Dungeon Sprint DCSS version 0.20-a0-1057-g9a88637 (webtiles) character file. 17669 Dipster the Earth Mage (level 17, 0/124 HPs) Began as a Deep Dwarf Gladiator on Apr 26, 2017. Was an Initiate of Gozag. Splashed by an acid blob's acid (8 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:53:48 (4568 turns). Dipster the Earth Mage (Deep Dwarf Gladiator) Turns: 4568, Time: 00:53:48 Health: 0/124 AC: -6 Str: 24 (27) XL: 17 Next: 72% Magic: 10/10 EV: 20 Int: 11 (12) God: Gozag Gold: 4512 SH: 12 Dex: 18 (19) Spells: 29/39 levels left rFire + + + SeeInvis + t - staff of earth rCold + + + Gourm . Y - +0 buckler of Gravity {-Cast MR+++ Int+3} rNeg + . . Faith . w - +8 gold dragon scales rPois + Spirit . b - +1 hat of the Eight Nights {Int+4} rElec + Reflect + E - +0 cloak of Refuge {rF++ Regen+ Str-5 SInv} rCorr . Harm . G - +2 pair of gloves "Qeva" {rF+} MR +++++ NoTele + I - +1 pair of boots of Suzicoex {rC+} Stlth ..........NoCast + P - amulet "Demes" {Reflect rPois Str+6 SH+4 SInv} Regen 0.0/turn s - ring "Vorig" {rElec rF+ MR+ Dex+2 Slay+2} MPRegen 0.2/turn q - ring "Wofec" {rPois rC+ Dex+2 Stlth+} @: mighty, agile, corroded, gold aura, slightly contaminated, non-regenerating, hasted, very quick A: damage resistance, heal wounds, clumsy 2, deformed body, deterioration 1, dopey 2, frail 3, low mp 2, negative energy resistance 1, sense surroundings 2, weak 2, wild magic 2, no regeneration }: 4/15 runes: decaying, barnacled, elven, silver a: Heal Wounds, Potion Petition, Call Merchant, Bribe Branch, Renounce Religion You were in the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You were not hungry. You visited 1 branch You collected 20501 gold pieces. You spent 15529 gold pieces at shops. You paid 460 gold pieces to Gozag. Inventory: Hand Weapons a - a +0 quarterstaff u - a +0 short sword y - a +1 lajatang of electrocution Missiles d - 3 throwing nets v - 12 stones (quivered) T - 5 tomahawks Armour b - the +1 hat of the Eight Nights (worn) {Int+4} (You bought it in a shop in the Dungeon) It affects your intelligence (+4). c - the -2 cloak "Teede" {rElec Int+3} (You bought it in a shop in the Dungeon) It affects your intelligence (+3). It insulates you from electricity. w - +8 gold dragon scales (worn) B - the +2 helmet "Puapt" {Regen+ Str-2 Stlth+} (You bought it in a shop in the Dungeon) It affects your strength (-2). It increases your rate of regeneration. It makes you more stealthy. C - the -5 pair of gloves "Notypp" {Slay+3} (You bought it in a shop in the Dungeon) It affects your accuracy and damage with ranged weapons and melee attacks (+3). E - the +0 cloak of Refuge (worn) {rF++ Regen+ Str-5 SInv} (You found it in the Dungeon) It affects your strength (-5). It greatly protects you from fire. It lets you see invisible. It increases your rate of regeneration. F - the -1 pair of boots of the Trombone {rC+} (You bought it in a shop in the Dungeon) It protects you from cold. G - the +2 pair of gloves "Qeva" (worn) {rF+} (You bought it in a shop in the Dungeon) It protects you from fire. H - the +1 buckler of the Raven {rC+} (You bought it in a shop in the Dungeon) It protects you from cold. I - the +1 pair of boots of Suzicoex (worn) {rC+} (You bought it in a shop in the Dungeon) It protects you from cold. R - the +1 shield "Ufobor" {rCorr Str+4 Int-3 Slay+2} (You bought it in a shop in the Dungeon) It affects your strength (+4). It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from acid and corrosion. Y - the +0 buckler of Gravity (worn) {-Cast MR+++ Int+3} (You bought it in a shop in the Dungeon) It affects your intelligence (+3). It affects your resistance to hostile enchantments. It prevents spellcasting. Z - the +0 cloak of Intafrinn {rN+ Int+4} (You bought it in a shop in the Dungeon) It affects your intelligence (+4). It protects you from negative energy. Magical Staves t - an uncursed staff of earth (weapon) Jewellery p - the ring "Niugec" {+Fly rC+++ MR- Str+6 Int-4} (You bought it in a shop in the Dungeon) [ring of flight] It affects your strength (+6). It affects your intelligence (-4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you fly. q - the ring "Wofec" (right hand) {rPois rC+ Dex+2 Stlth+} (You bought it in a shop in the Dungeon) [ring of stealth] It affects your dexterity (+2). It protects you from cold. It protects you from poison. It makes you more stealthy. r - the amulet of Xewob {Spirit Str+4} (You bought it in a shop in the Dungeon) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). s - the ring "Vorig" (left hand) {rElec rF+ MR+ Dex+2 Slay+2} (You bought it in a shop in the Dungeon) [ring of protection from magic] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. J - the ring "Digatar" {rF+ Str+4} (You bought it in a shop in the Dungeon) [ring of strength] It affects your strength (+4). It protects you from fire. K - the ring "Xistebol" {+Fly rF+ rC- Str+6} (You bought it in a shop in the Dungeon) [ring of flight] It affects your strength (+6). It protects you from fire. It makes you vulnerable to cold. It lets you fly. L - the ring "Duanew" {EV+2 Str+6 Dex-3 Slay+2 Stlth+} (You bought it in a shop in the Dungeon) [ring of evasion] It affects your evasion (+2). It affects your strength (+6). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you more stealthy. M - the amulet "Kokketip" {Inacc *Drain MP+9 Dex+9} (You bought it in a shop in the Dungeon) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+9). It affects your magic capacity (+9). It causes draining when unequipped. N - the amulet of the Shining Light {rC+ MR+ Regen+} (You bought it in a shop in the Dungeon) [amulet of regeneration] It protects you from cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. O - the ring "Baxkif" {rN++ Slay-4 Stlth+} (You bought it in a shop in the Dungeon) [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from negative energy. It makes you more stealthy. P - the amulet "Demes" (around neck) {Reflect rPois Str+6 SH+4 SInv} (You bought it in a shop in the Dungeon) [amulet of reflection] It shields you and reflects attacks. It affects your strength (+6). It protects you from poison. It lets you see invisible. It affects your SH (+4). Wands m - a wand of acid (1/15) n - a wand of iceblast (5/15) Scrolls o - 12 scrolls of fog x - 27 scrolls of remove curse Q - 2 scrolls of identify U - 7 scrolls of recharging X - 4 scrolls of blinking Potions g - 4 potions of heal wounds h - 3 potions of haste i - 2 potions of magic j - a potion of berserk rage A - 3 potions of might S - 4 potions of curing Books f - a book of Beasts Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Hydra Summoning 7 z - a book of the Earth Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Statue Form Transmutation/Earth 6 d - Iron Shot Conjuration/Earth 6 e - Shatter Earth 9 Miscellaneous D - a quad damage W - a lightning rod (inert) Comestibles k - 4 royal jellies Skills: * Level 17.8 Fighting * Level 17.2 Staves - Level 6.4 Throwing * Level 18.1 Armour * Level 17.9 Dodging - Level 15.1 Shields + Level 11.8 Spellcasting - Level 2.3 Transmutations + Level 18.9 Earth Magic - Level 15.9 Evocations You had 29 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Statue Form Tmut/Erth ######... 99% 6 ####### b - Summon Ice Beast Ice/Summ ##...... 100% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D *[%??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You resist negative energy. (rN+) You passively map the area around you. You do not regenerate. You are very clumsy. (Dex -4) Armour fits poorly on your strangely shaped body. Your body sometimes deteriorates upon taking damage. You are very dopey. (Int -4) You are extremely frail. (-30% HP) Your magical capacity is very low. (-20% MP) You are very weak. (Str -4) Your spells are harder to cast, but more powerful. Message History Your magical essence is drained by the effort! You feel much better. The acid blob spits acid at you. The splash of acid hits you! * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! The acid burns! * * * LOW HITPOINT WARNING * * * [a] - 460 gold - might, agility, haste and heal wounds [b] - 338 gold - heal wounds, curing and berserk rage [c] - 408 gold - haste, agility and flight Purchase which effect? You feel mightier all of a sudden. You feel agile all of a sudden. You feel yourself speed up. You feel much better. A slime creature comes into view. The slime creature quivers. The acid blob hits you!! * * * LOW HITPOINT WARNING * * * You are splashed with acid! The acid burns! You die... Your body crumbles into a pile of gold. #⌠...........⌠# ######(8....(....8)###### ##∩.__......###..(.))___∩## ##∩........8(# #.8.J.)....∩### .........)$..###.............## ............#.$(###Y.........⌠# ..........J##$