Dorkslayer Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (7, -7, D:1) a potion of attraction (7, 24, D:1) a +0 club (8, 23, D:1) a +0 dagger of venom a kobold corpse (skeletalised by now) (20, -5, D:1) a +0 short sword (24, 9, D:1) a +0 mace (30, 11, D:1) 2 poisoned darts (35, -13, D:1) a +0 club a goblin corpse (skeletalised by now) (37, 20, D:1) a +0 dagger (40, -5, D:1) 5 stones (42, 24, D:1) a +0 sling (43, 18, D:1) a hobgoblin corpse (skeletalised by now) (44, -12, D:1) a jackal corpse (skeletalised by now) (48, 3, D:1) 2 stones (51, 4, D:1) a +0 whip a gnoll corpse (skeletalised by now) (55, 2, D:1) a +0 dagger of protection Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, -14, D:2) a +0 short sword a +0 club (15, -36, D:2) 5 stones (15, 25, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (17, 1, D:2) 6 stones (18, 14, D:2) a rat corpse (skeletalised by now) (22, 20, D:2) a +1 pair of gloves (25, -19, D:2) a +0 dagger (26, -27, D:2) a ball python corpse (skeletalised by now) (28, 19, D:2) 3 stones (29, -16, D:2) a +0 dagger a kobold skeleton (29, -6, D:2) a frilled lizard skeleton (31, -22, D:2) a bat skeleton (47, -15, D:2) a jackal corpse (skeletalised by now) (58, -2, D:2) a +3 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 spear (4, -13, D:3) 11 gold pieces a +0 club a +0 ring mail a +0 flail a +0 leather armour an orc corpse (6, -11, D:3) a scroll of poison (10, -14, D:3) a scroll of identify (32, 28, D:3) a +0 leather armour (34, 35, D:3) a +0 club a +0 trident a +0 ring mail a goblin corpse (skeletalised by now) an orc corpse (skeletalised by now) (35, 0, D:3) a hobgoblin skeleton (35, 35, D:3) a +0 club a +0 leather armour a +0 dagger of protection a +0 robe a +0 club a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (36, -15, D:3) a rat corpse (skeletalised by now) (52, 29, D:3) a +0 trident