Dipster the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 7, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +3 hand crossbow of flaming (49, 37, D) a +6 hand crossbow (50, 36, D) a phantom mirror (51, 36, D) an uncursed staff of conjuration (51, 37, D) a +2 ring of dexterity (52, 36, D) a cursed amulet of inaccuracy (52, 37, D) the ring of Xom's Absentmindedness {+Fly rF+ Str+7 Int-4 Slay+2} [ring of flight] It affects your strength (+7). It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It lets you fly. (53, 36, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (53, 37, D) a fan of gales (59, 23, D) an arrow (59, 37, D) an uncursed amulet of the gourmand (60, 36, D) a +0 dagger (60, 43, D) a +0 battleaxe a +0 chain mail a potion of blood (61, 0, D) the +8 hand crossbow of the Establishment {freeze, rPois MR- Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. (61, 8, D) a book of Cantrips (61, 16, D) a +0 dagger (61, 26, D) the +6 battleaxe of Absolution {chop, rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. (61, 37, D) an uncursed ring of magical power (61, 42, D) an uncursed staff of earth a +0 robe (62, 0, D) a +3 halberd of freezing (62, 1, D) an uncursed staff of death (62, 16, D) an uncursed staff of air (62, 17, D) an uncursed staff of energy (62, 19, D) a +2 trident of venom (62, 20, D) an arrow (62, 21, D) an arrow a cursed +0 short sword a +0 leather armour (62, 27, D) a +6 ring of intelligence a +6 ring of dexterity (62, 30, D) a +0 spear (62, 36, D) a book of Debilitation (62, 37, D) 3 scrolls of brand weapon (62, 42, D) the +5 falchion "Newtbane" {flame, rElec Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It insulates you from electricity. a +0 robe a human corpse (63, 8, D) a +2 rapier of protection (63, 16, D) an uncursed staff of death (63, 19, D) an uncursed staff of earth a +0 shortbow 27 arrows a +0 leather armour (63, 20, D) 2 arrows a +4 long sword of holy wrath (63, 21, D) an arrow (63, 27, D) an uncursed ring of flight (63, 31, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (63, 36, D) an uncursed staff of wizardry (64, 16, D) a +1 robe (64, 20, D) a +0 rapier (unseen) (64, 21, D) a +0 short sword (unseen) (64, 26, D) the cursed +2 long sword of Destiny {freeze, +Rage rC- Str-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It makes you vulnerable to cold. It lets you see invisible. It lets you go berserk. It has a curse placed upon it. (64, 27, D) an uncursed staff of fire (65, 26, D) a +6 scythe of freezing (65, 32, D) a +0 dagger (unseen) (69, 0, D) The Lost Secrets of the Arcane Arts Spells Type Level a - Tornado Air 9 (70, 9, D) an uncursed amulet of magic regeneration (70, 36, D) 4 scrolls of amnesia (70, 37, D) a +0 dagger (70, 39, D) a +0 antimagic quarterstaff a +0 mace a +0 leather armour a +0 dagger (71, 8, D) a cursed staff of wizardry (71, 16, D) a +3 scale mail of poison resistance (71, 17, D) a cursed -4 ring of protection (71, 26, D) a +2 mace of protection (71, 27, D) an uncursed staff of summoning (71, 36, D) a +0 short sword (71, 37, D) a +0 glaive (71, 39, D) a +3 great sword of pain a +0 plate armour (71, 40, D) a +0 short sword an uncursed staff of air a +0 robe (72, 8, D) the Collected Works on Unholy Hexes Spells Type Level a - Pain Necromancy 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Cause Fear Hexes 4 e - Metabolic Englaciation Hexes/Ice 5 f - Dispel Undead Necromancy 5 (72, 16, D) a book of Cantrips (72, 26, D) a +1 scale mail of magic resistance (72, 27, D) an uncursed staff of death (72, 36, D) a +0 longbow of freezing (72, 39, D) a +0 dagger (unseen) (72, 40, D) a +0 flail a +5 shortbow of freezing (73, 17, D) a +1 broad axe of venom (73, 26, D) a +2 dire flail of draining (73, 27, D) a +3 ring mail of fire resistance (73, 36, D) a book of Party Tricks (73, 37, D) a +0 great mace of crushing (73, 40, D) a +1 dagger of draining (74, 2, D) a cursed -1 trident (75, 1, D) a +0 trident (75, 2, D) a +0 scimitar of electrocution