Dungeon Crawl Stone Soup version 0.24-a0-269-g32ec7ca (webtiles) character file. Game seed: 18373571401883535191 0 Dernum the Sneak (level 1, 17/17 HPs) Began as a Gnoll Wanderer on Apr 22, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). Dernum the Sneak (Gnoll Wanderer) Turns: 0, Time: 00:00:06 Health: 17/17 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 6/6 EV: 13 Int: 13 God: Gold: 0 SH: 0 Dex: 16 Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) e - a +0 dagger Armour d - a +0 robe (worn) Potions b - a potion of curing Comestibles f - a ration Skills: + Level 2.3 Fighting + Level 2.3 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 5.8 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 1.9 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 19% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 28% 2 ##..... Call Imp Summ #....... 28% 2 ##..... Slow Hex #....... 28% 2 ##..... Mephitic Cloud Conj/Pois/Air #....... 41% 3 ###.... Conjure Flame Conj/Fire #....... 50% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, Dernum the Gnoll Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a scroll labeled ROLIFR LICHO and 16 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 short sword, a potion of curing, a +0 robe, a +0 dagger, a ration; and the following spell memorised: Magic Dart; and the following spells available to memorise: Blink, Call Imp, Slow, Mephitic Cloud, Conjure Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.......### ##...........## #....≈≈.≈≈....# ...≈≈≈≈.≈≈≈≈... ..≈≈.......≈≈.. ..≈..≈≈≈≈≈..≈.. .≈≈.≈≈...≈≈.≈≈. .≈≈.≈≈.@.≈≈.≈≈. .≈≈.≈≈..?≈≈.≈≈. ..≈..≈≈.≈≈..≈.. ..≈≈.......≈≈.. ...≈≈≈≈≈≈≈≈≈... #....≈≈≈≈≈...$# ##...........## ###.......### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dernum the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Dernum set off with the following items: a +0 short sword, | a potion of curing, a +0 robe, a +0 dagger, a ration; and | the following spell memorised: Magic Dart; and the | following spells available to memorise: Blink, Call Imp, | Slow, Mephitic Cloud, Conjure Flame 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 6/6 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, nemelex_xobeh_ov_fountains_minmay Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------