Dorkslayer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 1, D:1) a +0 club (8, -10, D:1) a +0 sling (23, 14, D:1) a +0 club (28, -3, D:1) a +0 sling (29, -24, D:1) a +0 leather armour (29, 17, D:1) 6 stones (37, -3, D:1) a +0 dagger (42, 7, D:1) a +0 dagger (43, -6, D:1) a +0 dagger (53, 4, D:1) a +0 short sword 4 stones Level 2 of the Dungeon (0, 0, D:2) 9 stones (0, 9, D:2) a +0 scale mail (14, -18, D:2) a ring of ice (16, -9, D:2) a +0 club a +0 whip of venom a +0 whip a +0 club a +0 whip (23, -11, D:2) a +0 dagger (35, 7, D:2) a +0 club (39, 20, D:2) a +0 whip (44, 11, D:2) 4 stones (45, -3, D:2) a +0 ring mail (50, 14, D:2) a scarf of harm (51, 12, D:2) a +0 trident (52, 14, D:2) the +4 ring mail of Philately {rPois rC- rN+ MP+9} rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (15, -17, D:3) an adder corpse (15, -14, D:3) a +0 club 2 stones (16, -18, D:3) a +0 chain mail (17, -36, D:3) a +0 spear a gnoll corpse (44, -20, D:3) 6 stones (49, -6, D:3) a +0 club a +0 ring mail