The ball python bites you but does no damage. The ball python barely misses you. The ogre barely misses you. The quokka bites you but does no damage. The ball python bites you but does no damage. The ball python closely misses you. The quokka barely misses you. The ball python bites you but does no damage. The ball python closely misses you. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. You are too injured to fight recklessly! Unknown command. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. The ball python bites you but does no damage. The ball python closely misses you. The quokka closely misses you. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. The ball python barely misses you. The ball python misses you. The quokka bites you but does no damage. The ogre misses you. The ball python barely misses you. The ball python misses you. The quokka barely misses you. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is severely wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is almost dead. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The quokka completely misses you. The ogre hits you with a +0 giant spiked club! You die... ###........# ####..############ #.###.##.# #.......# #.# #.##.# #.#.....# #.# #.##.#####.##....# #.# #...........#..#.# #.######.#####.....#.# #........# #.###.#.# ########## #O# #.#.# #@###.#.# ######Sr.....# #........#.### #.######.#.# #.######.#.## #### #.##........### #... # #.##.###.)....# #.## # #####...........#.######.## # #........###.........[..... You could see an ogre, a quokka and a ball python. Vanquished Creatures 5 adders A dart slug (D:2) An orc (D:3) 3 ball pythons (D:2) 6 bats 7 endoplasms A giant cockroach (D:2) 2 goblins (D:1) 3 hobgoblins 3 jackals 4 quokkas 2 frilled lizards 8 kobolds 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dega the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 67 | D:1 | Reached skill level 4 in Ranged Weapons 67 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 951 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 987 | D:2 | Reached skill level 5 in Ranged Weapons 987 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1188 | D:2 | Found a glowing silver altar of Zin. 2160 | D:4 | Noticed an ogre 2169 | D:4 | HP: 1/33 [ogre/+0 giant spiked club (32)] 2173 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_loops_corners D:2: minmay_recursive_quarters, layout_basic, basic_altar D:3: layout_loops_corners, minivault_26 D:4: layout_cave_pools, nicolae_gozag_cash_rules_everything_around_me, minmay_temple_entry_glassed_door, serial_column_ruins, column_ruins_columns_corner, column_ruins_corridor_corner, column_ruins_open_small, column_ruins_columns_straight, column_ruins_corridor_straight, bh_walls_and_bars Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.4 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 100 | 96 || 196 Use: Scroll | 4 | 3 || 7 Armour: Leather armour | 13 | 14 || 27 Dodge: Dodged | 11 | 23 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2193 | 2107 | 86 | 0 | 1868 | 4 | 548.2 | Dungeon | 2193 | 2107 | 86 | 0 | 1868 | 4 | 548.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 839 daAuts D:3: 769 daAuts D:2: 576 daAuts D:4: 7 daAuts