Dipster the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (6, 8, D) a +0 robe 12 arrows (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword (47, 19, D) a hell hound corpse (47, 32, D) a water moccasin corpse (skeletalised by now) a crocodile corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (47, 43, D) a +0 broad axe a +0 plate armour a +0 long sword a +0 plate armour a +0 shield a +0 great sword a +0 plate armour a +0 long sword a cursed +0 plate armour a +0 shield a +3 great sword a +0 chain mail a +1 great sword of electrocution a +0 chain mail a +0 war axe a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (48, 32, D) a basilisk corpse (skeletalised by now) (48, 33, D) a water moccasin corpse (skeletalised by now) (still there?) a yak corpse (skeletalised by now) (still there?) (48, 44, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (49, 0, D) a book of Party Tricks (49, 1, D) a box of beasts (49, 12, D) a cursed ring of fire (49, 19, D) a +1 great sword a +0 robe a +4 chain mail of fire resistance (49, 21, D) a cursed -3 falchion a +0 robe a hell hound corpse (49, 24, D) a lightning rod (1/4) (49, 36, D) a phial of floods (49, 37, D) the Incunabulum of Feathery Venom Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 e - Alistair's Intoxication Transmutation/Poison 5 (50, 0, D) 4 scrolls of enchant armour (50, 1, D) a phantom mirror (50, 12, D) a +6 ring of strength (50, 13, D) a book of Callings (50, 24, D) an uncursed ring of protection from magic (50, 25, D) a crystal ball of energy (50, 37, D) a +3 glaive of flaming (51, 0, D) a +2 long sword of slicing (51, 1, D) a book of Changes (51, 13, D) a cursed ring of loudness (51, 24, D) the +1 ring mail of the Fifty Coins {rElec Dex+3 Stlth+} It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. (51, 25, D) a +2 hand axe of freezing (51, 36, D) +2 shadow dragon scales (51, 37, D) an uncursed staff of air (52, 1, D) a +2 naga barding of flying (52, 8, D) a hornet corpse (52, 12, D) a +3 chain mail of fire resistance (52, 13, D) a scroll of brand weapon (52, 24, D) a +0 trident of flaming (52, 25, D) a cursed -2 ring of dexterity (52, 36, D) an uncursed staff of summoning (52, 37, D) a +1 pair of gloves of archery (53, 0, D) a book of Callings (53, 1, D) a fan of gales (53, 12, D) a book of Changes (53, 24, D) a book of Conjurations (53, 25, D) the Catalogue of the Noxious Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Shadow Creatures Summoning 6 e - Summon Hydra Summoning 7 (53, 36, D) the amulet of the Fifty Runes {Inacc rPois Dex+7} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+7). It protects you from poison. (53, 37, D) a +0 falchion of slicing (54, 0, D) a crystal ball of energy (54, 1, D) an uncursed amulet of harm (54, 12, D) a scroll of brand weapon 4 scrolls of amnesia (54, 13, D) an uncursed staff of cold (54, 24, D) an uncursed staff of death (54, 25, D) the +9 staff of Olgreb {rPois} It protects you from poison. (54, 36, D) a box of beasts (55, 0, D) an uncursed ring of protection from fire (55, 1, D) an uncursed staff of earth (55, 12, D) a +3 spear of piercing (55, 13, D) the cursed +1 hand crossbow of Aloi {freeze, rF- rC+ Str+4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (55, 24, D) a box of beasts (59, 36, D) a +3 halberd of flaming (59, 37, D) an uncursed staff of death (60, 36, D) the Guide on the Venomous Frostbite Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Cold Conjuration/Ice 6 (60, 37, D) an uncursed staff of fire (61, 4, D) a +5 hunting sling of velocity (61, 8, D) an uncursed staff of fire (61, 16, D) a manual of Invocations (61, 26, D) an uncursed staff of death (61, 37, D) the +1 ring mail "Fuawud" {rC++ Dex-3 Slay-5 Stlth+} It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It greatly protects you from cold. It makes you more stealthy. (62, 0, D) a +1 hand axe of chopping (62, 1, D) a +0 scimitar of slicing (62, 8, D) a +2 chain mail of fire resistance (62, 9, D) an uncursed staff of fire (62, 17, D) a box of beasts (62, 26, D) a box of beasts (62, 27, D) a +7 mace of pain (62, 36, D) the +1 morningstar of Harmony {freeze, MP+9 Int+7 Dex-3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your dexterity (-3). It affects your magic capacity (+9). It makes you more stealthy. (62, 37, D) a +4 short sword of freezing (63, 8, D) an uncursed staff of air (63, 16, D) a +6 ring of intelligence (63, 17, D) the +6 battleaxe of Armageddon {venom, *Drain +Blink +Inv} It poisons the flesh of those it strikes. It lets you turn invisible. It lets you blink. It causes draining when unequipped. (63, 26, D) a book of Summonings (63, 27, D) a +2 ring of strength (63, 36, D) an uncursed staff of wizardry (63, 37, D) the ring "Vausac" {rC+ rN+} [ring of positive energy] It protects you from cold. It protects you from negative energy. (63, 44, D) a +3 demon whip of pain a +0 plate armour (64, 16, D) an uncursed staff of air (64, 17, D) a +0 shortbow of freezing (64, 26, D) a book of Alchemy (64, 27, D) an uncursed staff of power (65, 23, D) a +0 battleaxe of flaming (65, 26, D) a +0 hunting sling of freezing (65, 43, D) a +0 robe (67, 0, D) a +1 robe of magic resistance (67, 42, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (68, 0, D) an uncursed ring of fire (68, 43, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant spiked club (69, 22, D) a +0 arbalest 12 bolts a +0 shortbow (69, 23, D) a bolt (69, 36, D) a cursed staff of earth (70, 8, D) an uncursed amulet of the gourmand (70, 9, D) the Collected Works on Stones and Companions Spells Type Level a - Call Imp Summoning 2 b - Stone Arrow Conjuration/Earth 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Mana Viper Hexes/Summoning 5 e - Shadow Creatures Summoning 6 (70, 11, D) a +0 broad axe of venom (70, 12, D) a +0 trident (70, 23, D) a bolt (70, 36, D) an uncursed ring of protection from magic (70, 37, D) an uncursed staff of wizardry (71, 8, D) a +0 trident (71, 11, D) a +0 trident (71, 16, D) 5 scrolls of identify (71, 22, D) a +0 shortbow a +3 dagger of draining a +0 shortbow (71, 23, D) a +6 ring of dexterity (71, 26, D) a +0 helmet of see invisible (71, 27, D) a sack of spiders (71, 36, D) an uncursed staff of summoning (71, 37, D) the cursed +2 dagger "Jud Tergh" {pierce, rElec MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 8, D) a lightning rod (1/4) (72, 12, D) a +0 trident (72, 16, D) an uncursed staff of earth (72, 21, D) 52 arrows (72, 22, D) 2 potions of brilliance the +10 dark maul {crush} It inflicts extra damage upon your enemies. (72, 23, D) a bolt (72, 26, D) a lamp of fire (72, 27, D) the +5 arbalest "Killer Klown's Peril" {venom, -Tele Int+6 SInv} It poisons the ammo it fires. It affects your intelligence (+6). It lets you see invisible. It prevents most forms of teleportation. (72, 36, D) a +2 halberd of chopping (72, 37, D) a +6 ring of dexterity (73, 11, D) a +0 trident (73, 26, D) an uncursed staff of conjuration (73, 27, D) an uncursed staff of air (73, 36, D) a +2 spear of piercing (73, 37, D) an uncursed ring of protection from magic (75, 1, D) a +1 scale mail of fire resistance (75, 2, D) a +0 shortbow of freezing