Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-558-g233958a Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11699779555400033044, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name DiveintoAbyss -rc /var/dcss/gamedata/dcss-trunk/rc-files/DiveintoAbyss.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/DiveintoAbyss.macro -morgue /var/dcss/gamedata/dcss/morgue/DiveintoAbyss/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/DiveintoAbyss:2024-02-29.09:38:27.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7ae1f8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7b7eee]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7ae660]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7fc2c1d884c0]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16armour_type_proph11armour_flag+0x14) [0x9ae9c4]: armour_type_prop(unsigned char, armour_flag) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12equip_effect14equipment_typeibb+0x2de) [0xbe75ee]: equip_effect(equipment_type, int, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10equip_item14equipment_typeibb+0x5a) [0xbe7d7a]: equip_item(equipment_type, int, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN12EquipOnDelay6finishEv+0xda) [0x7ce65a]: EquipOnDelay::finish() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN5Delay6handleEv+0x46) [0x7cf6d6]: Delay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x7d0345]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2a2f3] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2af5d] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x7027dc]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fc2c1d73840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x7032c9]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fc2c212df2a in __waitpid (pid=13234, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007fc2c212df2a in __waitpid (pid=13234, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007ae075 in call_gdb (file=file@entry=0x7fc2c2118540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 12220\000\000\000\000\000\000\000" #2 0x00000000007b7f0a in do_crash_dump () at dbg-asrt.cc:692 t = 1709201691 dir = "/var/dcss/gamedata/dcss/morgue/DiveintoAbyss/" name = "/var/dcss/gamedata/dcss/morgue/DiveintoAbyss/crash-DiveintoAbyss-20240229-101451.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7fc2c2118540 <_IO_2_1_stderr_> #3 0x00000000007ae660 in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00000000009ae9c4 in _armour_type_flags (arm=44 ',') at item-prop.cc:3339 No locals. #6 armour_type_prop (arm=44 ',', prop=prop@entry=ARMF_REGENERATION) at item-prop.cc:3339 No locals. #7 0x0000000000be75ee in _handle_regen_item_equip (item=...) at item-def.h:102 regen_hp = eq_slot = plural = item_name = regen_mp = activate = regen_hp = regen_mp = eq_slot = plural = item_name = activate = #8 equip_effect (slot=EQ_AMULET, item_slot=, unmeld=false, msg=) at player-equip.cc:235 item = @0x1329708: {base_type = OBJ_JEWELLERY, sub_type = 44 ',', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 372, unrand_idx = 372, subtype_rnd = 372, brand = 372, freshness = 372}, rnd = 161 '\241', quantity = 1, flags = 536871439, pos = {x = -1, y = -1}, link = 32, slot = 71, orig_place = {branch = BRANCH_DUNGEON, depth = 7}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }} eq = block_unmeld_interrupts = {m_block = false, static interrupts_blocked = 0} #9 0x0000000000be7d7a in equip_item (slot=slot@entry=EQ_AMULET, item_slot=, msg=msg@entry=true, skip_effects=skip_effects@entry=false) at player-equip.cc:79 No locals. #10 0x00000000007ce65a in EquipOnDelay::finish (this=0x1b6acd0) at delay.cc:755 old_talents = 2 is_amulet = eq_slot = EQ_AMULET #11 0x00000000007cf6d6 in Delay::handle (this=0x1b6acd0) at delay.cc:685 No locals. #12 Delay::handle (this=0x1b6acd0) at delay.cc:660 No locals. #13 0x00000000007d0345 in handle_delay () at delay.cc:704 delay = #14 0x0000000000e2a2f3 in _input () at main.cc:1144 time_is_frozen = player_disabled = {was_disabled = false} #15 0x0000000000e2af5d in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #16 0x00000000007027dc in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #17 main (argc=, argv=0x7ffdddb62cc8) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 12220) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 6 Level vaults: cheibrodos_fzero layout_basic minmay_temple_entry_statues minmay_misc_feat_iff Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Vehumet accepts your kill. You lose 1MP, and have [16/20] MP You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a cloak. MP Full (20) Key pressed, stopping explore. Unknown command. Search for what [Enter for "."]? You see here a +0 cloak. C - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! Magical energy flows into your mind! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 92% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The ogre attacks as it pursues you! The ogre hits you with a +0 giant club! You take 11 HP, and have [53/64] HP Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 92% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The ogre closely misses you. You lose 2MP, and have [18/20] MP The searing ray misses the ogre. You lose 1MP, and have [17/20] MP The searing ray hits the ogre. The ogre is heavily wounded. The ogre barely misses you. You lose 1MP, and have [16/20] MP The searing ray hits the ogre! The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club. Your magical contamination has completely faded away. You take 2 HP, and have [52/64] HP; You lose 1MP, and have [15/20] MP Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 92% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) You lose 2MP, and have [13/20] MP The searing ray hits the ogre! You kill the ogre! Vehumet accepts your kill. Unknown command. You see here a +0 giant club. There is an open door here. An ufetubus comes into view. The ufetubus shouts! HP Full. (64); MP Full (20) An ufetubus is nearby! The magic dart hits the ufetubus. The ufetubus is moderately wounded. A white imp comes into view. You lose 1MP, and have [19/20] MP The magic dart hits the ufetubus. The ufetubus is severely wounded. The white imp shouts, "Surrender, thou dankish weather-bitten clotpole!" You lose 1MP, and have [18/20] MP The magic dart hits the ufetubus. The ufetubus is almost dead. The white imp puffs mist at you. The ufetubus hits you. The ufetubus closely misses you. You take 3 HP, and have [61/64] HP; You lose 1MP, and have [17/20] MP The magic dart hits the ufetubus. You kill the ufetubus! Vehumet accepts your kill. The white imp gestures at you. The puff of frost hits you. You take 3 HP, and have [58/64] HP; You lose 1MP, and have [16/20] MP The magic dart hits the white imp. The white imp is severely wounded. The white imp gestures at you. The puff of frost misses you. You lose 1MP, and have [15/20] MP The magic dart hits the white imp. The white imp is almost dead. The magic dart hits the white imp but does no damage. The white imp is almost dead. You lose 1MP, and have [14/20] MP The magic dart hits the white imp! You kill the white imp! Vehumet accepts your kill. You lose 1MP, and have [13/20] MP You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) D - a wand of mindburst (13) HP Full. (64); MP Full (20) Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. Unknown command. Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. There is an open door here. There is an escape hatch in the floor here. There is a stone staircase leading down here. Search for what [Enter for "."]? . You climb downwards. Found a scroll of identify. There is a stone staircase leading up here. s - 3 scrolls of identify (gained 1) A water moccasin comes into view. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep, 100% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) You lose 2MP, and have [18/20] MP The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin closely misses you. You lose 1MP, and have [17/20] MP The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin barely misses you. The water moccasin bites you. You take 1 HP, and have [63/64] HP; You lose 1MP, and have [16/20] MP The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin barely misses you. You lose 1MP, and have [15/20] MP The water moccasin bites you. You are poisoned. The water moccasin poisons you! You take 5 HP, and have [58/64] HP Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 72% to hit) The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. (Press . to maintain the ray.) You feel very sick. Your Evocations skill increases to level 1! You take 3 HP, and have [55/64] HP; You lose 1MP, and have [14/20] MP Unknown command. You feel very sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Magic restored. HP restored. Key pressed, stopping explore. Okay, then. HP Full. (64); MP Full (20) Okay, then. You drop 2 potions of degeneration. Found a stone staircase leading up. You now have 394 gold pieces (gained 8). Found a staircase to the Ecumenical Temple. s - 4 scrolls of identify (gained 1) Key pressed, stopping explore. Unknown command. There is a staircase to the Ecumenical Temple here. B - 2 scrolls labelled JOGAIVOGO (gained 1) There is a staircase to the Ecumenical Temple here. A bullfrog comes into view. A bullfrog is nearby! The magic dart hits the bullfrog. The bullfrog is lightly wounded. You lose 1MP, and have [19/20] MP The magic dart hits the bullfrog. The bullfrog is moderately wounded. You lose 1MP, and have [18/20] MP The magic dart hits the bullfrog. The bullfrog is heavily wounded. You lose 1MP, and have [17/20] MP The magic dart hits the bullfrog. The bullfrog is severely wounded. You lose 1MP, and have [16/20] MP The magic dart hits the bullfrog. The bullfrog is severely wounded. The bullfrog barely misses you. The bullfrog hits you but does no damage. You lose 1MP, and have [15/20] MP The magic dart hits the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. The magic dart hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You lose 1MP, and have [14/20] MP You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ice beast comes into view. Found 2 fizzy green potions. MP Full (20) The magic dart hits the ice beast. The ice beast is lightly wounded. You lose 1MP, and have [19/20] MP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 83% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) You lose 2MP, and have [17/20] MP The searing ray hits the ice beast! The ice beast is almost dead. The ice beast hits you. The ice beast freezes you. You feel yourself slow down. You take 7 HP, and have [57/64] HP; You lose 1MP, and have [16/20] MP The searing ray hits the ice beast! You kill the ice beast! Vehumet accepts your kill. You feel power welling in your lungs. Your Evocations skill increases to level 2! You lose 1MP, and have [15/20] MP You finish channelling your searing ray. You feel yourself speed up. Unknown command. A sleepcap comes into view. The magic dart hits the sleepcap. The sleepcap is lightly damaged. Magical energy flows into your mind! The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. You lose 1MP, and have [15/20] MP The magic dart hits the sleepcap. The sleepcap is moderately damaged. You lose 1MP, and have [14/20] MP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The sleepcap barely misses you. The sleepcap barely misses you. The sleepcap releases spores at you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) Magical energy flows into your mind! The sleepcap misses you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap barely misses you. You lose 1MP, and have [14/20] MP The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. You lose 1MP, and have [13/20] MP The searing ray hits the sleepcap. The sleepcap is almost destroyed. You finish channelling your searing ray. The sleepcap releases spores at you but does no damage. Your magical contamination has completely faded away. You lose 1MP, and have [12/20] MP The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. You take 17 HP, and have [45/64] HP !!!!! HP Warning !!!!! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (almost destroyed, 100% to hit) The searing ray hits the sleepcap! You destroy the sleepcap! Vehumet accepts your kill. (Press . to maintain the ray.) You lose 2MP, and have [11/20] MP You lose 1MP, and have [10/20] MP You lose 1MP, and have [9/20] MP Unknown command. HP Full. (64); MP Full (20) The magic dart hits the jelly! The jelly is heavily wounded. The jelly quivers. You lose 1MP, and have [19/20] MP The magic dart hits the jelly. The jelly is almost dead. You lose 1MP, and have [18/20] MP The magic dart hits the jelly. The jelly is almost dead. Magical energy flows into your mind! The magic dart hits the jelly. You kill the jelly! Vehumet accepts your kill. Your Spellcasting skill increases to level 8! You lose 1MP, and have [17/21] MP You can't see any susceptible monsters within range! (Use Z to cast anyway.) r - a scroll of blinking MP Full (21) E - 2 fizzy green potions Unknown command. Unknown command. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. F - a scroll labelled QIFFUZ QUSTRIZAN You open the door. There is an open door here. A phantom and an orc come into view. The magic dart hits the phantom. The phantom is moderately damaged. Magical energy flows into your mind! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (moderately damaged, 76% to hit) The searing ray hits the phantom! The phantom is severely damaged. (Press . to maintain the ray.) You lose 2MP, and have [19/21] MP The searing ray hits the phantom! You destroy the phantom! Vehumet accepts your kill. Your Evocations skill increases to level 3! You lose 1MP, and have [18/21] MP MP Full (21) The magic dart hits the orc. The orc is almost dead. The orc shouts! You lose 1MP, and have [20/21] MP The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. You lose 1MP, and have [19/21] MP You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An iguana comes into view. The magic dart hits the iguana but does no damage. The iguana hisses angrily. You lose 1MP, and have [18/21] MP The magic dart hits the iguana. The iguana is moderately wounded. A yak comes into view. The magic dart hits the iguana but does no damage. The iguana is moderately wounded. The yak bellows! A wight comes into view. It is wielding a +0 long sword. You lose 1MP, and have [17/21] MP The magic dart hits the iguana but does no damage. The iguana is moderately wounded. You lose 1MP, and have [16/21] MP The magic dart hits the iguana but does no damage. The iguana is moderately wounded. You lose 1MP, and have [15/21] MP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 85% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, 100% to hit) The magic dart hits the iguana! The iguana is severely wounded. You hit the iguana but do no damage. You tail-slap the iguana, but do no damage. The iguana is severely wounded. The iguana bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - iguana You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The iguana bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the iguana. The iguana is almost dead. The iguana misses you. You lose 1MP, and have [15/21] MP The iguana closely misses you. The iguana bites you! You take 7 HP, and have [57/64] HP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the iguana. You kill the iguana! Vehumet accepts your kill. The searing ray hits the yak! The yak is lightly wounded. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) You lose 2MP, and have [14/21] MP The searing ray hits the yak! The yak is moderately wounded. The searing ray hits the wight! The wight is heavily damaged. The yak closely misses you. You lose 1MP, and have [13/21] MP The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the wight. The wight is severely damaged. The yak closely misses you. Your magical contamination has completely faded away. You lose 1MP, and have [12/21] MP The searing ray hits the yak! The yak is severely wounded. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. You finish channelling your searing ray. The yak closely misses you. You lose 1MP, and have [11/21] MP The yak barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the yak! The yak is almost dead. (Press . to maintain the ray.) The yak gores you but does no damage. You lose 1MP, and have [10/21] MP The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. Your Evocations skill increases to level 4! You lose 1MP, and have [9/21] MP You lose 1MP, and have [8/21] MP You finish channelling your searing ray. You lose 1MP, and have [7/21] MP Unknown command. A bombardier beetle comes into view. HP Full. (64); You gain 4 MP, and have [11/21] MP Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (wandering, hasn't noticed you, 90% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is lightly wounded. (Press . to maintain the ray.) You lose 2MP, and have [9/21] MP The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. You lose 1MP, and have [8/21] MP The searing ray hits the bombardier beetle. You kill the bombardier beetle! Vehumet accepts your kill. You finish channelling your searing ray. You lose 1MP, and have [7/21] MP A bullfrog comes into view. MP Full (21) The magic dart hits the bullfrog. The bullfrog is lightly wounded. You lose 1MP, and have [20/21] MP The magic dart hits the bullfrog. The bullfrog is moderately wounded. Magical energy flows into your mind! The magic dart hits the bullfrog. The bullfrog is severely wounded. You lose 1MP, and have [19/21] MP The magic dart hits the bullfrog. The bullfrog is severely wounded. You lose 1MP, and have [18/21] MP The magic dart hits the bullfrog. The bullfrog is severely wounded. The bullfrog hits you but does no damage. x2 You lose 1MP, and have [17/21] MP The magic dart hits the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. The magic dart hits the bullfrog. The bullfrog is almost dead. The bullfrog closely misses you. The bullfrog hits you but does no damage. You lose 1MP, and have [16/21] MP The magic dart hits the bullfrog. You kill the bullfrog! Vehumet accepts your kill. You lose 1MP, and have [15/21] MP Found a robe. MP Full (21) 2 sleepcaps come into view. The magic dart hits the sleepcap! The sleepcap is moderately damaged. Magical energy flows into your mind! The magic dart hits the sleepcap. The sleepcap is lightly damaged. Magical energy flows into your mind! The magic dart hits the sleepcap. The sleepcap is moderately damaged. Magical energy flows into your mind! The magic dart hits the sleepcap. The sleepcap is heavily damaged. You lose 1MP, and have [20/21] MP The magic dart hits the sleepcap. The sleepcap is heavily damaged. You lose 1MP, and have [19/21] MP The sleepcap releases spores at you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap, p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap closely misses you. You lose 1MP, and have [18/21] MP The searing ray hits the sleepcap but does no damage. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. x2 You lose 1MP, and have [17/21] MP The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you but does no damage. x2 You lose 1MP, and have [16/21] MP The searing ray hits the sleepcap! The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap barely misses you. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You wake up. You take 2 HP, and have [62/64] HP; You lose 1MP, and have [15/21] MP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) The searing ray hits the sleepcap! You destroy the sleepcap! Vehumet accepts your kill. (Press . to maintain the ray.) The sleepcap barely misses you. You lose 2MP, and have [13/21] MP The sleepcap closely misses you. You lose 1MP, and have [12/21] MP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) The searing ray hits the sleepcap! You destroy the sleepcap! Vehumet accepts your kill. (Press . to maintain the ray.) You lose 1MP, and have [11/21] MP You lose 1MP, and have [10/21] MP Unknown command. A hound comes into view. Found a Young Poisoner's Handbook. HP Full. (64); MP Full (21) A hound is nearby! The magic dart hits the hound but does no damage. The hound barks! Magical energy flows into your mind! The magic dart hits the hound. The hound is lightly wounded. The hound bites you. You take 1 HP, and have [63/64] HP; You lose 1MP, and have [20/21] MP The magic dart hits the hound. The hound is moderately wounded. Magical energy flows into your mind! The hound closely misses you. x2 HP Full. (64) The magic dart hits the hound. The hound is heavily wounded. The hound misses you. You lose 1MP, and have [19/21] MP The magic dart hits the hound. The hound is almost dead. The hound closely misses you. The hound bites you but does no damage. You lose 1MP, and have [18/21] MP The magic dart hits the hound. You kill the hound! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Kiss of Death. You lose 1MP, and have [17/21] MP You pick up a Young Poisoner's Handbook and begin reading... You add the spells Sting, Mercury Vapours and Olgreb's Toxic Radiance to your library. MP Full (21) Okay, then. A water moccasin comes into view. The magic dart hits the water moccasin. The water moccasin is lightly wounded. You lose 1MP, and have [20/21] MP The magic dart hits the water moccasin. The water moccasin is moderately wounded. You lose 1MP, and have [19/21] MP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 72% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) You lose 2MP, and have [17/21] MP The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you but does no damage. You lose 1MP, and have [16/21] MP The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin bites you but does no damage. You lose 1MP, and have [15/21] MP The searing ray hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. You finish channelling your searing ray. Training target 5.0 for Evocations reached! Your Evocations skill increases to level 5! Found a stone staircase leading down. MP Full (21) You now have 414 gold pieces (gained 20). Found 2 stones. You see here 2 stones. An ogre comes into view. It is wielding a +0 giant club. The magic dart hits the ogre! The ogre is moderately wounded. The ogre shouts! You lose 1MP, and have [20/21] MP The magic dart hits the ogre. The ogre is moderately wounded. Magical energy flows into your mind! The magic dart hits the ogre. The ogre is severely wounded. Magical energy flows into your mind! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 92% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) Magical energy flows into your mind! You lose 1MP, and have [19/21] MP Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 92% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) You lose 1MP, and have [18/21] MP The searing ray misses the ogre. The ogre barely misses you. You lose 1MP, and have [17/21] MP The searing ray hits the ogre! You kill the ogre! Vehumet accepts your kill. You lose 1MP, and have [16/21] MP Things that are here: a +0 giant club; an ogre corpse Found a short sword. MP Full (21) A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the gnoll but does no damage. The gnoll shouts! You hear a shout! You lose 1MP, and have [20/21] MP The magic dart hits the gnoll. The gnoll is lightly wounded. You lose 1MP, and have [19/21] MP The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. You lose 1MP, and have [18/21] MP The magic dart hits the gnoll. The gnoll is severely wounded. You lose 1MP, and have [17/21] MP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 85% to hit) The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 halberd. You lose 2MP, and have [15/21] MP Unknown command. The magic dart hits the gnoll! The gnoll is heavily wounded. You lose 1MP, and have [14/21] MP The magic dart hits the gnoll. The gnoll is heavily wounded. You lose 1MP, and have [13/21] MP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 85% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) Magical energy flows into your mind! The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You lose 1MP, and have [12/21] MP A gnoll bouda comes into view. It is wielding a +0 whip. The magic dart hits the gnoll bouda. The gnoll bouda is lightly wounded. The gnoll bouda shouts! Magical energy flows into your mind! You hear a shout! The gnoll bouda barks out a call to the hunt! The magic dart hits the gnoll bouda. The gnoll bouda is heavily wounded. Magical energy flows into your mind! A gnoll comes into view. It is wielding a +5 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. You lose 1MP, and have [12/21] MP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 85% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. (Press . to maintain the ray.) Magical energy flows into your mind! The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll bouda calls upon its god to heal the gnoll. The gnoll is healed somewhat. You lose 1MP, and have [11/21] MP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 85% to hit) The searing ray misses the gnoll bouda. (Press . to maintain the ray.) The gnoll barely misses you. You lose 1MP, and have [10/21] MP The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You lose 1MP, and have [9/21] MP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 85% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. (Press . to maintain the ray.) The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda barely misses you. You lose 2MP, and have [7/21] MP The searing ray hits the gnoll bouda. You kill the gnoll bouda! Vehumet accepts your kill. Your Spellcasting skill increases to level 9! You lose 1MP, and have [6/22] MP Unknown command. Your attacks no longer feel as feeble. Things that are here: a +5 spear; a gnoll corpse; MP Full (22) Things that are here: a +0 halberd; a +0 flail; a gnoll corpse Found a flail. Key pressed, stopping explore. A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll! The gnoll is heavily wounded. The gnoll shouts! You hear a shout! You lose 1MP, and have [21/22] MP The magic dart hits the gnoll! You kill the gnoll! Vehumet accepts your kill. Magical energy flows into your mind! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bullfrog comes into view. MP Full (22) A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! The magic dart hits the bullfrog! The bullfrog is moderately wounded. The bullfrog croaks. An orc comes into view. It is wielding a +0 dagger. You lose 1MP, and have [21/22] MP The magic dart hits the bullfrog. The bullfrog is moderately wounded. The orc shouts! You hear an angry hiss. x2; You hear a croak. A water moccasin comes into view. A sleepcap comes into view. You lose 1MP, and have [20/22] MP The magic dart hits the bullfrog! The bullfrog is severely wounded. You lose 1MP, and have [19/22] MP The magic dart hits the bullfrog. The bullfrog is severely wounded. You lose 1MP, and have [18/22] MP The bullfrog hits you. You take 6 HP, and have [58/64] HP The bullfrog attacks as it pursues you! The bullfrog closely misses you. The bullfrog barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - bullfrog Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (83% to hit) The searing ray hits the bullfrog. The bullfrog is almost dead. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The bullfrog misses you. You lose 2MP, and have [17/22] MP The searing ray hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. The water moccasin bites you. You take 5 HP, and have [54/64] HP The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the sleepcap. The sleepcap is lightly damaged. The water moccasin barely misses you. The searing ray hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. The searing ray hits the sleepcap! The sleepcap is heavily damaged. You finish channelling your searing ray. You lose 1MP, and have [17/22] MP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap! The sleepcap is severely damaged. (Press . to maintain the ray.) Magical energy flows into your mind! The sleepcap misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap closely misses you. You lose 1MP, and have [16/22] MP The searing ray hits the sleepcap. You destroy the sleepcap! Vehumet accepts your kill. You lose 1MP, and have [15/22] MP Unknown command. An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! The magic dart hits the ice beast. The ice beast is lightly wounded. You lose 1MP, and have [15/22] MP The magic dart hits the ice beast. The ice beast is moderately wounded. You hear a croak. A bullfrog comes into view. The bullfrog moves out of view. The magic dart hits the ice beast. The ice beast is moderately wounded. You lose 1MP, and have [14/22] MP Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded, 83% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) You lose 2MP, and have [12/22] MP The searing ray misses the ice beast. You lose 1MP, and have [11/22] MP The searing ray hits the ice beast! The ice beast is almost dead. You lose 1MP, and have [10/22] MP The searing ray hits the bullfrog! The bullfrog is heavily wounded. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The bullfrog completely misses you. You lose 1MP, and have [9/22] MP The bullfrog barely misses you. The bullfrog hits you but does no damage. The bullfrog hits you. You take 1 HP, and have [59/64] HP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead, 83% to hit) The searing ray hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. The searing ray hits the ice beast. You kill the ice beast! Vehumet accepts your kill. (Press . to maintain the ray.) You lose 2MP, and have [8/22] MP You lose 1MP, and have [7/22] MP You lose 1MP, and have [6/22] MP You finish channelling your searing ray. Unknown command. Key pressed, stopping explore. Key pressed, stopping explore. k - 4 potions of curing (gained 1) Found 4 stones. G - an amulet of guardian spirit HP Full. (64); MP Full (22) You now have 427 gold pieces (gained 13). H - a scroll labelled ZILOAR KIMI H - 2 scrolls labelled ZILOAR KIMI (gained 1) Key pressed, stopping explore. Key pressed, stopping explore. You now have 442 gold pieces (gained 15). Key pressed, stopping explore. Key pressed, stopping explore. You start putting on your amulet. You continue putting on your amulet of guardian spirit. x5 You finish putting on your amulet of guardian spirit. You feel your power drawn to a protective spirit. G - an amulet of guardian spirit (around neck) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-558-g233958a Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_JEWELLERY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DiveintoAbyss] Species: Purple Draconian Job: Conjurer HP: 64/64; mods: 0/0 MP: 22/22; mod: 0 Stats: 10 (10) 23 (23) 15 (15) Position: (20, 43), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Delayed (1): type: armour_on duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 1 | 42 | 0/84 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 5 | 750 | 0/300 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 100 | 9 | 2248 | 356/441 Conjurations | X | 0 | 0 | 10 | 2775 | 0/600 Hexes | X | 0 | 0 | 0 | 0 | 0/42 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 5 | 630 | 0/252 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 442 #23: 7058 #24: -477913001 #34: 1 #49: 464 Mutations: cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: staff of earth eq slot #1, inv slot #28: +0 cloak eq slot #4, inv slot #7: +0 pair of boots eq slot #5, inv slot #13: orb of energy eq slot #7, inv slot #14: +6 ring of dexterity eq slot #8, inv slot #24: ring of positive energy eq slot #9, inv slot #32: amulet of guardian spirit }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###...)...#... .......###... #....)..#### #...... .... #.....)...########...####... ######...................... #.........#...#...#...# ########........#.#)..#.#...#. #..............#...#...#...#.. #...........##................ #............@...#...#...#...# #............#..#.#...#.#...#( #............#.#...#...#...#.. #.......)....#................ #..............).#...#...#...# #..........###..#.#...#.#...#. #...........##.#...#...#...#.. ###########..#................ ##.....#...#...#...# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>