Dipster the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (47, 36, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (49, 37, D) a cursed staff of power (50, 24, D) a manual of Throwing (50, 25, D) a +2 leather armour of poison resistance (50, 37, D) an uncursed staff of fire (51, 24, D) a +1 demon trident of electrocution (51, 25, D) an uncursed staff of air (51, 36, D) an uncursed staff of energy (51, 37, D) a book of Minor Magic (52, 24, D) a +3 plate armour of positive energy (52, 25, D) an uncursed staff of poison (52, 36, D) a +2 pair of boots of running (52, 37, D) a +5 ring of dexterity (53, 24, D) a +0 great mace of protection (53, 25, D) a +0 buckler of cold resistance (53, 37, D) a fan of gales (54, 24, D) the cursed +3 falchion of Execution {freeze, rElec rN+ Str-5 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (54, 25, D) a lightning rod (4/4) (54, 36, D) a +1 shortbow of flaming (55, 24, D) an uncursed ring of poison resistance (59, 36, D) an uncursed staff of conjuration (59, 37, D) a book of Callings (59, 41, D) a +0 short sword (unseen) (60, 36, D) a +1 war axe of chopping (60, 37, D) a +0 flail (60, 41, D) a +0 dagger a +0 robe (60, 42, D) a +0 long sword a +0 chain mail (60, 43, D) a +3 battleaxe of venom a +0 chain mail (61, 0, D) a +1 whip of electrocution (61, 8, D) a +1 battleaxe of venom (61, 16, D) the +4 halberd "Guph" {drain, rElec Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It makes you more stealthy. (61, 21, D) (unseen) (61, 36, D) an uncursed staff of earth (61, 38, D) a +0 mace (61, 41, D) a +0 halberd a +0 chain mail (61, 43, D) a +0 flail a +0 chain mail (62, 0, D) a book of Beasts (62, 1, D) an uncursed staff of summoning (62, 8, D) an uncursed staff of wizardry (62, 9, D) a lightning rod (4/4) (62, 27, D) a +1 scale mail of cold resistance (62, 36, D) an uncursed staff of fire (62, 37, D) the cursed +1 ring mail "Yrphod" {rPois Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. (62, 41, D) a +0 mace (63, 0, D) an uncursed staff of death (63, 8, D) an uncursed staff of earth (63, 17, D) the +9 fustibalus of Watchfulness {flame, *Corrode rElec rPois Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. (63, 26, D) a cursed staff of conjuration (63, 27, D) a +2 longbow of flaming (63, 37, D) the +4 trident of the Throat {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. (64, 16, D) an uncursed staff of poison (64, 17, D) a +0 morningstar of crushing (64, 26, D) a +4 hand axe of distortion (64, 27, D) a phial of floods (65, 26, D) a phial of floods (67, 0, D) a +2 robe of fire resistance (67, 35, D) an arrow (67, 36, D) a +0 shortbow (still there?) 2 arrows (still there?) (67, 40, D) an arrow (67, 41, D) an arrow a +0 rapier (68, 0, D) a crystal ball of energy (68, 41, D) a +0 shortbow (unseen) (68, 43, D) a +6 war axe of chopping (69, 0, D) a +1 ring mail of fire resistance (69, 22, D) a +0 rapier a +0 robe of positive energy (69, 36, D) an arrow (69, 37, D) a +0 robe (69, 43, D) an arrow (70, 8, D) a +2 leather armour of fire resistance (70, 9, D) a +2 plate armour of fire resistance (70, 36, D) an uncursed staff of wizardry (70, 42, D) a +0 long sword (70, 43, D) a +0 long sword (unseen) (71, 8, D) a +3 morningstar of protection (71, 17, D) a book of Flames (71, 26, D) Ifey's Incunabulum of Supportive Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Small Mammal Summoning 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Recall Summoning/Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Summon Hydra Summoning 7 (71, 27, D) a lightning rod (4/4) (71, 36, D) a +0 spear of venom (71, 37, D) an uncursed staff of conjuration (72, 8, D) an uncursed staff of cold (72, 9, D) an uncursed amulet of the gourmand (72, 16, D) a +0 morningstar of protection (72, 17, D) a +0 whip of freezing (72, 26, D) an uncursed staff of power (72, 27, D) a lightning rod (4/4) (72, 36, D) an uncursed amulet of magic regeneration (72, 37, D) a +1 plate armour of cold resistance (73, 16, D) an uncursed staff of conjuration (73, 17, D) a +2 robe of magic resistance (73, 36, D) a +0 dagger (73, 37, D) a +3 ring of evasion (75, 1, D) a cursed staff of air