DemiseSR Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, 17, D:1) a +0 spear (9, -14, D:1) a +0 leather armour (21, 12, D:1) 24 stones (26, 17, D:1) 21 stones (39, -11, D:1) a +0 club (44, -15, D:1) 14 stones (48, -13, D:1) a +0 club (49, -8, D:1) 22 sling bullets (54, -3, D:1) a +0 club (58, 8, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 13 bolts (2, -29, D:2) a +0 blowgun (3, 2, D:2) a +0 club (16, 10, D:2) a +0 club (21, -23, D:2) a +0 animal skin a +0 club (22, -23, D:2) a +0 trident (28, -25, D:2) 7 tomahawks (29, -10, D:2) a +1 scythe of venom a +0 robe (31, -6, D:2) a +0 robe (36, -12, D:2) 24 stones Level 3 of the Dungeon (17, -24, D:3) 3 tomahawks (18, -25, D:3) a +0 club a +0 ring mail (18, -24, D:3) a +0 morningstar (19, -25, D:3) a +0 whip a +0 ring mail (21, -26, D:3) a tomahawk (27, -21, D:3) 2 potions of degeneration {!q!q} 2 scrolls of amnesia (30, -10, D:3) a +0 hunting sling (33, -11, D:3) a +0 ring mail (41, -40, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) an arrow (0, 1, D:4) an arrow (0, 2, D:4) an arrow (0, 3, D:4) an arrow (0, 4, D:4) an arrow (0, 5, D:4) an arrow (0, 7, D:4) a +0 shortbow 11 arrows (7, -31, D:4) a +0 dire flail a +2 robe of resistance (9, 4, D:4) a +0 long sword (11, -29, D:4) a +0 robe (15, -28, D:4) 17 bolts (25, -32, D:4) a +0 hunting sling a +0 dagger 16 sling bullets a +0 dagger a +0 club (25, -31, D:4) a wand of flame (33/48) (26, -35, D:4) a cursed -1 club (26, -32, D:4) a +0 dagger a +0 animal skin a +0 helmet (26, -31, D:4) a sling bullet a +0 dagger (26, -30, D:4) a +0 giant club (27, -32, D:4) a +0 club a +0 dagger (27, -30, D:4) a +0 club (32, -37, D:4) a +0 pair of boots Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail a +0 whip a +0 scale mail a +0 dagger a +0 robe (4, 22, D:5) a cursed -1 short sword (12, 29, D:5) a cursed -1 whip (25, 26, D:5) 22 stones (38, 32, D:5) a +0 dagger a scroll of amnesia (41, 33, D:5) 20 poisoned needles Level 6 of the Dungeon (0, 0, D:6) a +0 centaur barding (14, 5, D:6) a +0 club (23, 7, D:6) a +2 short sword of protection (24, 7, D:6) a +2 robe of positive energy a +0 dagger (28, 41, D:6) the +4 mace of Ofill {freeze, *Rage Str+7 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your dexterity (+3). It may make you go berserk in combat. (33, 41, D:6) a +0 hand axe (36, 32, D:6) a +0 dagger a +0 robe (37, 33, D:6) a +0 short sword (37, 34, D:6) a +0 falchion a +0 ring mail (40, 18, D:6) a +2 dire flail of holy wrath a cursed +0 scale mail a wand of flame (30/48) (49, 29, D:6) a cursed +0 robe (50, -3, D:6) a +0 long sword (51, 30, D:6) a +0 giant spiked club (61, 29, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (1, 5, D:7) a +0 robe a +3 flail (1, 6, D:7) a +0 robe a +3 long sword (2, 6, D:7) a +0 robe a cursed +4 scimitar (3, 6, D:7) a +0 robe a +0 short sword