Dipster the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 42 fruits 4 bread rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) an uncursed staff of earth (36, 0, D) a +4 blowgun (36, 1, D) the +3 leather armour of the Beekeeper {rC- rCorr Str+2} It affects your strength (+2). It makes you vulnerable to cold. It protects you from acid and corrosion. (37, 0, D) a +4 blowgun (37, 1, D) a +1 battleaxe of draining (38, 0, D) an uncursed staff of conjuration (38, 1, D) an uncursed staff of death (39, 0, D) a +1 quarterstaff of holy wrath (39, 1, D) 4 potions of haste (40, 0, D) a Young Poisoner's Handbook (40, 1, D) a +2 rapier of holy wrath (41, 0, D) an uncursed staff of poison (41, 1, D) a cursed -2 ring of protection (42, 0, D) a +6 ring of dexterity (42, 1, D) an uncursed staff of energy (49, 0, D) a +0 arbalest of freezing (49, 1, D) a book of Fire (49, 12, D) a +6 short sword of speed (50, 0, D) a cursed staff of conjuration (50, 1, D) a +1 falchion of slicing (50, 12, D) the cursed +0 lajatang "Detay" {drain, Str+8 Int+4 Dex-4 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It affects your intelligence (+4). It affects your dexterity (-4). It makes you less stealthy. It has a curse placed upon it. (50, 13, D) a +2 robe of positive energy (51, 0, D) the +8 war axe of Impeachment {freeze, rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. (51, 1, D) a book of the Warp (51, 12, D) a +3 quarterstaff of crushing (51, 13, D) a crystal ball of energy (52, 0, D) a +4 scimitar of holy wrath (52, 1, D) a +1 dagger of speed (52, 12, D) 4 scrolls of enchant armour (52, 13, D) a +6 flail of venom (53, 0, D) an uncursed staff of conjuration (53, 1, D) a +0 broad axe of venom (53, 12, D) a +4 scale mail of fire resistance (53, 13, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (54, 0, D) a fan of gales (54, 1, D) the +1 flail of the Foremost Coins {protect, rC+ Str+7 Dex-4 SInv} It protects the one who uses it against injury (+AC on strike). It affects your strength (+7). It affects your dexterity (-4). It protects you from cold. It lets you see invisible. (54, 12, D) a +1 great sword of holy wrath (54, 13, D) a +3 leather armour of positive energy (55, 0, D) a lamp of fire (55, 1, D) a +5 vampiric trident (55, 12, D) a +2 quarterstaff of protection (55, 13, D) the ring "Akhyabao" {*Slow rF+ Str+6 Int+5} [ring of strength] It affects your strength (+6). It affects your intelligence (+5). It protects you from fire. It may slow you when you take damage. (60, 0, D) a cursed +0 short sword a +0 leather armour (60, 3, D) a +1 spear of venom a cursed +0 robe (61, 8, D) +0 swamp dragon scales (62, 0, D) a +0 dagger a +0 robe a +0 dagger an orc skeleton (62, 1, D) a +4 hand axe of freezing (62, 3, D) a +0 flail a cursed +0 leather armour (62, 8, D) a +2 scale mail of fire resistance (62, 9, D) an uncursed staff of conjuration (63, 8, D) 4 potions of heal wounds (68, 0, D) an uncursed staff of wizardry (73, 1, D) a +1 ring mail of magic resistance