Dipster the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 mace (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (60, 4, D) an ugly thing corpse (skeletalised by now) (61, 0, D) a +1 longbow of flaming (61, 8, D) a +2 vampiric spear (61, 11, D) a +0 flail (still there?) a +0 whip (still there?) (62, 0, D) a +2 scale mail of positive energy (62, 1, D) a scroll of brand weapon (62, 9, D) the +1 robe "Huschulu" {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. (62, 11, D) a +0 short sword a +1 hand axe of electrocution a +0 scale mail an orc corpse (skeletalised by now) (63, 8, D) a +2 great mace of crushing (67, 0, D) an uncursed staff of poison (68, 0, D) the +1 spear of Caelufeh {antimagic, rC+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from cold. (69, 0, D) a +2 glaive of venom (70, 8, D) a +6 ring of strength a +6 ring of dexterity a +5 crystal plate armour (70, 9, D) a crystal ball of energy (70, 10, D) a +0 arbalest (unseen) (71, 8, D) an uncursed ring of poison resistance (71, 9, D) a +0 shortbow 11 arrows a centaur corpse (skeletalised by now) (71, 12, D) an arrow (71, 13, D) 4 arrows (71, 17, D) the cursed +1 long sword of Action {elec, *Slow MR++ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. (71, 26, D) a +5 shortbow of velocity (71, 27, D) a +0 vampiric trident (72, 8, D) an arrow (72, 9, D) an uncursed staff of fire a +0 arbalest 15 bolts (72, 10, D) 2 bolts a +0 shortbow 15 arrows a centaur corpse (skeletalised by now) (72, 11, D) a +0 shortbow 6 arrows a centaur corpse (skeletalised by now) (72, 16, D) a +3 dire flail of venom (72, 26, D) a cursed amulet of inaccuracy (72, 27, D) an uncursed staff of wizardry (73, 22, D) a +0 war axe (unseen) (73, 23, D) a +4 dagger (unseen) (73, 26, D) a +4 ring of intelligence (73, 27, D) an uncursed staff of energy (75, 32, D) a +2 scimitar of holy wrath an elf corpse