Dipster the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (6, 8, D) a +0 robe (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (61, 0, D) a +0 spear of freezing (62, 1, D) an uncursed staff of power (62, 9, D) a lightning rod (4/4) (63, 8, D) an uncursed staff of summoning (69, 0, D) the +2 helmet of Claustrophobia {Dex+5} It affects your dexterity (+5). (69, 32, D) 2 bolts (69, 33, D) a bolt (70, 8, D) the Almanac of Quantum Unholy Arts Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Gell's Gravitas Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 (70, 9, D) the cursed +1 robe "Juowan" {rF- MR+ Int+2 Stlth+} It affects your intelligence (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (70, 20, D) a scroll of brand weapon (70, 28, D) a bolt (71, 8, D) a +4 great sword of holy wrath (71, 16, D) an uncursed ring of protection from magic (71, 17, D) an uncursed ring of wizardry (71, 26, D) a +2 arbalest of velocity (71, 33, D) a bolt (72, 16, D) the +9 halberd of Fragile Peace {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. (72, 21, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (72, 26, D) a +10 plate armour of ponderousness (72, 27, D) a +2 chain mail of magic resistance (73, 17, D) a +2 shield of poison resistance (73, 26, D) a +0 war axe of flaming (73, 27, D) the +5 spear "Westiy" {freeze, rElec Str+2 Int+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. (73, 28, D) a bolt (74, 3, D) a +2 flail of protection a +0 robe (75, 1, D) a +0 mace