DoctorBileduct Level 1 of the Dungeon (0, 0, D:1) a +2 dagger of freezing (5, -17, D:1) a +0 club (7, -7, D:1) a +0 leather armour (18, 4, D:1) a +0 animal skin a +0 club (21, -20, D:1) a cursed -1 dagger (26, -19, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -5, D:2) 14 stones (5, -6, D:2) a +0 short sword (7, -5, D:2) a +0 spear (10, -9, D:2) 21 sling bullets (21, -18, D:2) a stone (23, -16, D:2) a stone (23, 6, D:2) a +0 club (24, -21, D:2) a +0 club (24, 6, D:2) a +0 chain mail (40, -9, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 dagger (5, 1, D:3) a +0 short sword a +0 chain mail (6, -28, D:3) a +0 spear a cursed +0 animal skin a +2 helmet (6, 1, D:3) a +0 trident a +0 ring mail (6, 2, D:3) a +0 trident a +0 chain mail (7, -29, D:3) a +0 club a +0 dagger (7, -23, D:3) 10 stones (8, -29, D:3) a +0 club a +0 dagger a +0 club a +0 club (9, -34, D:3) a +0 chain mail (21, 16, D:3) a stone (22, 16, D:3) a stone (24, 16, D:3) a stone (26, 16, D:3) a +0 dagger (43, -22, D:3) a +0 scythe a +0 robe (48, 12, D:3) a +0 dagger a +0 ring mail (53, 7, D:3) 23 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 flail a +0 scale mail a +0 whip a +0 trident a +0 scale mail (0, 1, D:4) a +0 dagger a +0 robe of magic resistance (12, -24, D:4) a +0 falchion (14, -22, D:4) a +0 whip (16, -6, D:4) 14 stones (16, 21, D:4) a +0 hand axe a +0 leather armour a +0 giant spiked club (17, 21, D:4) a +0 whip a +0 leather armour (18, 21, D:4) a +0 short sword (28, -22, D:4) 26 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (2, 8, D:5) 7 needles of paralysis (7, 10, D:5) 27 bolts Level 8 of the Dungeon (0, 0, D:8) 10 bolts (20, -14, D:8) a cursed -3 spear (21, -13, D:8) a +0 whip a cursed -1 whip a +1 spear of freezing a +0 scale mail (22, -12, D:8) a +0 giant club a +0 giant club (22, -9, D:8) a cursed +0 pair of gloves (22, 2, D:8) a +0 ring mail (23, 2, D:8) a +2 ring of intelligence an uncursed ring of magical power (36, -32, D:8) the +9 arbalest of Zin {freeze, +Inv rPois rN+ Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. (36, -24, D:8) a +0 ring mail (45, -20, D:8) a +0 long sword (45, -7, D:8) a +0 dagger a +0 ring mail (46, -14, D:8) an uncursed staff of fire (55, -9, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (0, 2, D:9) a +0 robe (10, 16, D:9) a +0 plate armour (11, -9, D:9) 28 stones (17, 31, D:9) a +0 giant spiked club a cursed -2 giant club (20, 7, D:9) 28 stones (22, 6, D:9) a +0 scale mail (23, 29, D:9) a +0 rapier (27, 17, D:9) a +0 quarterstaff (33, -3, D:9) a cursed +0 giant club (38, 20, D:9) a +2 flail of protection (39, 20, D:9) a +0 mace a cursed +0 scale mail (39, 21, D:9) a +0 mace a +0 ring mail (46, -3, D:9) a +0 quarterstaff (46, 23, D:9) 18 sling bullets (55, 21, D:9) a +0 short sword (64, 29, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a curare-tipped needle (1, -1, D:10) a +1 short sword of venom a +0 blowgun 4 curare-tipped needles (2, 17, D:10) a +0 dagger a +0 ring mail (2, 18, D:10) a +0 short sword a +0 plate armour a +0 dagger a +0 robe (3, 0, D:10) a curare-tipped needle (3, 17, D:10) a +0 dagger a +0 robe (5, 23, D:10) a +0 robe (7, -21, D:10) a +3 great mace of crushing (8, 2, D:10) a +0 spear (10, -22, D:10) a +3 ring mail (12, -1, D:10) a +0 robe (14, 0, D:10) 15 stones (14, 1, D:10) 12 stones (30, 10, D:10) 7 bolts (36, 27, D:10) 5 javelins (43, 28, D:10) a cursed -2 flail Level 11 of the Dungeon (0, 0, D:11) a +0 giant club (unseen) (3, 0, D:11) 23 arrows (4, 1, D:11) a tomahawk of returning