Dipster the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a cursed ring of loudness (61, 16, D) a +3 ring of protection (61, 26, D) a +6 ring of dexterity (62, 3, D) a +0 hand axe a +0 club a +0 leather armour (62, 8, D) a +2 spear of freezing (62, 9, D) a +2 morningstar of holy wrath (62, 16, D) an uncursed amulet of faith (62, 17, D) a +2 ring of strength (62, 26, D) the Handbook of Arcane Weapons and Poisoning Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Fireball Conjuration/Fire 5 (62, 27, D) an uncursed staff of death (63, 3, D) a +0 dagger of flaming (unseen) (63, 8, D) an uncursed staff of energy (63, 16, D) an uncursed ring of protection from cold (63, 17, D) a book of Misfortune (63, 19, D) a +0 dagger of electrocution (unseen) (63, 21, D) a +0 club (unseen) (63, 26, D) a +0 war axe (63, 27, D) a +0 mace (63, 29, D) a +0 rapier (unseen) (63, 30, D) a +0 robe (unseen) (64, 16, D) an uncursed ring of see invisible (64, 17, D) a +2 robe (64, 22, D) a +0 rapier (64, 26, D) a +1 scale mail of cold resistance (64, 27, D) a book of Burglary (64, 29, D) a +2 rapier of draining (65, 20, D) a cursed +0 halberd (unseen) (65, 21, D) a wand of random effects (26/48) a +0 short sword a +0 leather armour the elf corpse of Duvessa (65, 26, D) a +2 plate armour of poison resistance (67, 0, D) a +2 robe of magic resistance (69, 22, D) 4 arrows a +2 war axe of electrocution (69, 36, D) a +3 long sword of flaming (70, 9, D) an uncursed ring of fire (70, 17, D) a +0 shortbow (unseen) (70, 19, D) an arrow (70, 20, D) an arrow (70, 21, D) an arrow a +0 dagger a +0 leather armour (70, 36, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (70, 37, D) a fan of gales (70, 42, D) a +2 dire flail of protection (unseen) (70, 43, D) a +0 scythe (unseen) (71, 8, D) a +5 crystal plate armour (71, 12, D) a +0 flail (unseen) (71, 16, D) the Tome of the Vanishing Allies Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Portal Projectile Hexes/Translocation 3 d - Passage of Golubria Translocation 4 e - Aura of Abjuration Summoning 5 f - Shadow Creatures Summoning 6 (71, 17, D) the +2 robe of the Spider Nest {rN+ Str-3 Int+3} It affects your strength (-3). It affects your intelligence (+3). It protects you from negative energy. (71, 26, D) an uncursed staff of energy (71, 27, D) an uncursed staff of fire (71, 36, D) a lightning rod (4/4) (71, 37, D) the +6 scimitar of Plague {protect, +Rage} It protects the one who uses it against injury (+AC on strike). It lets you go berserk. (71, 42, D) a +3 mace of protection (72, 8, D) an uncursed staff of cold (72, 9, D) a +0 arbalest of velocity (72, 16, D) an uncursed staff of fire (72, 17, D) the +4 hand crossbow "Xearoun" {freeze, Str+3 Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+5). (72, 27, D) the +3 spear of Propriety {drain, rC+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from cold. (72, 36, D) the ring "Besop" {Wiz rElec rF+ Dex+3 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (72, 37, D) a Necronomicon (72, 42, D) a +0 short sword (unseen) (72, 43, D) a +3 quarterstaff of chaos (unseen) (73, 1, D) an uncursed ring of fire (73, 16, D) an uncursed staff of air (73, 17, D) a +6 ring of intelligence a +6 ring of dexterity (73, 26, D) the Grimoire of the Voyage and Talismans Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Teleport Other Translocation 3 (73, 27, D) a +3 dire flail of protection (73, 36, D) an uncursed staff of conjuration (73, 37, D) the Collected Works on Augmentations and Earth Spells Type Level a - Infusion Charms 1 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Excruciating Wounds Charms/Necromancy 5