Dungeon Crawl Stone Soup version 0.35-a0-684-g812a268367 (webtiles) character file. Game seed: 3347395704868046980 120 Dmass the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on July 7, 2026. Slain by an orc priest ... wielding a +0 hand axe (3 damage) ... on level 3 of the Dungeon. The game lasted 00:07:47 (1674 turns). Dmass the Conjurer (Deep Elf Conjurer) Turns: 1674, Time: 00:07:48 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 75% Magic: 2/11 EV: 12 Int: 20 God: Gold: 83 SH: 0 Dex: 19 Spells: 4/10 levels left rFire x . . (150%) e - +4 sling "Tovi" {chaos, rF- Will+ Int-5 Dex+6} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 short sword d - a +0 dagger of venom e - the +4 sling "Tovi" (weapon) {chaos, rF- Will+ Int-5 Dex+6} (You found it on level 2 of the Dungeon) rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - 3 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} Potions g - a potion of magic d - 2 potions of brilliance {unknown} f - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 1.9 Ranged Weapons + Level 2.6 Dodging + Level 4.2 Stealth + Level 3.5 Spellcasting + Level 5.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Foxfire Conj/Fire 56% 2x1d6 4% 1 d - Construct Spike Laun Frge 6% 2d3 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The orc priest misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (77% to hit) You focus your ray upon the adder. The searing ray hits the orc priest but does no damage. The searing ray hits the adder. The adder is lightly wounded. (Press . to maintain the ray.) The orc priest completely misses you. The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the adder! The adder is severely wounded. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You encounter a quokka. Without enough magic to sustain it, your Searing Ray dissipates. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The orc priest attacks as it pursues you! The orc priest hits you but does no damage. You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is heavily wounded. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You shoot a sling bullet. The sling bullet closely misses the orc priest. The sling bullet barely misses the adder. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest hits you with a +0 hand axe. You die... .....# ### #.####### ..#..# .... #.# .....#....> #.# ........... #.# .....#..... #.# ..<..#.[... #.# .....# #### #.# ...### #.###### ..## #...@oS# ## ######r# #.# #.# #r# ..# #..# #.). .... You could see an orc priest, an adder and a quokka. Vanquished Creatures A bombardier beetle (D:3) An orc priest (D:3) A clockroach (D:3) A dart slug (D:2) 7 endoplasms 4 hobgoblins An orc (D:3) A quokka (D:1) 5 ball pythons 2 bats 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds (D:1) 6 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dmass the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 311 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 462 | D:1 | Reached skill level 5 in Conjurations 987 | D:2 | Identified the +4 sling "Tovi" {chaos, rF- Will+ Int-5 | Dex+6} 1207 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/9 1292 | D:2 | Learned a level 2 spell: Searing Ray 1294 | D:2 | Learned a level 1 spell: Foxfire 1297 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1324 | D:2 | Found Dybimips's Antique Weapon Emporium. 1587 | D:3 | Reached skill level 1 in Ranged Weapons 1646 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/11 1668 | D:3 | HP: 1/24 [orc priest/+0 hand axe (6)] 1674 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, grunt_decor_one_mirror, minivault_14 D:2: layout_loops_ring, serial_shops, nicolae_shop_targeted, kennysheep_cross_room D:3: layout_loops_cross, nicolae_overflow_sandstone_temple, shapermc_ecumenical_altar_pompeii, skrybe_limestone_x, grunt_decor_arrowhead Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.4 Ranged Weapons | 1 | 1.9 Stealth | 3 4 | 4.2 Fighting | | 0.1 Dodging | | 2.6 Spellcasting | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 16 | 3 || 19 Cast: Magic Dart | 42 | || 42 Foxfire | 4 | 4 || 8 Searing Ray | | 4 || 4 Armour: Robe | 2 | 5 || 7 Dodge: Dodged | 10 | 5 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1681 | 1633 | 48 | 0 | 1451 | 3 | 560.3 | Dungeon | 1681 | 1633 | 48 | 0 | 1451 | 3 | 560.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 962 daAuts D:2: 609 daAuts D:3: 108 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+