Dungeon Crawl Stone Soup version 0.31-a0-1093-gadecf41 (webtiles) character file. Game seed: 10498350808981149614 22 DevouringOne the Gusty (level 2, 0/23 HPs) Began as a Merfolk Wanderer on Nov 28, 2023. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (1223 turns). DevouringOne the Gusty (Merfolk Wanderer) Turns: 1223, Time: 00:01:48 Health: 0/23 AC: 3 Str: 13 XL: 2 Next: 91% Magic: 0/5 EV: 10 Int: 11 God: Gold: 26 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Armour c - a +0 leather armour (worn) Scrolls b - a scroll of fear g - a scroll of noise Potions d - a potion of curing e - a potion of attraction {unknown} Skills: - Level 2.6 Fighting * Level 1.4 Polearms - Level 1.0 Throwing - Level 2.0 Spellcasting - Level 1.3 Transmutations - Level 3.2 Air Magic - Level 1.0 Invocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 16% 1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 8% 1d3 28% 1 Poisonous Vapours Pois/Air 8% N/A 28% 2 Static Discharge Conj/Air 8% 3-4/arc 28% 2 Ignite Poison Fire/Tmut/Pois 2% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. You punch the adder. The adder is severely wounded. You feel sick. The adder bites you. The adder barely misses you. Your magical contamination has completely faded away. You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. The adder barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 43% to hit) The zap misses the adder. The zap hits the goblin. The goblin is heavily wounded. The zap hits the goblin. You kill the goblin! The zap misses the adder. The zap hits you. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You miss the adder. The adder is severely wounded. You feel sick. The adder closely misses you. The adder bites you but does no damage. You barely miss the adder. The adder is severely wounded. You feel sick. You are no longer poisoned. The adder bites you. You die... ##..###.#..... #.## #.#...... #.# #.# .###. #####.# #.. .. #.....# ### .# #.###### .. #.#....## ## #.#.....# ### #> #@#.....# .... #.##S#......# .....#...)#...##... ........#####...... .....#....# .##. .... #....# # ##. ......... #...#.#.#.#..# ###..........# You could see an adder. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 endoplasms 2 goblins A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas (D:1) A frilled lizard (D:2) 2 kobolds (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DevouringOne the Merfolk Wanderer began the quest for the | Orb. 0 | D:1 | DevouringOne set off with the following items: a +0 club, a | scroll of fear, a +0 leather armour, a potion of curing; | and the following spells available to memorise: Shock, | Sting, Poisonous Vapours, Static Discharge, Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 2 | D:1 | Learned a level 1 spell: Shock 158 | D:1 | Reached XP level 2. HP: 17/22 MP: 3/5 1030 | D:1 | Reached skill level 1 in Polearms 1223 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_corners D:2: layout_loops_cross, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_cross_3, co_window_2corner, co_window_broadway_a, co_window_of_opportunity_c, co_window_4corner_b, co_window_4corner_a, glass_columns_c, glass_columns_c, glass_columns_a Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.6 Polearms | 1 | 1.4 Throwing | | 1.0 Spellcasting | | 2.0 Transmutations | | 1.3 Air Magic | | 3.2 Invocations | | 1.0 Action || total ---------------------------++------- Melee: Club || 6 Short sword || 30 Trident || 25 Punch || 3 Cast: Shock || 22 Use: Scroll || 3 Armour: Leather armour || 45 Dodge: Dodged || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1230 | 1190 | 40 | 0 | 1023 | 2 | 615.0 | Dungeon | 1230 | 1190 | 40 | 0 | 1023 | 2 | 615.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1160 daAuts D:2: 69 daAuts