DispaterIsMyDaddy the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) a javelin a +0 leather armour a +0 trident the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 4, D) a +0 long sword (61, 8, D) a +4 antimagic halberd (unseen) (61, 16, D) a +3 dagger of holy wrath (unseen) (62, 0, D) a +1 great sword of protection (62, 1, D) a +4 plate armour of cold resistance (62, 4, D) a +2 long sword of holy wrath (62, 8, D) a staff of earth (62, 17, D) a +5 rapier of draining (unseen) (62, 20, D) a +0 dagger a +0 robe an orc corpse (62, 21, D) a +0 dagger a +0 robe a +0 whip a +0 hand axe a +0 chain mail a +0 short sword a +0 plate armour an orc corpse (62, 27, D) a +2 battleaxe of electrocution (63, 0, D) a +0 chain mail of fire resistance (unseen) (63, 8, D) a staff of conjuration (unseen) (63, 16, D) a +4 morningstar of protection (63, 21, D) a +0 flail a +0 leather armour (63, 26, D) a +3 long sword of distortion (64, 4, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (64, 16, D) a staff of cold (unseen) (64, 17, D) the +2 war axe "Poqopnam" {protect, ^Contam rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (unseen) (64, 21, D) a +0 hand axe a +0 plate armour (64, 26, D) a +2 whip of draining (64, 27, D) a +1 lajatang of speed (unseen) (68, 2, D) a +0 scythe a +0 robe (68, 3, D) a +0 dagger a +0 robe (69, 3, D) a +0 vampiric war axe (still there?) a +0 robe (still there?) (69, 36, D) the ring of Vuixakhe {rElec rF+ Int+6 Dex+3 Stlth-} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (unseen) (70, 8, D) a staff of fire (70, 9, D) a +2 heavy morningstar (70, 12, D) an ugly thing corpse (skeletalised by now) (70, 36, D) the +10 scimitar "Tij Lyiz" {venom, Int+3} Int+3: It affects your intelligence (+3). (unseen) (70, 37, D) a wand of iceblast (5) (71, 8, D) a maw talisman (71, 13, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) a +4 halberd of protection (unseen) (71, 17, D) a +0 falchion of draining (unseen) (71, 36, D) a +2 leather armour of cold resistance (unseen) (71, 37, D) a +3 long sword of holy wrath (unseen) (72, 16, D) a +6 ring of intelligence (72, 17, D) a staff of alchemy (unseen) (72, 26, D) a staff of cold (72, 36, D) a book of Vapours (72, 37, D) the Notes on Coruscating Causimancy Spells Type Level a - Foxfire Conjuration/Fire 1 b - Ignition Fire 8 (unseen) (73, 1, D) a +1 short sword of draining (unseen) (73, 16, D) a staff of death (unseen) (73, 17, D) an amulet of reflection (73, 36, D) an amulet of reflection (73, 37, D) a ring of fire (75, 1, D) a +1 trident of flaming (unseen)