Doldom Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (16, -3, D:1) 8 stones (16, 2, D:1) a rat skeleton (18, 4, D:1) 5 stones (25, 42, D:1) a +0 dagger a goblin skeleton (26, -7, D:1) a +0 whip a +0 whip a stone a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (26, 35, D:1) a +0 robe (31, 35, D:1) a quokka skeleton (32, 13, D:1) a +0 club (43, 4, D:1) a +0 leather armour (44, 16, D:1) a +0 dagger (44, 24, D:1) a rat skeleton (45, 11, D:1) a +0 club (46, 2, D:1) a +0 club a kobold corpse (skeletalised by now) (46, 3, D:1) a +0 dagger (52, 3, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 sling (3, -3, D:2) a ball python corpse (skeletalised by now) (13, 2, D:2) a +0 hand axe (21, 17, D:2) a frilled lizard skeleton (26, 2, D:2) a hobgoblin corpse (skeletalised by now) (26, 20, D:2) an adder skeleton (28, 7, D:2) a +2 dagger of venom a goblin corpse (skeletalised by now) (28, 15, D:2) a +0 chain mail (30, -5, D:2) a bat corpse (skeletalised by now) (31, 37, D:2) a +0 chain mail (31, 41, D:2) a +0 chain mail (36, 15, D:2) a +0 dagger (37, 15, D:2) a rat corpse (skeletalised by now) (41, 5, D:2) a +0 ring mail (45, 5, D:2) a +0 dagger Level 3 of the Dungeon (7, 13, D:3) a +0 flail a gnoll corpse (7, 21, D:3) 2 stones (9, 23, D:3) 12 gold pieces (18, 11, D:3) the ring "Gilig" {Fire Int-5 SInv Stlth+} [ring of fire] Fire: It enhances your fire magic. Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (18, 13, D:3) a potion of degeneration (19, 13, D:3) a +0 war axe (22, 27, D:3) a +0 dagger (22, 29, D:3) a frilled lizard corpse (skeletalised by now) (23, 29, D:3) a bat corpse (skeletalised by now) (25, 15, D:3) a +0 short sword a +0 club a kobold corpse an orc corpse (27, 14, D:3) a bat corpse (28, 3, D:3) a rat corpse (43, 4, D:3) a quokka corpse (skeletalised by now) (50, 3, D:3) a +0 buckler