Dungeon Crawl Stone Soup version 0.29.0 (webtiles) character file. Game seed: 7653201169020873051 525 Dorkslayer the Conjurer (level 7, -10/44 HPs) Began as an Octopode Conjurer on Sept 16, 2022. Mangled by an ogre ... wielding a +0 giant club (31 damage) ... on level 5 of the Dungeon. The game lasted 00:09:49 (4696 turns). Dorkslayer the Conjurer (Octopode Conjurer) Turns: 4696, Time: 00:09:50 Health: -10/44 AC: 1 Str: 9 XL: 7 Next: 22% Magic: 7/12 EV: 13 Int: 24 God: Gold: 186 SH: 5 Dex: 14 Spells: 6/13 levels left rFire . . . SeeInvis . d - +0 hand axe rCold . . . Faith . k - +1 buckler rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec . Harm . e - ring of poison resistance rCorr + Rampage . i - ring of resist corrosion Will ++... v - ring of Ebik {Will+ Int+4 Dex+4} Stlth +++....... l - ring of willpower HPRegen 0.14/turn w - ring of wizardry MPRegen 0.13/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 186 gold pieces. Inventory: Hand Weapons d - a +0 hand axe (weapon) r - a +0 war axe Missiles c - 4 datura-tipped darts Armour k - a +1 buckler (worn) Jewellery e - a ring of poison resistance (left tentacle) i - a ring of resist corrosion (right tentacle) l - a ring of willpower (on tentacle) v - the ring of Ebik (on tentacle) {Will+ Int+4 Dex+4} (You found it on level 3 of the Dungeon) [ring of willpower] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). Will: It increases your willpower. w - a ring of wizardry (on tentacle) Wands b - a wand of light (8) Scrolls f - a scroll of teleportation g - a scroll of fear t - 2 scrolls of blinking Potions a - a potion of magic j - a potion of attraction n - a potion of curing o - 3 potions of lignification q - 2 potions of cancellation Skills: * Level 1.9 Fighting * Level 2.0 Axes + Level 2.4 Dodging + Level 3.4 Stealth * Level 2.1 Shields * Level 1.2 Unarmed Combat * Level 3.5 Spellcasting + Level 5.6 Conjurations * Level 1.0 Translocations * Level 1.3 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 5% 3 Fulminant Prism Conj/Hex 8% 3d7 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:5 Eustachio Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Are you sure you want to cancel this blink? Okay, then. As you read the scroll labelled VABINE OPLIEM, it crumbles to dust. It was a scroll of blinking. The air fills with toxic fumes! As you read the scroll labelled EWYNECACLI, it crumbles to dust. It was a scroll of poison. As you read the scroll labelled FERGHA ZEDE VAF, it crumbles to dust. It is a scroll of enchant armour. Your +0 buckler glows green for a moment. As you read the scroll labelled JIUXA UCVILI, it crumbles to dust. It is a scroll of amnesia. Really abort (and waste the scroll)? Okay, then. Found a stone staircase leading down. An ogre comes into view. It is wielding a +0 giant club. Found a scale mail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The ogre misses you. The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! The searing ray hits the ogre. The ogre is heavily wounded. You finish channelling your searing ray. The ogre attacks as you move away! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ######### .......$. ############ ......... ..........# ....@.... .........# ..>...... #........##.s....)<. #####.......[........... ......O................. #.#@##### ####..... ..#.#...# #..###. #.#.#.#.# #.# . #.#.#.#.# .. . #.#...#.# .. . #.#####.# #.......# ####.#####.# ###>...# #.# You could see an ogre. Vanquished Creatures An ogre (D:5) A phantom (D:4) A scorpion (D:4) A howler monkey (D:4) A hound (D:5) An orc priest (D:3) Crazy Yiuf (D:3) Natasha (thrice) (D:3) 4 adders A gnoll (D:1) 2 worms (D:3) 3 dart slugs 5 orcs 4 endoplasms 4 giant cockroaches 6 goblins 6 hobgoblins 2 quokkas 2 ball pythons 4 bats 4 kobolds 3 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dorkslayer the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 167 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 494 | D:1 | Learned a level 2 spell: Searing Ray 595 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 855 | D:1 | Found a faded altar of an unknown god. 1891 | D:3 | Noticed Natasha 1894 | D:3 | Killed Natasha 1895 | D:3 | Reached skill level 5 in Conjurations 1895 | D:3 | Reached XP level 4. HP: 27/27 MP: 2/7 1959 | D:3 | Noticed Natasha 1966 | D:3 | Killed Natasha 2108 | D:3 | Noticed Natasha 2113 | D:3 | Killed Natasha 2238 | D:3 | Reached skill level 1 in Shields 2238 | D:3 | Reached XP level 5. HP: 29/32 MP: 1/8 2306 | D:3 | Reached skill level 1 in Axes 2451 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2717 | D:3 | Identified the ring of Ebik {Will+ Int+4 Dex+4} 2964 | D:3 | Reached skill level 1 in Fighting 3255 | D:3 | Found a runed translucent door. 3256 | D:3 | Noticed Crazy Yiuf 3263 | D:3 | Killed Crazy Yiuf 3491 | D:4 | Reached XP level 6. HP: 24/38 MP: 10/10 4493 | D:5 | Entered Level 5 of the Dungeon 4493 | D:5 | Noticed Eustachio 4497 | D:5 | Reached skill level 1 in Unarmed Combat 4497 | D:5 | Reached skill level 1 in Translocations 4497 | D:5 | Reached skill level 1 in Evocations 4497 | D:5 | Reached XP level 7. HP: 44/44 MP: 7/12 4696 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, serial_park_tiny_1, grunt_decor_mini_mirrors D:2: layout_basic, kennysheep_another_room, chequers_arboretum D:3: layout_basic, uniq_natasha, uniq_crazy_yiuf_cottage D:4: layout_cave_pods, abandoned_shop, minmay_misc_feat_plants D:5: layout_rooms, roderic_lattice_a, uniq_eustachio Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 | 5.6 Shields | 1 2 | 2.1 Axes | 1 2 | 2.0 Stealth | 3 | 3.4 Fighting | 1 | 1.9 Spellcasting | 3 | 3.5 Unarmed Combat | 1 | 1.2 Translocations | 1 | 1.0 Evocations | 1 | 1.3 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Hand axe | | 24 | 1 || 25 Tentacles | | 8 | || 8 Constrict | | 7 | || 7 Punch | | 1 | || 1 Cast: Magic Dart | 48 | 44 | 2 || 94 Searing Ray | 1 | 12 | 3 || 16 Use: Scroll | | 8 | 4 || 12 Potion | | 4 | || 4 Armor: Skin | | 5 | 1 || 6 Dodge: Dodged | | 29 | 1 || 30 Block: Buckler | | 9 | 1 || 10