Dorkslayer Level 1 of the Dungeon (0, 0, D:1) a +0 sling (4, -17, D:1) 4 stones (8, -30, D:1) 4 stones (10, -14, D:1) a ring of fire (10, -13, D:1) a +0 club (12, 0, D:1) a +0 robe (16, -14, D:1) a +0 dagger (26, -21, D:1) a +0 club (28, -37, D:1) a +0 dagger a +0 dagger (28, -3, D:1) a +0 mace (37, -9, D:1) a +0 scale mail (38, -16, D:1) a +0 robe (43, -42, D:1) a +0 whip (46, -18, D:1) a +0 club 4 stones (47, -18, D:1) a +0 dagger Level 2 of the Dungeon (2, 37, D:2) a +0 hammer (3, 37, D:2) a +0 hammer (3, 38, D:2) a +0 hammer (4, 39, D:2) a +0 hammer (5, 38, D:2) a +3 quarterstaff of chaos (8, 39, D:2) a +0 hammer (11, 40, D:2) a +0 whip (16, 35, D:2) a +0 hammer (30, 22, D:2) 3 stones (39, 21, D:2) a +0 robe (44, 37, D:2) a +0 trident (45, 3, D:2) a +0 scythe a +0 robe (45, 19, D:2) a +0 war axe (51, 41, D:2) a +0 ring mail (56, 23, D:2) a +0 short sword (57, 43, D:2) a +0 club Level 3 of the Dungeon [Shop] Qippun's Book Shoppe a book of Hexes (432 gold) a book of Armaments (432 gold) a book of Geomancy (216 gold) a book of Rime (336 gold) a book of the Hunter (312 gold) a book of Burglary (240 gold) a book of the Hunter (312 gold) the Book of Unholy Bewitchment (504 gold) Spells Type Level a - Silence Hexes/Air 5 b - Simulacrum Ice/Necromancy 6 c - Enfeeble Hexes 7 a book of Unlife (432 gold) a book of Armaments (432 gold) (0, 0, D:3) a +0 club (1, 8, D:3) 2 potions of degeneration (9, -17, D:3) a +0 flail a +0 leather armour a +0 club (10, -17, D:3) a +0 club a +0 mace a +0 leather armour (17, 6, D:3) a +0 mace (19, -12, D:3) a potion of degeneration (25, 15, D:3) a +2 buckler (unseen) (32, -28, D:3) a +0 hand axe (55, 20, D:3) 2 potions of degeneration Level 4 of the Dungeon (0, 0, D:4) a stone (1, 5, D:4) 5 stones (9, 12, D:4) 6 stones (19, -4, D:4) 3 stones (28, 0, D:4) 6 stones (29, 19, D:4) a +0 leather armour a +0 short sword (30, 19, D:4) a +0 robe a +0 dagger 2 potions of degeneration (35, -11, D:4) a +0 dagger (35, -9, D:4) a +0 ring mail (36, -23, D:4) a +0 chain mail (44, 1, D:4) a +0 club (45, -5, D:4) a +0 short sword a +0 whip a stone (47, -6, D:4) a +0 giant club (50, 13, D:4) a +0 robe (51, 5, D:4) a +0 club (59, 5, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (4, 15, D:5) a potion of degeneration (12, 3, D:5) 7 stones (22, 15, D:5) 9 stones (28, -3, D:5) a +0 dagger (29, -14, D:5) a +0 giant spiked club (29, -7, D:5) a +0 hand axe (29, -6, D:5) a +0 club a +0 leather armour a +0 dagger a +0 robe (29, -5, D:5) a +0 dagger a +0 leather armour (29, 9, D:5) 5 stones (55, 10, D:5) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (62, 10, D:5) a +0 falchion a +0 ring mail Level 6 of the Dungeon (0, 9, D:6) a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 dagger (0, 10, D:6) a +0 trident (7, 24, D:6) the +2 dagger "Inifis" {antimagic, rN+ Str-3 Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (-3). Int: It affects your intelligence (+4). rN: It protects you from negative energy. (28, 28, D:6) 7 stones (36, -7, D:6) a +0 ring mail (38, 7, D:6) a +0 scale mail (42, 6, D:6) a +0 shortbow (44, 46, D:6) a +0 whip (47, 15, D:6) a +0 trident (59, 7, D:6) a +0 spear (64, 9, D:6) a +2 spear of pain a +0 ring mail (64, 10, D:6) a +0 flail (64, 11, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) a +0 robe (11, 3, D:7) a potion of degeneration (18, 27, D:7) 4 stones (19, 5, D:7) a +0 whip (27, -1, D:7) a +0 giant spiked club a +0 giant club (28, 4, D:7) a staff of death (29, 16, D:7) a +0 flail (31, 18, D:7) a +0 long sword a +0 club (33, 2, D:7) a +6 ring of intelligence (43, 12, D:7) a +0 ring mail (44, 1, D:7) a +0 buckler (45, 17, D:7) a +0 leather armour (46, -10, D:7) a +0 great mace (46, -5, D:7) a +3 vorpal halberd +0 steam dragon scales (53, 10, D:7) 5 gold pieces (54, 9, D:7) a +0 rapier (55, 8, D:7) 4 gold pieces Level 8 of the Dungeon (0, 0, D:8) a +0 whip (2, 23, D:8) a +0 dagger a +0 robe (3, 22, D:8) a +0 short sword a +0 leather armour a +0 hand axe a +0 ring mail (3, 23, D:8) a +0 club (8, 15, D:8) a +0 shortbow (9, 30, D:8) a +0 scale mail (16, 20, D:8) a +0 hand axe a +0 scale mail (17, 20, D:8) a +0 short sword (18, 11, D:8) a +1 spear of freezing 5 stones a +0 scale mail (20, 10, D:8) a +0 club (20, 11, D:8) a +0 halberd (21, -10, D:8) a +0 spear (23, 5, D:8) a +0 whip a potion of degeneration (23, 6, D:8) a +2 spear a +0 robe (25, -6, D:8) a +0 spear (25, -5, D:8) a +0 spear (25, 6, D:8) a +5 halberd a +0 robe (26, -5, D:8) a +0 dagger a +0 cloak (26, -4, D:8) an amulet of faith a +0 whip (27, -5, D:8) a +2 whip of distortion a +0 spear a +0 scale mail (27, -3, D:8) a staff of poison (29, 8, D:8) a +1 great sword a +0 robe (29, 9, D:8) a +1 short sword of draining a +0 robe (31, 29, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 flail a +0 robe a +0 long sword a +0 robe (1, 0, D:9) a +4 long sword a +0 robe (2, 1, D:9) a +0 trident a +0 robe (8, -2, D:9) a +0 spear a +0 robe (8, -1, D:9) a +0 scale mail (12, 4, D:9) a +0 scimitar a +0 robe a +1 falchion of freezing a +0 robe (13, 4, D:9) a +0 robe (13, 25, D:9) a +0 club (16, 27, D:9) a +0 leather armour a +0 trident (20, -1, D:9) a +0 war axe a +0 whip a +0 chain mail (20, 0, D:9) a +0 glaive a +0 arbalest a +0 chain mail (21, 0, D:9) a +0 flail (24, 19, D:9) a +0 falchion a +0 scale mail (31, 9, D:9) a +0 leather armour a +0 whip of freezing (31, 13, D:9) a +0 whip (32, 10, D:9) 7 stones a +0 leather armour a +0 club a +0 falchion a +0 leather armour a +0 hand axe (32, 11, D:9) a +0 leather armour a +0 whip (34, 14, D:9) a +0 mace a +0 leather armour (34, 15, D:9) a +0 dagger a +0 leather armour (35, 15, D:9) a +0 dagger (36, 10, D:9) a +1 hand axe of electrocution a +0 ring mail a +0 dagger a +0 whip a +0 hand axe (36, 13, D:9) a +0 falchion (37, 10, D:9) a +0 dagger (37, 16, D:9) a +0 short sword (37, 34, D:9) a +0 dagger (38, 11, D:9) a +0 robe a +0 dagger (38, 19, D:9) a +0 hand axe a +0 leather armour (39, -3, D:9) a +2 spear of flaming (39, 7, D:9) a +0 dagger a +0 dagger a +0 flail (39, 8, D:9) a +0 short sword (39, 17, D:9) a +0 hand axe a +0 leather armour a +0 morningstar a +0 hand axe (39, 19, D:9) a +0 whip a +0 leather armour a +0 club (40, -4, D:9) a +0 club (40, 6, D:9) a +0 club (40, 7, D:9) a +0 flail a +0 dagger a +0 hand axe a +0 robe a +0 dagger (40, 17, D:9) a +0 hand axe (41, -21, D:9) a +0 shortbow (41, -5, D:9) a +0 spear (42, -22, D:9) a +0 club 6 atropa-tipped darts a +0 ring mail a +0 flail a +0 leather armour (44, -7, D:9) a +4 spear of pain a +0 ring mail (47, -8, D:9) a +0 flail (47, -7, D:9) a +0 spear (50, -20, D:9) a +5 flail a +0 robe (50, -19, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 scimitar a +0 robe (51, -20, D:9) a +2 long sword a +0 robe (52, -20, D:9) a +0 hand axe a +0 robe (52, -19, D:9) a +0 war axe a +0 robe a +0 dagger a stone (57, -19, D:9) 4 stones (65, 27, D:9) 5 stones Level 10 of the Dungeon [Shop] Doanim's Book Shop a book of Unlife (576 gold) a book of Party Tricks (256 gold) a book of Fire (704 gold) Ozocubu's Autobiography (384 gold) a book of Iron (576 gold) the Secrets of Gritty Evolution (608 gold) Spells Type Level a - Sandblast Earth 1 b - Spider Form Transmutation/Poison 3 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 a book of Lightning (576 gold) a book of Minor Magic (288 gold) a book of Air (352 gold) the Precepts of Generative Superposition (768 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Passage of Golubria Translocation 4 c - Haunt Necromancy/Summoning 7 d - Disjunction Translocation 8 [Shop] Gown's Changing Room a potion of mutation (96 gold) a potion of mutation (96 gold) a book of Changes (216 gold) a potion of mutation (96 gold) a book of Alchemy (336 gold) a book of Changes (216 gold) the +11 plutonium sword {Contam Stlth-} (1200 gold) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. (0, 0, D:10) 8 stones (1, 22, D:10) 7 stones (2, -4, D:10) a +4 dagger a +0 robe (3, -6, D:10) a +2 spear a +0 robe (3, -4, D:10) a +0 giant spiked club a +0 giant club a +0 hand axe a +0 robe (12, 22, D:10) a +0 giant club a +0 dire flail of draining (15, 10, D:10) a +0 dagger a +2 robe of cold resistance (15, 11, D:10) a +0 mace a +0 leather armour a +0 flail (16, 9, D:10) a +0 short sword (26, 11, D:10) a +0 giant spiked club a +0 robe (28, 13, D:10) a +0 short sword (29, 12, D:10) a +0 short sword (29, 13, D:10) a +0 dagger (39, -1, D:10) the +3 hand axe of Judgement {chaos, *Slow rElec Will+} Each time it hits an enemy it has a different, random effect. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Will: It increases your willpower. Level 11 of the Dungeon (0, 0, D:11) a scarf of resistance (2, -26, D:11) a +0 long sword (15, -12, D:11) a +0 club (16, -12, D:11) a +0 mace a +0 chain mail (19, 4, D:11) a +0 giant club a +0 dire flail (26, -37, D:11) 3 scrolls of amnesia 2 potions of lignification (30, -12, D:11) a staff of air (40, -36, D:11) 6 atropa-tipped darts (40, -11, D:11) 4 stones the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 morningstar (7, -8, Orc:1) a +0 mace a +0 scale mail (7, -7, Orc:1) a +0 flail (9, -7, Orc:1) a +0 halberd a +0 chain mail (11, -6, Orc:1) a +0 dagger (11, -5, Orc:1) a +0 hand axe a +3 short sword (14, -5, Orc:1) a +0 hand axe (15, -6, Orc:1) a +0 hand axe (16, -4, Orc:1) a +0 dagger a +0 robe (16, -3, Orc:1) a +0 dagger a +0 robe (27, 0, Orc:1) a +0 dagger a +0 scale mail (27, 2, Orc:1) a +0 dagger (28, 1, Orc:1) a +0 club a +0 giant spiked club 2 large rocks (28, 2, Orc:1) a +0 whip a +0 leather armour (29, 0, Orc:1) a +0 dagger a +0 robe (29, 1, Orc:1) a +0 dagger a +0 mace (30, 1, Orc:1) a +0 short sword (33, 3, Orc:1) a +1 dagger of draining a +0 robe (33, 4, Orc:1) a +0 short sword a +0 arbalest a +0 chain mail (39, 4, Orc:1) a +3 flail (40, 4, Orc:1) a +0 halberd a +0 chain mail (55, -8, Orc:1) a +0 hand axe (55, -7, Orc:1) a +0 falchion a +0 ring mail (55, -6, Orc:1) a +0 short sword a +0 leather armour (57, -7, Orc:1) a +0 dagger a +0 robe (57, -6, Orc:1) a +0 hand axe (58, -6, Orc:1) a +0 dagger a +0 robe (58, -5, Orc:1) a +0 dagger (59, -6, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Engav's Weapon Boutique a +0 trident (42 gold) a +1 vampiric falchion (192 gold) the +3 mace "Ceutemy" {freeze, rC+ rCorr} (480 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 flail (42 gold) the +6 sling of the Saviour {flame, Fly rF- rN+++ Str-3} (594 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (-3). rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. Fly: It grants you flight. a +0 dire flail (48 gold) a +0 spear (36 gold) (0, 0, Orc:2) a +0 giant club (1, -7, Orc:2) 13 gold pieces a +0 giant club (1, -6, Orc:2) 38 gold pieces a +0 mace a +0 war axe (1, 27, Orc:2) a +0 giant club (2, -10, Orc:2) 4 gold pieces a +0 club (3, -9, Orc:2) 21 gold pieces a +0 giant club (3, -8, Orc:2) 5 gold pieces a +0 dagger a +0 robe (7, 25, Orc:2) a +0 giant club (8, 23, Orc:2) a +0 dagger of speed a +0 robe (8, 24, Orc:2) a +0 dagger a +0 leather armour (8, 25, Orc:2) a +0 giant club a +0 giant spiked club (8, 26, Orc:2) a +0 giant spiked club (9, 24, Orc:2) a +0 short sword a +0 chain mail (9, 26, Orc:2) a +0 giant club (10, 21, Orc:2) a +0 giant spiked club a +0 giant spiked club (11, 22, Orc:2) a +0 giant club (36, 4, Orc:2) a +0 club (36, 5, Orc:2) a +0 hand axe a +0 scale mail (36, 6, Orc:2) 5 large rocks (37, 5, Orc:2) a +1 falchion of holy wrath a +0 scale mail (51, 10, Orc:2) a +1 mace of holy wrath (51, 11, Orc:2) a +0 falchion a +0 leather armour (51, 14, Orc:2) a +0 glaive a +0 chain mail a +0 mace a +0 leather armour (51, 15, Orc:2) a +0 club (52, 11, Orc:2) a +0 hand axe (52, 12, Orc:2) a +0 dagger a +0 robe (57, 18, Orc:2) a +0 dagger a +0 robe