Dungeon Crawl Stone Soup version 0.29.0 (webtiles) character file. Game seed: 3551177342891634769 32 Dorkslayer the Conjurer (level 3, 0/22 HPs) Began as an Octopode Conjurer on Sept 11, 2022. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:57 (1129 turns). Dorkslayer the Conjurer (Octopode Conjurer) Turns: 1129, Time: 00:03:57 Health: 0/22 AC: 1 Str: 8 XL: 3 Next: 25% Magic: 2/6 EV: 13 Int: 20 God: Gold: 104 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . f - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons f - a +0 mace (weapon) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of enchant armour {unknown} g - a scroll of immolation {unknown} Potions a - a potion of magic b - a potion of resistance {unknown} e - a potion of curing {unknown} h - a potion of flight {unknown} Skills: * Level 0.5 Fighting * Level 0.2 Maces & Flails * Level 2.1 Dodging + Level 2.7 Stealth * Level 0.7 Unarmed Combat * Level 2.6 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Confusing Touch Hex 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You now have 104 gold pieces (gained 13). An adder comes into view. The adder hisses angrily. You hear a shout! The adder moves out of view. A goblin comes into view. It is wielding a +0 dagger of electrocution. The adder misses you. You see here 6 gold pieces. There are monsters nearby! You hit the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is lightly wounded. The adder bites you. x2 The adder attacks as you move away! The adder bites you. You are poisoned. The adder poisons you! You feel sick. The adder attacks as you move away! The adder bites you. You feel sick. You feel sick. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded, 63% to hit) The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the goblin. The goblin is severely wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the adder. The searing ray hits the goblin. You kill the goblin! You feel sick. You are no longer poisoned. The adder barely misses you. The searing ray misses the adder. The adder bites you. You die... .....# .##..# .....# ###.## # #.# ##### # #.#### .... # #....# ..# # ####.# #.# # #.#######.#@# # #.........#S# #..########.####### #..........)....... #..########.##.#### #..# ..# # #..# #..# #..# #... #..# #.## You could see an adder. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 4 goblins A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:2) 6 ball pythons 3 frilled lizards A kobold (D:1) A rat (D:1) 26 creatures vanquished. Vanquished Creatures (others) A fungus (D:2) 2 plants (D:2) 3 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dorkslayer the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 317 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 324 | D:1 | Learned a level 2 spell: Searing Ray 746 | D:1 | Found Siemo's Jewellery Boutique. 896 | D:1 | Reached XP level 3. HP: 22/22 MP: 3/6 1129 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_ring, serial_shops, shop, hangedman_decor_growths D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, amcnicky_mini_pool_small, minmay_hedge_maze, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 3 Mace || 9 Tentacles || 1 Cast: Magic Dart || 35 Searing Ray || 1 Stab: Sleeping || 1 Armor: Skin || 2 Dodge: Dodged || 5