DemiseSR Level 1 of the Dungeon (0, 0, D:1) a +0 whip Level 2 of the Dungeon (19, 41, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 club (0, 1, D:3) a +0 falchion a +0 ring mail (2, -2, D:3) a +0 mace a +0 leather armour (2, -1, D:3) a +0 animal skin a +0 short sword a +0 ring mail (2, 7, D:3) 17 bolts (4, -3, D:3) a +0 club (12, 10, D:3) a +0 club 18 arrows (18, -8, D:3) a +0 club a +0 hunting sling 19 stones (18, -5, D:3) a stone (18, -3, D:3) a stone (18, -2, D:3) a poisoned needle (18, -1, D:3) a stone (19, -4, D:3) a stone (19, -1, D:3) a poisoned needle (20, -4, D:3) a +0 club (20, -1, D:3) a poisoned needle (21, 0, D:3) a +0 hand axe (22, -1, D:3) a poisoned needle (24, -1, D:3) a +0 dagger a +0 blowgun 2 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (13, 10, D:4) a +0 trident (15, 7, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (11, 0, D:5) a +3 flail of venom (11, 1, D:5) a +0 dagger a +0 robe (11, 3, D:5) a +0 trident (14, 5, D:5) 10 poisoned needles (22, 3, D:5) 16 bolts (27, 4, D:5) the +3 quarterstaff of Qotipt {freeze, *Drain rElec rPois MR+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (30, 2, D:5) 6 stones Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (8, 10, D:6) a +0 dagger (10, -8, D:6) a cursed +0 flail (10, -6, D:6) a +0 flail (11, -8, D:6) a +0 whip a +0 leather armour (11, -7, D:6) a +0 whip (16, 8, D:6) 18 sling bullets (17, -22, D:6) a +0 flail (29, 12, D:6) a +0 shortbow 15 arrows (34, -1, D:6) a +0 rapier (38, -7, D:6) 19 stones (40, 16, D:6) a +0 shortbow 15 arrows (41, 18, D:6) an arrow (41, 20, D:6) an arrow