DispaterIsMyDaddy the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of air (unseen) (61, 12, D) a water moccasin corpse (62, 9, D) a staff of death (62, 11, D) an adder corpse (67, 0, D) the +6 mace of Woxodent {elec, Will+} Will+: It increases your willpower. (unseen) (67, 2, D) a +0 short sword an orc corpse (68, 2, D) a +0 whip (69, 0, D) a +3 leather armour of poison resistance (unseen) (69, 2, D) a +1 whip of freezing (still there?) a boomerang (still there?) an orc corpse (still there?) (70, 9, D) a staff of alchemy (unseen) (71, 11, D) a +0 long sword a +0 robe (71, 16, D) a +1 rapier of venom (71, 17, D) a +2 ring mail of fire resistance (unseen) (71, 20, D) a +0 dagger a +0 robe an orc corpse (71, 21, D) a +0 war axe an orc corpse (71, 26, D) a +1 heavy spear (unseen) (71, 27, D) the amulet "Tokk" {Spirit +Inv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Inv: It lets you turn invisible. (unseen) (71, 31, D) +0 acid dragon scales an acid dragon corpse (72, 8, D) a +2 falchion of protection (unseen) (72, 9, D) a staff of alchemy (unseen) (72, 16, D) a +1 heavy sling (72, 20, D) a +0 whip a +0 chain mail an orc corpse (72, 26, D) a book of Winter (72, 27, D) a +1 longbow of draining (unseen) (72, 31, D) +0 acid dragon scales an acid dragon corpse (73, 1, D) a +0 dagger of venom (73, 17, D) a +1 demon blade of draining (73, 20, D) a +1 hand axe of electrocution (unseen) (73, 21, D) a +0 hand axe a +0 dagger a +0 robe an orc corpse (73, 26, D) a +2 hand axe of venom (unseen) (73, 27, D) a ring of fire (73, 32, D) a swamp drake corpse