Dorkslayer Level 1 of the Dungeon (0, 0, D:1) a ring of wizardry (3, 12, D:1) a bat corpse (skeletalised by now) (3, 26, D:1) a ball python corpse (skeletalised by now) (9, -6, D:1) a ball python corpse (skeletalised by now) (9, 23, D:1) a +0 leather armour (12, 14, D:1) a bat corpse (skeletalised by now) (14, -18, D:1) a +0 leather armour (21, 27, D:1) a +0 leather armour (29, 26, D:1) a frilled lizard corpse (skeletalised by now) (30, -3, D:1) a bat skeleton (30, -2, D:1) a rat skeleton (35, -22, D:1) a ball python skeleton (43, 23, D:1) a +0 robe (43, 27, D:1) a +0 mace (44, -18, D:1) a quokka skeleton (44, -7, D:1) a bat corpse (skeletalised by now) (47, -27, D:1) a +0 club a goblin corpse (skeletalised by now) (47, 20, D:1) a quokka corpse (skeletalised by now) (47, 21, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Umatitt's Jewellery Boutique a ring of magical power (220 gold) a ring of ice (275 gold) a ring of protection from cold (275 gold) the ring "Kerph" {Fire rN+++ Will- Str+5} (652 gold) [ring of fire] Fire: It enhances your fire magic. Str+5: It affects your strength (+5). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. a +6 ring of intelligence (396 gold) a ring of ice (275 gold) a +6 ring of intelligence (396 gold) (0, 0, D:2) 10 gold pieces (5, 0, D:2) a +0 club (5, 6, D:2) a flux talisman (6, 1, D:2) a ball python corpse (11, 5, D:2) a +0 whip (12, 4, D:2) a +0 flail (21, -20, D:2) a frilled lizard corpse (25, 24, D:2) a +0 dagger of holy wrath a +0 short sword a +0 club (29, -7, D:2) a bat corpse (skeletalised by now) (29, 20, D:2) a +0 dagger (38, -2, D:2) a +0 short sword 6 poisoned darts