Seeded DCSS version 0.30-a0-15-g4cc3fdd (webtiles) character file. Game seed: 7543809523427428076 (custom seed) 12 Dingledooog the Gusty (level 2, 0/20 HPs) Began as a Meteoran Air Elementalist on Aug 23, 2022. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:23:56 (291 turns). Dingledooog the Gusty (Meteoran Air Elementalist) Turns: 291, Time: 00:23:59 Health: 0/20 AC: 2 Str: 9 XL: 2 Next: 64% Magic: 0/6 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic d - a potion of flight e - a potion of ambrosia {unknown} Skills: + Level 0.2 Short Blades + Level 2.6 Dodging + Level 1.6 Stealth + Level 2.9 Spellcasting + Level 1.2 Conjurations + Level 4.0 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 10% 3-5/arc 10% 2 Swiftness Air 15% N/A 11% 3 Airstrike Air 7% 2d(2-18) 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 899 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Terence is almost dead. Terence barely misses you. Hit: c) +0 dagger Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, about 30% to evade your +0 dagger) You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail. Hit: c) +0 dagger Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, about 30% to evade your +0 dagger) You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail. Hit: c) +0 dagger Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, about 30% to evade your +0 dagger) You hit Terence. Terence is almost dead. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Hit: c) +0 dagger Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, about 30% to evade your +0 dagger) You barely miss Terence. Terence is almost dead. Terence barely misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Hit: c) +0 dagger Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, about 30% to evade your +0 dagger) You barely miss Terence. Terence is almost dead. Terence hits you with a +0 flail. You die... * ##.##.#.P~≈≈≈≈....#.# , #...#.#.~~P≈≈≈~~....# * ..<.......≈≈≈~≈~....# #...#....~≈≈≈≈~~..†## ##.#####..≈≈≈≈~~...##### , *#. #..~≈≈≈~~.......# , #..≈≈~≈≈~...###.# .#####..~.~≈≈P~...##.# * .......@@.~P≈PP.~..#.# , [>.........≈≈≈~~~....# * * #######....~~≈≈≈≈P..## #.#..~≈≈~≈~≈### #....P~~~≈≈≈≈# * **#......~~~≈≈≈≈≈ , , , ,,..#..#...~~≈≈≈≈≈ * ####......~~#≈#≈≈ ###...?~.####≈ You could see Terence. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 kobolds A bat (D:1) 2 goblins 3 rats 12 creatures vanquished. Vanquished Creatures (others) 5 plants (D:2) 5 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dingledooog the Meteoran Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 46 | D:1 | Upgraded the game from 0.30-a0-13-gdcc3018 to | 0.30-a0-15-g4cc3fdd 114 | D:1 | Reached XP level 2. HP: 17/20 MP: 4/6 183 | D:2 | Reached skill level 4 in Air Magic 202 | D:2 | Noticed Terence 291 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_ring, ebering_ecumenical_altar_hall, minmay_pentomino_w2 D:2: minmay_recursive_quarters, layout_loops_ring, chequers_big_river, nrook_loot_triangle, minmay_joined_circles, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 4 | 4.0 Short Blades | | 0.2 Dodging | | 2.6 Stealth | | 1.6 Spellcasting | | 2.9 Conjurations | | 1.2 Action || total -------------------------++------- Melee: Dagger || 33 Punch || 1 Cast: Shock || 32 Use: Scroll || 1 Armor: Robe || 7 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 300 | 300 | 0 | 0 | 0 | 2 | 150.0 | Dungeon | 300 | 300 | 0 | 0 | 0 | 2 | 150.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 173 daAuts D:2: 126 daAuts