Dungeon Crawl Stone Soup version 0.32-a0-131-g9dbbe29 (webtiles) character file. Game seed: 7563433491373405074 0 Dorkslayer the Shield-Bearer (level 1, 13/13 HPs) Began as an Octopode Wanderer on Feb 8, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). Dorkslayer the Shield-Bearer (Octopode Wanderer) Turns: 0, Time: 00:00:06 Health: 13/13 AC: 4 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 5 Dex: 14 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . d - +0 buckler {AC+3} rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) d - a +0 buckler of protection (worn) Potions c - a potion of haste Skills: + Level 1.0 Fighting + Level 2.6 Stealth + Level 3.0 Shields + Level 3.0 Spellcasting + Level 1.1 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 12% 1d3 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 2% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Dorkslayer the Octopode Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 hat, a potion of haste, a +0 buckler of protection; and the following spell memorised: Sting; and the following spells available to memorise: Mephitic Cloud. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###+### #.....# #.....# #..@..# #.....# #.....# ###+### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dorkslayer the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | Dorkslayer set off with the following items: a +0 dagger, a | +0 hat, a potion of haste, a +0 buckler of protection; and | the following spell memorised: Sting; and the following | spells available to memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_loops_ring, serial_shops, shop, minivault_11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+