Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 2028350431106009170 291 DispaterIsMyDaddy the Conjurer (level 6, 0/45 HPs) Began as an Armataur Conjurer on Feb 13, 2026. Slain by a gnoll ... wielding a +0 spear ... led by a gnoll bouda (7 damage) ... on level 5 of the Dungeon. The game lasted 00:08:56 (1363 turns). DispaterIsMyDaddy the Conjurer (Armataur Conjurer) Turns: 1363, Time: 00:08:56 Health: 0/45 AC: 4 Str: 17 XL: 6 Next: 10% Magic: 3/17 EV: 8 Int: 26 God: Gold: 114 SH: 0 Dex: 7 Spells: 5/12 levels left rFire + + + (20%) f - +1 dagger (venom) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (barding unavailable) Will ..... (no amulet) Stlth ++ b - ring of protection from cold HPRegen 0.27/turn g - +6 ring of intelligence MPRegen 0.81/turn c - quill talisman "Qoheb" {rF+++ MP+6 Str+5 Dex-2} %: roll @: quill-form, weakened A: quills, large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons f - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves e - a +2 ring mail of willpower Jewellery b - a ring of protection from cold (worn) g - a +6 ring of intelligence (worn) Talismans c - the quill talisman "Qoheb" (worn) {rF+++ MP+6 Str+5 Dex-2} (You found it on level 2 of the Dungeon) [quill talisman] rF+++: It renders you almost immune to fire. MP+6: It affects your magic capacity (+6). Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). Scrolls c - a scroll of revelation {unknown} e - 3 scrolls of identify {unknown} h - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} k - a scroll of vulnerability {unknown} d - a scroll of fog {unknown} Potions g - a potion of magic c - a potion of curing w - a potion of heal wounds l - a potion of invisibility {unknown} f - a potion of moonshine {unknown} Skills: - Level 1.4 Dodging - Level 2.3 Stealth + Level 3.6 Spellcasting + Level 5.3 Conjurations * Level 1.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 3% 1 Gloom Hex/Necr 8% N/A 26% 3 Flame Wave Conj/Fire 18% 2d7 28% 4 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Summon Seismosaurus Egg Summ/Erth 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Vehumet Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The gnoll bouda looks as sick as possible! The gnoll bouda is almost dead. The gnoll bouda hits you with a +0 whip. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. You kill the gnoll bouda! You have reached level 6! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (covering ground quickly, 83% to hit) Okay, then. You roll towards the gnoll! The gnoll hits you with a +0 whip! The gnoll hits you from afar with a +0 spear. Things that are here: a +0 whip; a +0 leather armour; a gnoll corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (covering ground quickly, 83% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. x2 (Press . to maintain the ray.) The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... ######### ######### #.......# #........ #.......#########.......# #..>....'...@jj.........# #.......########........# ###....## ##.......# #.##.# ...)....# #.#### #.j.##...# #.# ....+ ... #.# ♣j...# .# #.# ...### # #####'## .... You could see 2 gnolls. Vanquished Creatures A scorpion (D:4) A gnoll bouda (D:5) Jessica (D:2) An iguana (D:4) 2 adders (D:3) 6 gnolls 4 ufetubi (D:5) 2 dart slugs 6 endoplasms 4 hobgoblins 6 jackals An orc (D:4) 5 quokkas 11 ball pythons 5 bats 3 frilled lizards A goblin (D:3) 5 kobolds 5 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DispaterIsMyDaddy the Armataur Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 42 | D:2 | Identified the quill talisman "Qoheb" {rF+++ MP+6 Str+5 | Dex-2} 207 | D:1 | Reached skill level 4 in Conjurations 207 | D:1 | Reached XP level 2. HP: 18/20 MP: 4/4 298 | D:2 | Encountered Jessica 305 | D:2 | Killed Jessica 306 | D:2 | Reached XP level 3. HP: 25/26 MP: 6/6 441 | D:3 | Found a radiant altar of Vehumet. 448 | D:3 | Reached XP level 4. HP: 33/33 MP: 3/7 1011 | D:3 | Encountered an ice beast 1045 | D:4 | Reached skill level 5 in Conjurations 1045 | D:4 | Reached skill level 1 in Translocations 1045 | D:4 | Reached XP level 5. HP: 18/38 MP: 9/9 1282 | D:4 | Learned a level 2 spell: Searing Ray 1287 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1288 | D:5 | Entered Level 5 of the Dungeon 1289 | D:5 | Found a stormy altar of Qazlal. 1360 | D:5 | Reached XP level 6. HP: 22/45 MP: 4/11 1363 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic D:2: layout_rooms, uniq_jessica D:3: layout_basic, old_standard_altar D:4: layout_basic D:5: layout_basic, nicolae_overflow_sandstone_temple, serial_shops, nicolae_shop_behind_doors, kennysheep_flooded_box, minmay_liquid_box, kennysheep_generic_room_14, grunt_ministairs_10, uniq_pikel, uniq_eustachio Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.3 Spellcasting | 2 3 | 3.6 Translocations | 1 | 1.7 Dodging | | 1.4 Stealth | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | 38 || 41 Melee: Unarmed | 3 | 2 || 5 Dagger | | 36 || 36 Tailslap | | 2 || 2 Cast: Magic Dart | 66 | 42 || 108 Searing Ray | | 3 || 3 Drink: Curing | | 3 || 3 Heal wounds | | 2 || 2 Stab: Sleeping | 1 | 4 || 5 Armour: Robe | 21 | 53 || 74 Dodge: Dodged | 21 | 16 || 37 Form: Quill | 1 | || 1