Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 7603401907012665735 435335 Dogchiho the Metallomancer (level 24, -16/146 HPs) Began as a Gargoyle Earth Elementalist on May 7, 2024. Was the Champion of Vehumet. Demolished by a phantasmal warrior (18 damage) ... on level 5 of the Vaults. The game lasted 04:45:15 (51725 turns). Dogchiho the Metallomancer (GrEE) Turns: 51725, Time: 04:45:16 Health: -16/146 AC: 35 Str: 13 XL: 24 Next: 0% Magic: 45/45 EV: 12 Int: 37 God: Vehumet [******] Gold: 3954 SH: 0 Dex: 10 Spells: 9/59 levels left rFire + . . m - staff of earth rCold + . . N - +2 kite shield {reflect} rNeg + . . b - +4 robe of Folly {Brill Will-∞ Int+8} rPois ∞ X - +2 helmet {SInv} rElec + E - +0 cloak rCorr . u - +1 pair of gloves of Bad Feelings {Rampage rC+ Will+ Int+2} SInv + D - +2 pair of boots Will ..... s - amulet of Vitality {RegenMP++ Regen++} Stlth ++ h - ring of willpower HPRegen 2.04/turn B - ring of protection from fire MPRegen 1.09/turn %: reflection, rampage @: confused, marked, flying, slowed, studying Hexes, very slow A: sickness immunity, AC +18, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, inability to read after injury 1 }: 2/15 runes: decaying, serpentine a: Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited 1 bazaar. You also visited: Bailey. You collected 7115 gold pieces. You spent 3161 gold pieces at shops. Inventory: Hand Weapons w - the +3 dagger "Naont" {pain, rF++ Will+++ MP+9 Str-4} (You found it on level 3 of the Elven Halls) Str-4: It affects your strength (-4). rF++: It greatly protects you from fire. Will+++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Armour a - the +5 moon troll leather armour {Spirit, Regen++ MP+5} (You bought it in a shop on level 4 of the Vaults) MP+5: It affects your magic capacity (+5). Regen++: It increases your rate of health regeneration. b - the +4 robe of Folly (worn) {Brill Will-∞ Int+8} (You bought it in a shop in a bazaar) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). u - the +1 pair of gloves of Bad Feelings (worn) {Rampage rC+ Will+ Int+2} (You acquired it on level 5 of the Lair of Beasts) Int+2: It affects your intelligence (+2). rC+: It protects you from cold. Will+: It increases your willpower. Rampage: It bestows one free step when moving towards enemies. D - a +2 pair of boots (worn) E - a +0 cloak (worn) N - a +2 kite shield of reflection (worn) X - a +2 helmet of see invisible (worn) Z - a +1 robe of willpower Magical Staves m - a staff of earth (weapon) Jewellery h - a ring of willpower (left hand) o - a ring of positive energy p - a ring of magical power s - the amulet of Vitality (around neck) {RegenMP++ Regen++} (You found it on level 14 of the Dungeon) [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. Regen++: It increases your rate of health regeneration. B - a ring of protection from fire (right hand) K - a ring of protection from fire V - a ring of resist corrosion Wands i - a wand of polymorph (2) j - a wand of roots (10) y - a wand of paralysis (4) Scrolls c - a scroll of enchant armour e - 6 scrolls of amnesia g - 16 scrolls of teleportation k - 9 scrolls of poison n - 2 scrolls of silence r - 4 scrolls of immolation v - 8 scrolls of revelation A - 2 scrolls of summoning H - 6 scrolls of fog I - 3 scrolls of fear J - 7 scrolls of blinking Potions d - 6 potions of might f - 5 potions of enlightenment l - 4 potions of haste q - 3 potions of resistance x - 6 potions of curing z - a potion of invisibility F - 2 potions of ambrosia M - 9 potions of brilliance P - a potion of cancellation T - 5 potions of berserk rage Y - 3 potions of magic Miscellaneous t - a condenser vane L - a lightning rod (4/4) O - a phantom mirror Q - a phial of floods S - a sack of spiders Skills: + Level 13.6 Fighting - Level 8.0 Armour + Level 6.1 Dodging - Level 9.6 Stealth - Level 8.0 Shields + Level 18.3 Spellcasting - Level 20.2 Conjurations - Level 11.9 Summonings - Level 3.0 Translocations + Level 7.3 Fire Magic - Level 5.0 Ice Magic - Level 25.4 Earth Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Passwall Erth 100% N/A 0% 3 c - Stone Arrow Conj/Erth 100% 3d13 0% 3 d - Brom's Barrelling Bo Conj/Erth 100% 2d11 0% 4 e - Mephitic Cloud Conj/Alch/Air 90% N/A 1% 3 f - Lehudib's Crystal Sp Conj/Erth 83% 10d19 1% 8 g - Blink Tloc 100% N/A 1% 2 h - Lee's Rapid Deconstr Erth 86% 3d38* 0% 5 i - Freezing Cloud Conj/Ice/Air 48% 6-21 1% 5 j - Spellforged Servitor Conj/Summ 62% N/A 1% 7 k - Shatter Erth 86% 3d62* 2% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fire Storm Conj/Fire 58% 8d15 88% 9 Magic Dart Conj 100% 1d8 0% 1 Apportation Tloc 100% N/A 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Call Imp Summ 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Hailstorm Conj/Ice 100% 3d16 1% 3 Inner Flame Hex/Fire 74% N/A 1% 3 Ozocubu's Armour Ice 82% N/A 1% 3 Summon Ice Beast Ice/Summ 98% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Flame Wave Conj/Fire 100% 2d21 1% 4 Fulminant Prism Conj/Alch 52% 3d23 1% 4 Ignite Poison Fire/Alch 74% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 100% 2d19 1% 4 Leda's Liquefaction Alch/Erth 68% N/A 1% 4 Petrify Alch/Erth 100% N/A 1% 4 Sticky Flame Fire/Alch 74% 2d12 1% 4 Bombard Conj/Erth 83% 9d13 1% 6 Conjure Ball Lightning Conj/Air 52% 3x3d18 1% 6 Starburst Conj/Fire 58% 6d16 1% 6 Slow Hex 100% N/A 2% 1 Jinxbite Hex 100% N/A 3% 2 Olgreb's Toxic Radiance Alch 50% N/A 7% 4 Confusing Touch Hex 50% N/A 8% 3 Fugue of the Fallen Necr 50% N/A 8% 3 Sigil of Binding Hex 50% N/A 8% 3 Vampiric Draining Necr 50% 2d9 8% 3 Manifold Assault Tloc 71% N/A 8% 4 Vhi's Electric Charge Tloc/Air 100% N/A 14% 4 Plasma Beam Fire/Air 37% 2x1d50 22% 6 Anguish Hex/Necr 25% N/A 26% 4 Ozocubu's Refrigeration Ice 41% 4d16 54% 7 Alistair's Intoxication Alch 33% N/A 56% 5 Sculpt Simulacrum Ice/Alch 34% N/A 80% 6 Ignition Fire 46% 3d13 87% 8 Haunt Necr/Summ 43% N/A 88% 7 Borgnjor's Revivificati Necr 25% N/A 100% 8 Maxwell's Capacitive Co Air 25% ∞ 100% 8 Death's Door Necr 25% N/A 100% 9 Polar Vortex Ice 41% 12d5* 100% 9 Cigotuvi's Dreadful Rot Necr/Alch/Air Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Bailey (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:13 [ Orc:2 [(*( Snake:1 !* Snake:3 !* Snake:4 = Vaults:4 [ Portals: Hell: Lair:5 Bazaar: Elf:1 Trove: D:13 (give 2 scrolls of acquirement) Annotations: D:8 Amaemon D:15 3 runed translucent doors, Radamante's ghost, journeyman MiFi Lair:3 1 runed translucent door, Rupert; bryanpok's ghost, journeyman DjFE Lair:4 exclusion: 2 oklob plants Snake:3 1 runed translucent door Orc:1 2 transporters, mdmota's ghost, journeyman DjCK Vaults:1 39 runed translucent doors, Dogchiho's ghost, adept GrEE Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +18) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You occasionally lose the ability to read scrolls when taking damage. Message History The sphinx casts a spell. Something smites you! * * * LOW HITPOINT WARNING * * * A white very ugly thing comes into view. An ironbound convoker comes into view. It is wielding a +0 great mace. The phantasmal warrior gestures at you. The phantasmal warrior blinks! The sphinx mumbles some strange words. You are confused. A cyan ugly thing comes into view. A green very ugly thing comes into view. Training target 8.0 for Shields reached! Your Dodging skill increases to level 6! Your Shields skill increases to level 8! You have reached level 24! You feel clever. You're too confused to cast spells. You hit the sphinx. The ground beneath the sphinx fractures. The sphinx is almost dead. The sphinx hits you. * * * LOW HITPOINT WARNING * * * The sphinx hits you but does no damage. The sphinx misses you. An ironbound convoker comes into view. It is wielding a +0 great mace. The golden dragon misses you. The golden dragon claws you but does no damage. The golden dragon tramples you but does no damage. The phantasmal warrior closely misses you. A vault warden comes into view. It is wielding a +2 great sword. The tengu reaver barely misses you. The shadow dragon closely misses you. The shadow dragon claws you but does no damage. The shadow dragon claws you. * * * LOW HITPOINT WARNING * * * A death drake comes into view. The sphinx hits you but does no damage. The sphinx hits you. * * * LOW HITPOINT WARNING * * * The sphinx hits you but does no damage. A storm dragon comes into view. The phantasmal warrior hits you!! You die... .....)..).....) .....))....p.)) .......)....uu. ......)..u.)... )...)))).....#. ...).D...(..... ...).