Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 16958209405811947875 28 Dorkslayer the Conjurer (level 3, -3/22 HPs) Began as an Octopode Conjurer on June 25, 2022. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:02:56 (1611 turns). Dorkslayer the Conjurer (Octopode Conjurer) Turns: 1611, Time: 00:02:56 Health: -3/22 AC: 1 Str: 8 XL: 3 Next: 12% Magic: 3/6 EV: 13 Int: 20 God: Gold: 39 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (-3 -> -26), hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles f - 2 poisoned darts Scrolls b - a scroll of fog {unknown} c - a scroll of teleportation {unknown} d - 2 scrolls of identify {unknown} Skills: * Level 0.5 Fighting + Level 2.0 Dodging + Level 2.7 Stealth * Level 1.1 Unarmed Combat * Level 2.2 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Frozen Ramparts Ice 4% 1d2 43% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Ice Form Ice/Tmut 2% N/A 83% 4 Summon Ice Beast Ice/Summ 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You see here a quokka skeleton. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The helpless giant cockroach fails to defend itself. You hit the giant cockroach but do no damage. Your grab misses the giant cockroach. Your squeeze misses the giant cockroach. The giant cockroach barely misses you. You hit the giant cockroach. You grab the giant cockroach. You squeeze the giant cockroach. You kill the giant cockroach! Sigmund the Dreaded comes into view. He is wielding a +2 scythe of venom. Sigmund points at you and mumbles some strange words. You resist with significant effort. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (75% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You are confused. You bump into the rock wall. Something hits you! Ouch! That really hurt! You are lethally poisoned! You bump into the rock wall. * * * LOW HITPOINT WARNING * * * You feel extremely sick. It was a potion of haste. You feel yourself speed up. You feel less confused. You die... #############.# #...........#.# #.#########.#.## #.# #.#..# #.# #.#.## #.# #....# #.# ###### #.#####.# #.....@.# ######### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A bat (D:1) 3 endoplasms (D:1) 6 giant cockroaches 2 hobgoblins (D:1) 3 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 2 goblins (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dorkslayer the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 436 | D:1 | Reached skill level 1 in Unarmed Combat 523 | D:1 | Learned a level 2 spell: Searing Ray 947 | D:1 | Reached XP level 3. HP: 22/22 MP: 1/6 1603 | D:2 | Noticed Sigmund 1611 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic D:2: layout_basic, minmay_misc_feat_tiny, uniq_sigmund, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 1 | 1.1 Fighting | | 0.5 Dodging | | 2.0 Stealth | | 2.7 Spellcasting | | 2.2 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Unarmed || 3 Constrict || 4 Short sword || 13 Tentacles || 3 Cast: Magic Dart || 39 Searing Ray || 1 Use: Potion || 1 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 9