Dorkslayer Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (19, 0, D:1) a +0 dagger 5 stones (25, -3, D:1) a +0 dagger (28, -6, D:1) a +0 club (30, -12, D:1) a +0 scale mail (32, 16, D:1) a +0 dagger a +0 whip (35, -28, D:1) a +0 pair of gloves (38, 12, D:1) a flux talisman (43, 8, D:1) a +0 whip (45, -25, D:1) a +0 ring mail (47, 10, D:1) 3 large rocks (56, -25, D:1) a +0 club (60, -1, D:1) a +0 short sword (69, 12, D:1) a +0 dagger Level 2 of the Dungeon (7, -19, D:2) a +3 dagger (8, -20, D:2) a +0 short sword 2 stones (9, 2, D:2) a +0 dagger (9, 6, D:2) a +0 scale mail (20, 12, D:2) 4 stones (24, -3, D:2) a +0 mace (25, -25, D:2) a +0 robe (28, -15, D:2) a +0 dagger (32, -18, D:2) a +0 dagger a +0 leather armour (34, -18, D:2) a +0 dagger (38, -34, D:2) a staff of cold Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (5, 21, D:3) 7 stones (12, -2, D:3) a +0 war axe (12, 14, D:3) a +0 flail (13, 15, D:3) a +0 dagger a +0 scale mail a +0 falchion a +0 whip (14, 10, D:3) a +0 short sword (14, 22, D:3) a +0 ring mail (26, 42, D:3) a +2 dagger of pain (39, 19, D:3) a +0 leather armour (48, 28, D:3) a +0 whip a +0 leather armour a +0 short sword a +0 ring mail (48, 29, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 mace (2, -15, D:4) a +0 dagger (12, 8, D:4) a +0 rapier (14, 1, D:4) a +0 dagger (25, -14, D:4) a +0 robe (26, -8, D:4) a +0 leather armour (29, -11, D:4) 8 stones (31, -16, D:4) 4 stones (41, -2, D:4) a +0 short sword (53, -16, D:4) a +0 scale mail Level 5 of the Dungeon [Shop] Mikkeehoa's Weapon Shop a +0 scimitar of holy wrath (110 gold) a +0 whip (30 gold) a +0 dagger (24 gold) a +0 shortbow (36 gold) a +0 hand axe (36 gold) 4 stones (4 gold) 6 stones (7 gold) a +0 long sword (42 gold) a +0 spear (36 gold) a +0 quarterstaff (48 gold) the +5 morningstar of the Hurtling Genius {flame, Will+ Str+3 Dex+4} (714 gold) Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. (0, 0, D:5) a stone (0, 11, D:5) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (7, -3, D:5) the +5 short sword "Murmur" {venom, rF+ rN++ Dex-5} Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (10, 7, D:5) a +0 chain mail (13, 38, D:5) 4 stones (15, 48, D:5) a +0 club (17, -3, D:5) the +9 sling of Nourem {drain, rF+} rF+: It protects you from fire. (17, 16, D:5) a +0 flail a +0 scale mail (19, -7, D:5) a +0 dagger of electrocution a +0 robe (19, -6, D:5) a +0 trident a +0 ring mail (19, -5, D:5) a +0 hand axe (20, 43, D:5) a +0 mace (23, 7, D:5) a +0 falchion (23, 37, D:5) a +0 falchion (25, 17, D:5) 5 poisoned darts (27, 1, D:5) a +0 mace (38, 22, D:5) a +0 whip a +0 spear a +0 ring mail a +0 spear a +0 spear a +0 whip (40, 23, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) the +9 rapier of the Fray {spect, rCorr} rCorr: It protects you from acid and corrosion. (20, 17, D:6) a +4 dire flail a +2 robe of fire resistance (25, 28, D:6) a +0 dagger a +0 robe